Too much combat

Post » Tue Jun 12, 2012 10:19 am

Everything in skyrim is geared towards getting the player more sword time. I don't see why, skyrim has realy [censored] combat. But on another note- there is no other gameplay. Stealth is often overlooked, cities are small hubs rather than acrobat playgrounds to avoid guards in. Magic is also underdeveloped. Speech was made worthless and lockpicking is litteraly worthless. Those were the non combat skills and they are gone.

There really isn't a strong point in skyrim (in individual things, not the whole thing as a package) So i have no clue as to why swordplay is so favoured.
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Dean
 
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Post » Tue Jun 12, 2012 1:49 am

Exacly. There is planty of gameplay that could have been implented.
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Nichola Haynes
 
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Post » Tue Jun 12, 2012 10:17 am

Everything in skyrim is geared towards getting the player more sword time. I don't see why, skyrim has realy [censored] combat. But on another note- there is no other gameplay. Stealth is often overlooked, cities are small hubs rather than acrobat playgrounds to avoid guards in. Magic is also underdeveloped. Speech was made worthless and lockpicking is litteraly worthless. Those were the non combat skills and they are gone.

There really isn't a strong point in skyrim (in individual things, not the whole thing as a package) So i have no clue as to why swordplay is so favoured.
It is as I keep telling people:
Skyrim = Swords + Dragons
It consists of hitting dragons with swords, using swords on dragons, and dragons being felled by swords.
Also a lot of stupid hoyw hoyw chanting and shouting.

It has become a fountain of memes purely BECAUSE it is such a terribly lowest-common-denominator game.
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Jessie Rae Brouillette
 
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Post » Mon Jun 11, 2012 10:11 pm

I like all the combat.
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~Sylvia~
 
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Post » Mon Jun 11, 2012 11:27 pm

I tend to leave the MQ for what it is, so no dragons here.

On the 'to much combat' I have to agree though, I'm doing a speech-centered build and with most quests you don't even get any other way then combatting yourself through it :( I'm quite disappointed about that, though it can't hurt my overal game-enjoyment
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Mr.Broom30
 
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Post » Tue Jun 12, 2012 6:26 am

Bethesda makes open world dungeon crawlers. They just don't market them like that, so it may lead to expecting something more than fighting.
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Soku Nyorah
 
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Post » Tue Jun 12, 2012 3:13 am

I like all the combat.
I guess you don't play enough Dynasty Warriors.

Koei already fulfills my vacuous mass-combat needs without Bethesda trying to do the same... But who knows? Maybe Skyrim would be more fun if the kill-count was part of the HUD.
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Sunnii Bebiieh
 
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Post » Mon Jun 11, 2012 10:17 pm

Stealth is often overlooked, cities are small hubs rather than acrobat playgrounds to avoid guards in.

The fact that most enemies are of the "I'ma run atcha and swing really hard" mindset makes stealth incredibly useful. If you get the drop on them, you can pretty much one shot anybody you want. I just wish enemies would consider stealthing it up every now and then. I don't know why the Dark Brotherhood's MO in this game is to sit by the side of the road and then charge at you head on.

Also, the acrobatic playground stuff seems more of the Assassin's Creed kind of gameplay. It'd be fun, but I think it'd be very unnecessary. I steal, but I really have no need to try and avoid guards because I'm pretty careful about it. I do wish cities were bigger though.
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Katie Pollard
 
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Post » Tue Jun 12, 2012 7:04 am

Speech is pointless and it has to do with the awful dialogue system and terrible NPC's.
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Poetic Vice
 
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Post » Tue Jun 12, 2012 3:40 am

Fighting with swords....what could be better?
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Laura Wilson
 
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Post » Mon Jun 11, 2012 11:49 pm

I like all the combat.

Gaara has spoken!

It is as I keep telling people:
Skyrim = Swords + Dragons
It consists of hitting dragons with swords, using swords on dragons, and dragons being felled by swords.
Also a lot of stupid hoyw hoyw chanting and shouting.

It has become a fountain of memes purely BECAUSE it is such a terribly lowest-common-denominator game.

You forgot bows... How dare you forget bows? My bosmer assassin isn't pleased, you know? ;)

@OP

If you look at it that way, Oblivion and Morrowind can be broken down to "you are urged to fight in almost every quest unless you get your chameleon gear/invisibilty". And I've gotta say the combat has become a bit more strategic, so I don't really mind.
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Rodney C
 
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Post » Tue Jun 12, 2012 12:46 am

So now it's a bad thing that you're constantly fighting..?

If you ask me, there isn't enough combat >.<
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Suzy Santana
 
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Post » Tue Jun 12, 2012 7:19 am

Skyrim should be more like A Song of Ice and Fire (Game of Thrones TV Series). There should be more political tension between the holds, more deceit and backstabbing. Choosing your battles and playing against each other, not every single situation solved by a sword. But Skyrim is for 5 year olds and those who have the attention of them.
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Luna Lovegood
 
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Post » Mon Jun 11, 2012 9:40 pm

You forgot bows... How dare you forget bows? My bosmer assassin isn't pleased, you know? :wink:
They'll be the next thing to go, y'know.
Don't forget that two generations ago, we had staves, spears, halberds, crossbows, shurikens and throwing axes too.

