[REQ] Toggleable Quantity Prompt

Post » Mon Mar 14, 2011 1:47 pm

There's a mod on TESNexus called Toggleable Quantity Prompt which I find indispensable for Oblivion and I would like to see a similar mod for FNV.

When in an item transfer screen (containers, shops), this mod lets you bypass the quantity prompt by holding a modifier while clicking the item in question (I believe it's ctrl+click for moving the entire stack and shift+click for moving a single item). I would love it if someone took it upon themselves to make something like this, and I believe many other users would find it useful too.
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danni Marchant
 
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Post » Mon Mar 14, 2011 4:40 pm

It's mostly unnecessary for Fallout 3 and New Vegas, but that said I'd use it if it were available.
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Veronica Flores
 
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Post » Tue Mar 15, 2011 4:38 am

It's mostly unnecessary for Fallout 3 and New Vegas, but that said I'd use it if it were available.

I'm curious as to what specifically you base this on? If it's that there's a lot more stuff placed in the world rather than in containers, I could sort of see that angle... Except that FNV has lots of heavy craft items to sort into storage. I usually don't even bother selling all the weapons and junk I come across either since it's hard to find a good merchant and I don't want to clutter up the Gun Runners with Cigarettes and Fusion Batteries, so inventory management for me is as big a deal as it was in Oblivion (if not more).

If it's that FO3 and FNV have a hotkey to accept the dialogue, I 100% disagree. Not only it it annoying to hit the hotkey, but you have to keep moving the mouse back over to the list after each prompt and I can't count the number of times I came across a stack of 5 ammo or a larger stack that inexplicably transfers all at once (I think either casings or powder or something do this?) leaving me hitting A to Take-All my entire stash :banghead:

Regardless, I'd really like to see this as well. Especially based off the configurable one for Oblivion that could set the default click behavior (Ie. So it's click to move entire stacks, ctrl+click to move one, and shift+click for prompt, or whatever the user feels is best).
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Jessica Phoenix
 
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Post » Mon Mar 14, 2011 7:59 pm

As an interim solution, you can re-map the hot-key for the quantity prompt to something other then "A" (I changed mine to "F"). The concept was posted in one of the DarnUI threads, but I think that thread has been closed and buried already.

http://blog.wuphonsreach.org/2010/11/fonv-changing-take-all-or-confirm.html

Easy to do if you have DarnUI, otherwise you'll have to use FOMM and extract that XML file from the BSAs before you change it in the default UI.
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Sarah Edmunds
 
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Post » Mon Mar 14, 2011 7:23 pm

As an interim solution, you can re-map the hot-key for the quantity prompt to something other then "A" (I changed mine to "F"). The concept was posted in one of the DarnUI threads, but I think that thread has been closed and buried already.

http://blog.wuphonsreach.org/2010/11/fonv-changing-take-all-or-confirm.html

Easy to do if you have DarnUI, otherwise you'll have to use FOMM and extract that XML file from the BSAs before you change it in the default UI.


Thank you! :foodndrink:
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Georgia Fullalove
 
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Post » Mon Mar 14, 2011 1:48 pm

I'm curious as to what specifically you base this on? If it's that there's a lot more stuff placed in the world rather than in containers, I could sort of see that angle... Except that FNV has lots of heavy craft items to sort into storage. I usually don't even bother selling all the weapons and junk I come across either since it's hard to find a good merchant and I don't want to clutter up the Gun Runners with Cigarettes and Fusion Batteries, so inventory management for me is as big a deal as it was in Oblivion (if not more).

If it's that FO3 and FNV have a hotkey to accept the dialogue, I 100% disagree. Not only it it annoying to hit the hotkey, but you have to keep moving the mouse back over to the list after each prompt and I can't count the number of times I came across a stack of 5 ammo or a larger stack that inexplicably transfers all at once (I think either casings or powder or something do this?) leaving me hitting A to Take-All my entire stash :banghead:

Regardless, I'd really like to see this as well. Especially based off the configurable one for Oblivion that could set the default click behavior (Ie. So it's click to move entire stacks, ctrl+click to move one, and shift+click for prompt, or whatever the user feels is best).


FO3 and FONV don't have the god-awful Mercantile skill that was poorly implemented in vanilla Oblivion. I'm with that guy, I've never really found myself needing or wanting this in FO3 or FONV like I have in Oblivion. I have found myself wanting to rebind the Take All key so I don't take everything out of a container I am putting stuff in because I hit it on a stack of items that isn't going to give me a quantity prompt, which can be done in FONV (which I still need to do). Also FO3 and FONV having a key to deal with the prompts is a big deal too, but the mouse automoving over to the prompt is annoying.
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Lyd
 
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Post » Mon Mar 14, 2011 3:12 pm

I'd agree with that last bit. I have a key on my mouse bound to the prompt confirmation, but the mouse auto-centring on the quantity box is a real pain in the butt.
......
Time to poke DarN.
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celebrity
 
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Post » Tue Mar 15, 2011 3:16 am

FO3 and FONV don't have the god-awful Mercantile skill that was poorly implemented in vanilla Oblivion.

Ah, right. Didn't even think of that one. I never went out of my way to train mercantile that way because there was pretty much never anything to buy anyway (and if there was, I already had piles of gold regardless of my mercantile score due to training Alchemy and generally stealing everything that wasn't nailed down).
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Kara Payne
 
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Post » Tue Mar 15, 2011 4:37 am

Yes well, riveting tales all around but regardless of how useful you think it might or might not be, the fact remains that there are certainly people who would appreciate a New Vegas TQP and would be thankful to the one who created it.

Therefore i'm bumping this in the hopes of getting a modder's attention, this tiny improvement saved me a lot of annoyance in Oblivion and i would love it in NV.
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IM NOT EASY
 
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