Too bad this is supposed to be an RPG, albeit a terrible one, not a hiking simulator.
For all intents and purposes, Skyrim is an action game, with minor roleplaying elements. Sure, it has skills, and levelling up, and such. But I would compare Skyrim more with, say, Deus Ex.
Anyway, compared to Skyrim's predecessors, the dungeons in this game are a lot more detailed and varied. Even though forts and caves get old after a while, I think they manage to keep them consistently interesting in one way or another. I do agree that they send us into dungeons
way too often, though.
If you spend some time exploring the world, you'll find there are a lot of interesting things to see and find, even if there is a serious lack of questing above ground. It's one of those things where you have to make your own adventure, rather than go with what the game gives you.
Personally, I love mixing imagination and video games, but I grew up with games that featured lines and blocks for characters, and you really had to be able to make believe to get the most out of it. Easy, when you're a kid. But I haven't stopped as I've grown up and graphics have gotten better.
