I'm in a dungeon (one of many) and reach the boss (or one of them)... suddenly instead of taking 10% damage on a hit, I'm taking 50% damage on a hit?
What?
Even with a shield up and decent block skill the damage is still through the roof.
10 minutes ago I went from battling 2 mobs at once to getting killed in 2 shots from a BOW(?!?) by a boss.
That's not even fun and it means you can't really fight the boss with melee. You have to use other ways, such as the 3 word Unrelenting Force to knock them down then hack at them... or use pathing glitches in order to kill them with bow or spells.
As a melee focused character I would cherish the idea of fighting bosses in melee. And sure, give them good damage, but not THAT much damage (killing you in 2 hits). Also, if you use a shield the damage should be reduced alot so you can have some good fights where you have to time your blocks. Against the bosses now it doesn't matter if you time your blocks or not. The only difference if you block is the boss killing you in 3 hits instead of 2.
Seems they went the super easy way when designing bosses and just took a regular trash mob and gave him x 20 on all his stats, damage, mitigation and so on.
Very, very disappointed with the poor mechanics behind the bosses. Just stacking up extra damage and health on the boss doesn't make it more fun... on the contrary, it encourages excessive use of F5 and pathing glitches, bugs and other ways to defeat the bosses. Not through actual combat, timing, dodging hits and so on.
Have to say my impression of the bosses reached an all-time low when a mini-boss (not even end one) could kill me in 2 arrows.
Poor design.
