Publisher: Bethesda
Engine: id Tech 4
Other id Tech 4 games:
Doom 3
Quake 4
Prey
Enemy Territory: Quake Wars (2007)
Wolfenstein (2009)
I am not a developer or programmer. From my understanding (limited) A developer uses various tools to develop their product. Some of the most essential tools are provided in a SoftwareDevelopersKit. Within these SDKs the developer uses modules provided by the engine's creator. The programmer only uses 'options' and not their own programming efforts unless the engine allows for scripts, custom written, correct?
I mention this because after the Game Director at SD released it's statement, many of us felt that the statement was ambiguous and eluded to SD not having actual fixes in mind. They used language like, "looking into" which means they don't have their finger on the lag issue at hand. Also no mention of the inability to properly gather friend's into the same game tells us that they are not communicating or possibly even accepting the complaints about that nonfeature. I do understand that SD is working on the issue but I think we are awfully too hopeful that they will have some sort of fix.
2 years ago another game from a different developer (Wolfenstein) used the id Tech 4 engine. This game received reviews very similar to Brink as well as many early complaints (that went unfixed) that Brink is having. Lag, poor textures, rubber banding. Of course there is an exception to this rule or theory; prey, it received higher than average ratings on the same engine.
It is entirely possible that SD, Bethesda and anyone else involved were limited by the hardware of the Xbox360, the id tech 4 sdk, and the network module of Xbox Live. I can't find any definitive information about this theory. If we look at these other games on the id tech 4 engine on the xbox 360 specifically, the reviews are all generally poor and revolve around gameplay lag issues in the MP. Yes, some people reviewed the game very highly. However, in my own experience with Wolfenstein, the lag issue was never resolved and essentially a good game was unplayable in MP.
I was never sure if they released a patch to improve this but after two weeks nothing had occurred and I had to move on.
I am riding a fence within this post. I am not blaming any entity in particular as I think there is a triple threat that has to be dealt with and life is never as simple as an outsider thinks it is.
Threat 1: game engine and it's ability on the sub system Xbox
Threat 2: Splash Damages ability to program and compile for the Xbox and it's restrictions (no mandated HDD, small media size, 5 year old GPU, less hardware boosts like AA and AF)
Threat 3: Bethesdas advertising, marketing and calendar schedule (publishers normally have a lot to do with these things and not the testing, demoing or playability of a game)
Alright gents, I tried not to make some sort of a juvenile flame post.
As a side note: any of us still on Xbox, expecting great graphics when compared to the PC, we are joking ourselves.

