This is what we need more of.

Post » Fri Jun 01, 2012 8:17 am

I was enjoying life as usual. I decided to make a paladin-holyish guy. One handed, block, restoration, smithing as primaries and enchanting as a secondary skill. Going around slaying evil with my Dawnbreaker, and showing off my steel plate helmet. I heard a while back about a boy named Aventus Aretino. I decided to check on the lad and see what he was doing. Despite all this time, hearing about him at level 1, and now level 20, he is still around. I see him doing the Black Sacrament, wanting a person dead. I wanted to help him find peace, but he thought I was brotherhood. I'm not murder material. He looked to be in pain. Could this be a result of abuse? I went to Honorhall out of mere curiosity, not intending to kill this Grelod. I got there, and her attitude was horrid. She made this children feel as if they were worthless. She was on a power trip as well. I could have walked away, but I feel like I would have let those kids down. So I pierced her heart with Dawnbreaker and erased her from Tamriel forever.

There is no Dark Brotherhood. They've been gone a while now. Or so I thought. Days after the Honorhall Incident, I decided to check into the Bannered Mare and rest. I was tired. Uthgerd needed rest too. So we decided to sleep the night away. I was shocked when I was brought to this abandoned house, with a real live assassin in front of me! I was told that in order for me to leave, somebody had to die. She pointed over to three hooded individuals. I wanted no part in killing. I merely thought the Brotherhood was gone, and I was trying to help a kid out. So, like Grelod, I pierced her heart with Dawnbreaker. Then, something happened, something that should happen with other quests: I am now forever unable to join the Brotherhood, and I am now tasked with the duty of bringing the Brotherhood to annihilation. This got me thinking. I tied up loose ends. I will not be suffered by having this quest forever in my log, nor will I be forced to act in such a manner that would bring me many sleepless nights. Why can't other quests act like this? Too many quests pop up I have no intention of completing, and there is no way to back out of it except by ignoring it. I can ignore it, but why should I have 15 quests that I don't want to do?

Quests should have three options. Two, we already know. "Consider it done" and "Not interested." The latter simply gives the reponse of "If you change your mind, I'll be at X." We should be able to say either as a seperate line, or say it again after we decline once "I want no part in this. Count me out" and the quest is failed. I'm a completionist, and I hate having them sit there. Thoughts on this?


P.S. Please just don't say "just ignore them". I'll "just ignore" your post.
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Alexis Estrada
 
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Post » Fri Jun 01, 2012 3:58 am

I am firmly in your camp. That third option should be available to everyone. I'm not a completionist, but I would like to have that third option. Sometimes neither black nor white is the right color.
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CArla HOlbert
 
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Post » Fri Jun 01, 2012 5:40 pm

I agree completely, it's really aggrevating having all these quests that I don't want to complete. I wish that I could just kill the quest giver like in New Vegas. Too many essential NPC's
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ImmaTakeYour
 
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Post » Fri Jun 01, 2012 12:54 pm

Just wait until you get tricked into starting a daedric quest and realize halfway through your can't back out and you have to become very evil to finish them.

All of the major quest lines should have a choice like the DB. What if I not only don't wanna become a werewolf but I also want to destroy the companions because they are corrupted by this fowl disease? You can't, you just have to leave the under forge and forget about it. You can't even go on a personal quest to kill then all because they're all immortal. Same thing with the Thieves Guild, every one in town complains about then ruining Riften and terrorizing the town. You'd think that means you could get a quest to cleanse them from Riften right? Guess again! You either join them and rebuild the guild, or you ignore the Join quest in your journal and act like they don't exist. *Sigh*

As for the smaller single quests, a simple "Go [censored] yourself that doesn't fit my character's personality" option would be fine.

Edit: Forgot to mention, Op I appreciate your story telling.
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Averielle Garcia
 
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Post » Fri Jun 01, 2012 7:23 am

Another idea would just be the ability to delete quests. This is something I'm hoping a mod can accomplish.

You can always go back and pick it up again, but I'd love the ability to delete the "Join the Imperials" or "Join the Stormcloaks" quests from a character with no interest in helping either side for example.

