My thoughts on Skyrim!

Post » Tue Jun 12, 2012 8:26 am

First I want to start out by saying that I like Skyrim so much that I bought it for PC and for the 360. That being said the vanilla Skyrim is lacking in a lot of areas. I think another year or two of development would have done the game a lot of good. For example why wouldn't I want to buy a horse for my follower? svcks that I had to download a mod to do it. I also felt as if your going to have carriages in the game, then why not have them every where. And if your going to have them why not show them driving us to the city like the intro to Skyrim? Personally I would have rather not had them in game at all. I could go on and on but I want to make this short and sweet.

Thanks to mods I have molded Skyrim into something really special. I often roam the country side with myself and follower on horse back. And truth be told I have ran into a lot of crazy encounters. So far on PC I am clocking 84hrs and on the 360 I think I am around the 10 hr mark. I prefer to play on PC but I have had some of the most heart breaking moments on the 360. My follower (360) and I been through some insane fights and we always walked away. The day she died, I thought to my self great job Bethesda! Its not too often when I develop feelings for a NPC.

In closing my hope is that Bethesda fixes a lot of the areas where Skyrim is lacking through DLC. And if they don't I am sure modders will. :biggrin:

Greg

P.S. If they ever fix Skyrim for PS3 I will buy it on the PS3 as well, because I want all Skyrim as to offer.
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Lakyn Ellery
 
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Post » Tue Jun 12, 2012 2:50 am

cool well I'm kind of confused how you developed feelings for your follower i find them kinda bland I agree that it could have used more development time for extra stuff it's kind of lacking, if anything the game might have been playable on ps3. oh yeah i highly suggest you don' get the game for ps3 there's major problems with it and it will never be truly "fixed" due to it being a bad port the game doesn't even respond to the controller at times! it also has very long load times and Framerate is very choppy especially if you have played skyrim and pc or xbox not to mention it will probably kill your ps3 due to the freezes you will get
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Austin England
 
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Post » Tue Jun 12, 2012 7:39 am

if your going to have carriages in the game, then why not have them every where. And if your going to have them why not show them driving us to the city like the intro to Skyrim?
I think they were going for a Morrowind feel with carriages. In Morrowind we had Silt Striders, and they did not offer travel to all cities.

Bethesda's real-time carriage travel has been released. You can find it on Steam Workshop. It was not included in the shipped game because it tends to be a bit glitchy at times.
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matt
 
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Post » Mon Jun 11, 2012 11:05 pm

cool well I'm kind of confused how you developed feelings for your follower i find them kinda bland I agree that it could have used more development time for extra stuff it's kind of lacking, if anything the game might have been playable on ps3. oh yeah i highly suggest you don' get the game for ps3 there's major problems with it and it will never be truly "fixed" due to it being a bad port the game doesn't even respond to the controller at times! it also has very long load times and Framerate is very choppy especially if you have played skyrim and pc or xbox not to mention it will probably kill your ps3 due to the freezes you will get
It was due to the fact of the major fighting we did, the biggest fight we got into were 2 trolls and a dragon at the same time. I kited the one troll in front of the dragon and the dragon hit the troll with dragon breath. And then the troll and dragon were fighting while me and the follower beat on the troll. We did the same thing for the second troll, other wise I dont think we would have lived through that lol. We had many other crazy fights like that.
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Heather M
 
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Post » Tue Jun 12, 2012 1:03 pm

I think they were going for a Morrowind feel with carriages. In Morrowind we had Silt Striders, and they did not offer travel to all cities.

Bethesda's real-time carriage travel has been released. You can find it on Steam Workshop. It was not included in the shipped game because it tends to be a bit glitchy at times.
I downloaded it I will try it in the morning =).
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Eve(G)
 
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Post » Tue Jun 12, 2012 11:45 am

I think they were going for a Morrowind feel with carriages. In Morrowind we had Silt Striders, and they did not offer travel to all cities. Bethesda's real-time carriage travel has been released. You can find it on Steam Workshop. It was not included in the shipped game because it tends to be a bit glitchy at times.

Link....please! :clap:
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Becky Palmer
 
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Post » Tue Jun 12, 2012 6:14 am

A bit glitchy? A BIT? Man, that mod makes you do a barrel roll every time you hit a pothole. Half the time when you skip to a location there's an odd graphical bug where there seems to be a second copy of the carriage overlapping the original model. Sometimes the fast travel glitches when you skip to a location, so the carriage gets kicked up and dances around while still attached to the stationary horse. I still got into that carriage to see what happened and I got launched into the skybox where the carriage stop and got stuck on that invisible plane where Meridia talks to you (it's actually a part of the world, an invisible floor in the sky!) When you take the carriage from Riften along the main road to Shor's Stone, there is a bandit fort along the road with the road barricaded. Hitting the barricade launches you into a ridiculous glitchy flight, but sometimes the horse tries to navigate around it, resulting in it either getting stuck or glitching through an obstacle. Sometimes after hitting a pothole the carriage interprets it as an obstacle and turns around to find another road. Sometimes deer get hit and dragged for miles by the carriage.

Oh, and when you uninstall it, carriages don't work normally.
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Mike Plumley
 
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