Bethesda's contempt for weapons that aren't swords is really starting to show.
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Brandon Wilson
 
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Post » Tue Jun 12, 2012 12:42 pm

I have the exact oppisite view as yours
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Trevi
 
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Post » Tue Jun 12, 2012 1:05 am

Its not there is to much combat its more that there is to little of the other stuff. Or perhaps its that sheer brute force is often more effective than anything else. In some of the assassin and thief quests I found heavy armour and swing a greatsword to be more effective than sneak and stealth. The assassins quests in particular could of been so much more interesting by arranging rock slides poison in food and arson.
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Maya Maya
 
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Post » Tue Jun 12, 2012 10:54 am

It has a lot of combat but that could have been overshadowed with more cause and effect within the world, maybe toss in some worthwhile quest. Then add a reputation system a General and a faction based one. Then give is more depth to the magic system with old spell types and spell creation. Then the combat based game would not be so glaringly obvious.
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Josh Sabatini
 
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Post » Mon Jun 11, 2012 11:55 pm

Everything in skyrim is geared towards getting the player more sword time. I don't see why, skyrim has realy [censored] combat. But on another note- there is no other gameplay. Stealth is often overlooked, cities are small hubs rather than acrobat playgrounds to avoid guards in. Magic is also underdeveloped. Speech was made worthless and lockpicking is litteraly worthless. Those were the non combat skills and they are gone.

There really isn't a strong point in skyrim (in individual things, not the whole thing as a package) So i have no clue as to why swordplay is so favoured.

I agree with almost all of that, but I don't know why you think Skyrim has bad combat. It's not perfect, but it's the best in the series so far by a lot.
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Franko AlVarado
 
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Post » Mon Jun 11, 2012 10:09 pm

Skyrim cannot be everything for everyone. The game is 50% combat, 30% exploration, 20% quest and has always been more or less like that since the beginning.

Skyrim is actually low on the combat portion if you compare it with other games. If you want less combat, you might want to consider minecraft.
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alyssa ALYSSA
 
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Post » Tue Jun 12, 2012 2:46 am

Skyrim should be more like A Song of Ice and Fire (Game of Thrones TV Series). There should be more political tension between the holds, more deceit and backstabbing. Choosing your battles and playing against each other, not every single situation solved by a sword. But Skyrim is for 5 year olds and those who have the attention of them.
So then why are you on a forum about Skyrim? Do you actually play the game or are you just trolling? :meh:
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Luis Reyma
 
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Post » Mon Jun 11, 2012 11:29 pm

The Elder Scrolls games have always featued mediocre combat. Skyrim is not an exception. There are tons of ways that - with some attention and creative design - the combat in Skyrim could've been better. But you have to understand how Skyrim is developed. It's kind of like... a whole bunch of mediocre parts put together to make something good. When you look at the parts individually, it's pretty bland.
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Averielle Garcia
 
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Post » Mon Jun 11, 2012 10:53 pm

lockpicking is litteraly worthless.

What is your alternative to Lockpicking?
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Bereket Fekadu
 
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Post » Tue Jun 12, 2012 3:01 am

What is your alternative to Lockpicking?

You can just let your followers do the lockpicking for you.. and the perktree of lockpicking is indeed worthless.
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Dan Wright
 
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Post » Tue Jun 12, 2012 2:02 am

So then why are you on a forum about Skyrim? Do you actually play the game or are you just trolling? :meh:

You're an idiot. I'm contributing to a discussion by expressing my opinion. All you're doing as reacting to a comment without adding anything to the discussion, thus proving my point about 5 year olds, because quite certainly you have the brain of one. Now I suggest that you let the advlts have their discussion and you go back to playing with your GI Joe action figures and eating worms.
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Undisclosed Desires
 
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Post » Tue Jun 12, 2012 11:40 am

I guess you don't play enough Dynasty Warriors.

Koei already fulfills my vacuous mass-combat needs without Bethesda trying to do the same... But who knows? Maybe Skyrim would be more fun if the kill-count was part of the HUD.
If only Bethesda gives Dynasty/Samurai Warriors and Warriors Orochi a shoot and looks at how they did combat, it would be great.
Those games have simple yet very satisfying combat and I think that they can learn a lot from them.

The Elder Scrolls games have always featued mediocre combat. Skyrim is not an exception. There are tons of ways that - with some attention and creative design - the combat in Skyrim could've been better. But you have to understand how Skyrim is developed. It's kind of like... a whole bunch of mediocre parts put together to make something good. When you look at the parts individually, it's pretty bland.
Mediocre + Mediocre =/= Good

OT:
Wait!
You want some actual RPG elements in an action-adventure?
Preposterous!
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Kelly Osbourne Kelly
 
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