» Fri Jun 08, 2012 11:07 am
Hi Grandpa (I'm 64 lol). Been playing since 1982.
Anyway, consider the first character your test character. Someone you built to test the waters, so to say. Now that you're more comfortable with the game, it's time to build a serious character - the one where everything counts.
Here are some of the characters a lot of players build/play/roll. I'll let you decide which faction/type it should be based on their racial.
Assassin/thief, light armor, primary weapon is a bow. Lots of sneak as that not only affects your noise level - which needs to be low for an assassin - but it also has perks to increase your bow damage (and daggers, too). You need a backup weapon just in case the enemy gets to you - I use a 2H sword.
Perks: Here's my personal preference: Sneak levels itself as you're sneaking around. Reminder: Sneak only levels up if there's someone/something that can see you. Sneaking through an empty dungeon to return to town to sell loot does nothing for sneak. Neither does sneaking back in - till you get to the point where you stopped fighting. However, when I get close to the increased archery damage, I may put some perks in there. Speech, levels itself as you sell things. 2h sword levels itself, and it's a backup weapon - I don't put points there. Archery - yes, increase the bow damage, get to the perk that slows time X2 - makes shots easier as the enemy walks slower, and whatever else looks good to you. Light Armor - yes a few perk points, but not many. Enchanting - there are enchants on helms, gloves, jewelry that increase bow damage. When you get them disenchant and then enchant your gear. Be aware that early on, a helm with 30% bow damage increase doesn't translate to 30% enchant. It will get there as your enchanting goes up to higher levels. To make it worth your while, you'll need to put points in this skill. Also, when you upgrade your armor, you'll be able to put those damage enchants on the new gear and keep on rolling. Oh, don't powerlevel enchanting (or smithing/alchemy) - soon you'd be a god, on-shotting everything, and the game will be boring. I'm a great believer in maxing bow damage - hence enchanting - high bow damage = dead enemies. Enchant the bow, too. Frost is good because it affects health and something else. You want to be at long-range as a bow user. The further away you are, the more enemies you can kill before they get to you - talking about groups here.
Next, warrior type. Heavy armor, smithing and enchanting - again, not power-leveled. You need to decide either 2H weapon (I prefer swords they have the highest speed of any 2H weapon); sword and board (1H and shield); or dual wield 1H swords, axes or whatever. You can sneak, but I don't put any points in it for my warrior. I like to put points in a lot of things, but some are more important - for all characters - so I prefer to use perks for those things that improve defense, damage, etc. Speech is not something that rates perks in my play. Maybe some other time, but not now. Definitely put points in smithing and some in heavy armor. You need a bow probably for long-range purposes, but I don't put perks in it - I just have a bow to pull enemies towards me if, for example, I don't want to jump in the middle of a group. Plus, in the beginning it's nice to have a bow for the first few dragons you have to kill. Till you get some elemental resistances and better gear so you can take that 2H and wack the dragon up close and personal. Almost forgot, mining to get ore for your armor/weapons. When you kill a dragon and search his body, you get bones and stuff you can save in your chest - then later when your smithing level is high enough, you can use them to make dragon gear. Also, in dwemer dungeons, get scrap metal and other bits and pieces to make gear later. Learn to look near the bottom of mountains for ore/veins, also inside dungeons, near rivers, etc.
Last (for me), a mage. I like a pure mage, destruction-based. Bow as backup/dragon killing/pulling enemies but no perks. Real early in Helgen, while escaping, you may want to use a 2H sword, till you get out the keep and can start with the spells. You have to be careful to manage your magicka (mana). When you level up, most always select magicka (3 or 4 points in magicka, then 1 in health, repeat, and maybe few in stamina - or not). You need to have a large mana pool. Sneak a little, enchanting, maybe alchemy to make your own potions (but this means you spend a lot of time picking flowers/herbs along the way, and inside dungeons, etc. Or purchase them if you have enough money. Fire/Frost spells do 8 points damage early on, but lightning (or Bolts) do 10 points so that's what I use. Keep checking the Jarls mage - buy a chain lightning book - that spell does 60 points damage. Make sure to get the "dual hand casting" perk and the "stagger" perk. Two streams of chain lightning - 120 damage. Stagger - stops the enemy from getting close to you. Both combine for a winning experience. I prefer light armor instead of robes, but enchant everything. Later in the game you'll start getting staffs, but I haven't found any more powerful than dual casting CL. One thing about CL, it jumps to other characters, including any followers you have - and it will kill them. So, be very careful with it, switch to dual flames if your follower gets close. If on the PC, you can also make your follower "essential," which means they can't die. They'll still let you know they don't like getting hit with CL, but hey, war is war lol. My mage is level 36, I think, and still haven't seen any higher spells than CL. I'm sure they're out there, though. You can also do battle mage in light or heavy armor, combine with smithing, etc. It's a wide open game and your choice.
I just started a conjurer mage - using conjuration to fight battles. Some type stuff as pure mage, just different spells.
One last thing. If you level non-combat skills, and they increase your character's level, your enemies will level up with you. However, your combat skills will not level up, but your enemies' combat skill do level up - so they will be harder to kill, and hit you harder.
Sorry about the book. I probably missed some stuff.
Good luck and enjoy yourself.
PS: Forgot to mention, this website http://www.uesp.net/wiki/Skyrim:Skyrim is the best for Skyrim information that I've found. Excellent search box on the top left - type in quest name, item names etc. Lots of answers.