The Respawn system could use a little tweaking. I've been finding that when playing single player, my team tends to take out the other team in batches. And the other team Respawns in batches, usually with a spawn point right next door to whatever objective my team is working on. This of course results in my team getting obliterated 9 times out of 10, as a mob of baddies flies in guns blazing, with fresh health and full clips. If spawns were staggered and or located further away from critical objectives, it would likely be a benefit.
As it stands, it seems my team is always scattered everywhere, and their team is always in tight knit groups with backup galore, always defending with perfect unity.
That's my two cents on the matter, anyways.
