» Sat Feb 19, 2011 9:40 am
One thing that can be done is to make the weapon semi-automatic with a very low firing delay. Then use a script to disable the fire key/button when the weapon is drawn, but detect when it is pressed. If you're in automatic mode, and the fire button is held down, use tapcontrol to repeatedly "press" the fire button with a frequency corresponding to your desired rate of fire. If you're in burst fire mode, tapcontrol 3 times each time you detect a press of the fire button. I used this technique to make a http://www.fallout3nexus.com/downloads/images/13361-1-1286081124.jpg for the FO3 version of Powered Power Armor, and it works great for switching between semi-auto and full auto, but can have inconsistent burst sizes (at least with my attempt at making a burst fire laser pistol).