I have inventory and quest log OCD. I hate when they're cluttered with stuff I have no interest in or can't drop. (Half my inventory seems to be quest items for quests I've completed but still can't put down or for quests I never even started. I'll be modding that away like I did Oblivion. I know not to lose important [censored] Bethesda!)
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jason worrell
 
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Post » Fri Jun 01, 2012 1:51 pm

Another idea would just be the ability to delete quests. This is something I'm hoping a mod can accomplish.

You can always go back and pick it up again, but I'd love the ability to delete the "Join the Imperials" or "Join the Stormcloaks" quests from a character with no interest in helping either side for example.

I have inventory and quest log OCD. I hate when they're cluttered with stuff I have no interest in or can't drop. (Half my inventory seems to be quest items for quests I've completed but still can't put down or for quests I never even started. I'll be modding that away like I did Oblivion. I know not to lose important [censored] Bethesda!)

Just as a bit of help, I've been able to put most quest items stuck in. my inventory into chests st home.
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Alexander Horton
 
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Post » Fri Jun 01, 2012 2:29 pm

OMG I sooooooo feel you! I also hate it if there are quests in my log that I have NO intentions of finishing! Some quests do show up as "failed" if you do something opposing. A Thalmor gave me a quest to find some Talos amulet and I play a true Nord Woman. So, of course I wouldn't turn my fellow Nord in, not sure why I accepted the quest in the first place, but there was no option to tell him off.

So, it was forever in my log. Then I advanced the Stormcloak campaign and suddenly I got a "quest failed" for the Talos amulet one. It just doesn't happen often enough.

Same with the "unusual gem"... in order to get it appraised, you need to get in good with the Thieves guild... in order to do that, you have to steal and exploit others. What if I just want it appraised and don't want to do all these other things? What are my options?

Yea, I think quest options should have been given more thought in this game. :(

Btw. it never crossed my mind to simply kill Astrid LOLOLOL I might do that in my next playthrough hahahaha
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marina
 
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Post » Fri Jun 01, 2012 1:22 pm

I could care less about completionism in this game, but...I want to see REACTIONS to my refusals as well as acceptances. I want to see cause and effect. Not simple 'oh I see, thats cool, we'll talk later'. If you refuse a Daedric Prince (you should be able to TRY), then I want consequences. Such a powerful entity will either force you anyway or somehow punish you for your refusal. Now, the punishment might be death or a really difficult, almost impossible fight, and the 'forcing' will render this option functionally obsolete, but I want to see Cause and Effect. Maybe its just me.
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Naomi Lastname
 
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Post » Fri Jun 01, 2012 6:00 pm

Just as a bit of help, I've been able to put most quest items stuck in. my inventory into chests st home.

I've tried. I just get the message that you cannot remove quest items. It's incredibly annoying to me. I still have the journal of the old Thieves Guild leader even though that quest is long since over. And I'm never picking up another stone of Barenziah again. All they do is clutter your Misc section. I should at least be able to store them somewhere until I find them all...and if I'm dumb or unlucky enough to lose one, well so be it.

I could care less about completionism in this game, but...I want to see REACTIONS to my refusals as well as acceptances. I want to see cause and effect. Not simple 'oh I see, thats cool, we'll talk later'. If you refuse a Daedric Prince (you should be able to TRY), then I want consequences. Such a powerful entity will either force you anyway or somehow punish you for your refusal. Now, the punishment might be death or a really difficult, almost impossible fight, and the 'forcing' will render this option functionally obsolete, but I want to see Cause and Effect. Maybe its just me.

You refuse Malog Bal so he just strikes you dead...that seems to be the one most people complain about I feel. You get svcked into it pretty quickly without knowing your first time through and it requires that you kill at least two otherwise peaceful characters. People seem to like playing as "good" guys and that quest is extremely anti-good.
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Tikarma Vodicka-McPherson
 
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Post » Fri Jun 01, 2012 5:06 pm

Agree 100%. My pureblood Nord also took down the brotherhood, and he would have very much liked to have taken down the thieves guild as well, but didn't have the option unfortunately. I would greatly appreciate the next game to have the ability to shut down factions entirely if that is how I choose to play it
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HARDHEAD
 
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Post » Fri Jun 01, 2012 6:13 pm

I have a quest in my quest log that wants me to speak to myself for work, and I didn't get it from Sheogorath.

Would be nice to be able to butcher quests/remove/fail the ones we want no part of.
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hannaH
 
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