[REQ] Three round burst option?

Post » Sat Feb 19, 2011 2:09 am

Hey guys, I was wondering if it's possible to make a three round burst option for the service rifle, assault carbine, and maybe even the marksman carbine? I'm not sure how this would work, but what about it being feasible with the current engine? Just curious, if it is indeed possible, i'd love to see it happen though!
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Alessandra Botham
 
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Post » Sat Feb 19, 2011 2:33 am

Probably possible. Also probably really annoying to do. Only method I can think of off hand would be creating duplicate weapons that fire in that alternative mode(Note, I normally dont mess with weapons, so no idea which settings could alter fire rate). So it would require a wee bit of scripting to capture ammo and weapon condition.

Edit: Also the method I mentioned would probably mess up any hotkeys you have set up for that weapon.
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Catherine Harte
 
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Post » Sat Feb 19, 2011 9:40 am

One thing that can be done is to make the weapon semi-automatic with a very low firing delay. Then use a script to disable the fire key/button when the weapon is drawn, but detect when it is pressed. If you're in automatic mode, and the fire button is held down, use tapcontrol to repeatedly "press" the fire button with a frequency corresponding to your desired rate of fire. If you're in burst fire mode, tapcontrol 3 times each time you detect a press of the fire button. I used this technique to make a http://www.fallout3nexus.com/downloads/images/13361-1-1286081124.jpg for the FO3 version of Powered Power Armor, and it works great for switching between semi-auto and full auto, but can have inconsistent burst sizes (at least with my attempt at making a burst fire laser pistol).
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Vincent Joe
 
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Post » Sat Feb 19, 2011 6:21 am

Talk to the author of http://www.newvegasnexus.com/downloads/file.php?id=39942 - he has selectable Semi and Full-auto modes, and is apparently planning to have a two-round burst included as well (proprietary feature of the AN-94 rifle irl).
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Jerry Cox
 
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Post » Sat Feb 19, 2011 12:23 am

It just http://www.fallout3nexus.com/downloads/file.php?id=9204 be possible...

I've had several requests for it already, so I guess I'll start working on a new version later today. Of course, with my recent luck regarding people that have no respect for intellectual property, it'll be altered and uploaded by someone else before I do.
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Laura Simmonds
 
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Post » Sat Feb 19, 2011 7:56 am

I love you, yay :celebration: thanks man, much appreciated!
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SaVino GοΜ
 
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Post » Sat Feb 19, 2011 3:29 am

HEY!! I just thought of something else, wouldn't it be nice to add in the chance for your gun to misfire, and or jam, depending on the quality of ammo, what ammo your using, and the condition of the gun? It'd be great!
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noa zarfati
 
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Post » Sat Feb 19, 2011 3:09 am

It took me a while, but I finally got it finished: http://www.newvegasnexus.com/downloads/file.php?id=40188
If it weren't for work keeping me too busy, I would have had it done a week ago... Having the day off, and not knowing how long it would take, I spent the whole night working on the mod. Hopefully there's nothing wrong with it.

Also, your misfire/jam idea wouldn't be impossible--the game already has a jam system in place. The complication is the "quality of ammo" aspect. CaliberX only has a few sub-par ammunition types available. I don't know if any others do or not...
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Craig Martin
 
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