I’ve got to say this, as I’ve seen a lot of negativity about Bethesda and this game. I have done my share of complaining in the past about games and I’m sure my seemingly endless diatribe only served to stress them out unduly.
I know have worked in the video game industry myself and I would like to impart some of what I have come to learn about how video game creation goes.
Quality Assurance: I can guarantee you that Bethesda’s quality assurance team (the guys playing the game and finding bugs) have worked their butts off. They are not bad at what they do. The problem is the limits of a team, and the time available to fix things. Many of these issue were given tickets, but the product manager needed to make a VERY tough decision to waive the issues in the interest of time.
For example (completely hypothetical)… a bug was found where talking to Ulfric Stormcloak at 12pm at night crashed the game and corrupted your save files. Another issue occurred where dead people showed up at your wedding and ruined the reception, making you unable to marry. But there was only time to fix one issue – which do you fix? Easy answer there.
I totally understand the frustration; the opinion that BOTH need to be fixed and that time needs to be made. But there are many things at work here. Running a huge video game company that is working on one of the most massive games EVER, you only have a few years to make it. You must make sacrifices. And trust me… it eats the man up that has to waive that issue. But it will get fixed, now that the game is released and the pressure is off.
Designer: “Do we delay the game to add more spells?” Good question!!!
I’m sure it was asked at some juncture. But consider this… each spell must be designed, created, implemented, and extensively tested. Guess how much time that will take to be thorough and do your job right? Well it could take days to be honest. That is days of work and ultimately thousands of dollars to make a single spell for the game.
So now you know the bind they are in. You might ask yourself? Who cares… they should devote the money and time to better secure that the end-users are content and willing to purchase more content in the future. It’s a fair question and line of thought. But please consider the scope of this game. There are hundreds of hours of content for those that seek it out. Again sacrifices had to be made for the sake of the schedule, or funding for the game could be cut and it could collapse altogether, meaning Skyrim might have never been released.
“Why won’t they tell us what is going on?”
Why? Well because nothing is final until it is ready to be released. That cannot and will not make promises that they may not be able to deliver.” Public relations” is a fine line between saying too much and too little. They are careful about walking it – as are most game companies.
Overall, I am very impressed with Elder Scrolls V: Skyrim. For me, it is a major leap in fun over Oblivion. It is deep, powerful, and innovative. Combat is better. The story is better. Side quests are better. Voice acting is better. New content is fresh and fun.
I’m not asking you guys to change your opinions on Skyrim or Bethesda. The great thing about this is that you are entitled to your opinion. And to be honest, Bethesda and no other game developer would EVER grow, evolve, make better games if we did not point out what we are unhappy with. So keep that up! But before devolving an argument into rage, I implore you to consider some of what I’ve said here.
Thanks for reading!

