Seriously, why is there yet another Elderscrolls games where you get punished for wearing robes? It's actually a relatively simple problem to remedy. Robes start out with 2 enchantment "slots", and if you master Enchantment you can put 3 enchantments on a robe, and 2 on a piece of armor. There, problem solved, robes are useful. No physical protection or perk bonuses, but more raw magical potential. For most robes this would simply mean that you can double enchant them on top of the regen bonus they carry, so that they still have something going for themselves even if your character is an enchanter. Especially mages should benefit from enchanting, not be nudged out of their niche by the fact that enchanting renders robes useless.
2. Allow speech to be used in a fight.
Why is it that a character who is good at intimidating people can only do so in a polite conversation, but has no capability of scaring a hapless bandit in a fur thong out of attacking a guy wearing Deadric armor and wielding a huge flaming sword? Speech could grant you additional "shouts" that can affect humanoid opponents in some way. That would make the speech tree a lot more useful. Also when an enemy yields you should be able to talk them into surrendering if you have a high speech skill.
3. Trapped Chests.
I'm not talking about the little ropes coming out of chests sometimes, I'm talking about genuine trapped chests like in Morrowind. Let's face it, the lockpick skill is worthless, and its primarily because of one thing: You have lots and lots of lockpicks to break. Now you might say "The obvious solution is to give the player fewer lockpicks", but that would force people to pick and chose which locks to pick, and allow them no attempts at all of them. Instead there needs to be a limitation of how many attempts you can make on a single lock, and that's where trapped chests come in. A trapped chest has some kind of device inside, like, let's say, a little glass tube full of acid next to the tumblers, and too many careless attempts to pick the lock will result in breaking it and cause an explosion that destroys the chest and its contents. Not every chest is trapped of course, but trapped chests have by far the best loot.


