I play on console, I don't want to need mods to enjoy myself. I don't really play a lot of RPGS. I've played KOTOR 1 & 2, Dragon Age Origins and the Mass Effect series along with Morrowind, Oblivion and Skyrim, and Fallout 3 if I've played any other rpg I can't think of it so it must not been very good anyway. So when I compare Skyrim to other rpgs it's to Bioware games. These games are completely different and yet Bethesda could learn so much from Bioware. You have no idea how disappointed I was to find out the new Kotor was going to be some cartoony MMO. I'll give you a hint; I was really disappointed. But I digress slightly. You see of all things that Skyrim lacks I think the worst offense is it's story and the writing. The quests and the dialogue are all lame, hell dialogue practically doesn't even exist and I always manage to sound like some idiotic novice when I talk even though I'm a total badass. Their are practically no choices in dialogue or actions, there are fewer real consequences. Npcs reactions to you are hardly appropriate to your character and often do not change beside for the occasional new phrase for them to recycle 5 million times as I walk by. All though I suppose I should expect them to be inappropriate as there is no real way to shape your character besides "imagination". Also I can talk to every npc but they are all lame and hollow, and they are either way too or way too sassy. So relatively Skyrim to me is cool because there is so much to explore, yet Mass Effect is like playing in an epic movie where I am the main character. Skyrim and Mass Effect are both a little stripped down, yet Mass Effect makes up for it with awesome story whereas Skyrim gives you 150 versions of the same dungeon.
The thing is, ME and TES are very different games. Mass Effect isn't really a role playing game. Yeah, there are a few mechanics taken from RPGs - there are character skills and the like - but the ability to create your own character out of whole cloth just isn't there. Yeah, people can tinker with the face, and there are points in the game where you make character decisions, but frankly, the character is John Shepard. You get to choose some details about Shepard, but you don't
create the character; Bioware does that for you.
And that's fine, because the story is one of the strengths of the game in Mass Effect. It's a very character-driven story, and it's classic science fiction. That's the sort of thing you can do as a game writer when you can specify the character, at least the bulk of him.
TES is on the other end of the spectrum: the game developers don't get to write your character
at all - or almost at all. What they specify is very limited: they specify that you are a stranger, a prisoner, and that you're going to be fated to do this big thing, whether it's assist the defeat of Mehrunes Dagon or be the Dragonborn, fated to defeat Alduin. Otherwise, it's all decided by the player. That means that while the developer can still write a great story, it can't be dependent on the player in the same way, because they have to leave the player's options open. TES is all about an open world, while Mass Effect is about the Big Story. Both are great, but both had tradeoffs. Mass Effect is more linear than TES, while Elder Scrolls games are going to be less focused.
They both give a great sense of a world, however. I just don't get the people who say TES has "lost its way" or whatever. I'm damn impressed with Skyrim, and I'm not easily impressed.