When you first get to Wellsprings (and are first able to play the game) it will be hard to play 125 point games. I stick to the $25/75 point games. In $25 dollar games you rarely face vehicles, and thus ranged cards are better than melee cards. I therefore like to play a Ghost deck.
Because damage is frequently halved and rounded down while health is not, I prefer round number for attack values. IE, Rikter with 4 damage and 4 health is preferable to Dan Hagar with 3 damage and 5 health.
The card pool when you first get to Wellsprings:
NAME --------------- Points - Type ---- Attack - Health - Faction --- Special ------------------
Sheriff Black 15 Melee 3 7 Settler Other Settlers get +1 to damage
Dan Hagar 10 Melee 3 5 Settler
Loosum Hagar 10 Ranged 4 4 Settler
Janus 10 - - 5 Settler Healing
Mayor Clayton 10 Melee 2 5 Settler Other Settlers get +1 to health
City Guard 5 Ranged 2 2 Settler
Ghost Boss 15 Ranged 4 6 Ghost Other Ghosts get +1 to damage
Ghost Bonestick 10 Ranged 3 4 Ghost
Ghost Pistol 10 Melee 4 4 Ghost
Wasted Turret 15 Ranged 5 5 Wasted Other Wasteds get +1 to damage
Wasted Pistol 10 Melee 3 5 Wasted
Wasted Club 10 Melee 4 4 Wasted
Club Mutant 5 Melee 5 3 Mutant
Sentry Turret 10 Ranged 5 2 -
HE Grenade 5 - - -
Dune Buster 15 - - 6 Vehicle (Ranged cards must attack this)
Jetter 10 - - 4 Vehicle (Ranged cards must attack this)
