too neurotic to let go

Post » Sat Jun 09, 2012 7:18 pm

I can't just play randomly without a certain goal, and hope to get new random quests on the run. I miss some strict borders in this game, like in Bioware's Dragon Age or Mass Effect. A ridiculously huge world full of nearly endless amount of misc quests, is too much for me. When I pay for the game, I wish to experience a signigicant amount of it's content within my lifetime, not dedicating my entire life on playthroughs just to see another side of the quest or a faction.

Do you agree or disagree with me, and why?
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zoe
 
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Post » Sun Jun 10, 2012 3:44 am

You obviously like linear games and can't handle the epicness the Elder Scrolls has to offer.

So sorry for you.
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Ross
 
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Post » Sun Jun 10, 2012 9:23 am

You obviously like linear games and can't handle the epicness the Elder Scrolls has to offer.

So sorry for you.
This (only I would have phrased it in a way that didn't make me sound like a jerk). If Open World RPGs aren't your thing, then they just aren't. Just like I don't play CoD or Battlefield because I prefer games that are geared toward single player, not multiplayer.
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Kit Marsden
 
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Post » Sat Jun 09, 2012 8:49 pm

Yeah, sorry if I came off as a jerk, but it's a bit annoying because people like this are the reason the Elder Scrolls keeps getting dumbed down.
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Makenna Nomad
 
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Post » Sun Jun 10, 2012 9:15 am

I try to enjoy games of all types (not sports though cause the real ones are better XD)

and I don't like to form "opinions" on them I just play them and judge them by how much fun I had in them and how "absorbed" I was in there world, sure I compare games to each other and say "oh that needed something here or that armor from the other game would be sweet in this one...etc"

but I tend to leave major hardcoe beliefs and actions for real life issues :P
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Connie Thomas
 
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Post » Sat Jun 09, 2012 8:36 pm

I can't just play randomly without a certain goal, and hope to get new random quests on the run. I miss some strict borders in this game, like in Bioware's Dragon Age or Mass Effect. A ridiculously huge world full of nearly endless amount of misc quests, is too much for me. When I pay for the game, I wish to experience a signigicant amount of it's content within my lifetime, not dedicating my entire life on playthroughs just to see another side of the quest or a faction.

Do you agree or disagree with me, and why?

I`ve never understood people who literally ask to be handheld through a game because they can`t handle the open-worldness of it.

I love the freedom of the open world- It`s like the real world. Go wherever and see whatever. Make your adventure personal to you.

It`s the greatest story- YOUR STORY.
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Alyna
 
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Post » Sat Jun 09, 2012 10:16 pm

I think if you are not used to playing this type of game then it will be difficult to adjust.

If you can then it will be worth it as it is great to have a game where you can just take the time to relax and explore without having to rush through the storyline.
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Carlos Rojas
 
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Post » Sun Jun 10, 2012 5:28 am

Yeah, sorry if I came off as a jerk, but it's a bit annoying because people like this are the reason the Elder Scrolls keeps getting dumbed down.

What? People that don't like this kind of game are the people that Bethedsa are designing the game for? Did you think before posting that?
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Connie Thomas
 
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Post » Sat Jun 09, 2012 6:24 pm

The concept "open world" is a good thing, but it seems like very few things are interconnected. When you complete a quest-chain or a big achievement, all you get is a corresponding comment from guards. When you get a possibility to level up your perks, you can put them anywhere you want - that is freedom as well, which can be good, but it give me no feeling that my character/class is unique. I am trying to stay as warrior like as possible with good and pure intentions, and guess what - suddenly I find a plate armor with +sneak bonus and accidenly accept or finish a quest, which is a bad deed - but not even that is recorded anywhere.. there is no point. It's like a rollercoaster ride which has no meaning.
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Peter P Canning
 
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Post » Sat Jun 09, 2012 9:43 pm

What? People that don't like this kind of game are the people that Bethedsa are designing the game for? Did you think before posting that?

Your post made even more less sense than you think mine did...

I said the people that are unable to play the game because it's "too overwhelming" and "too complicated" are more than likely the reason they keep making each Elder Scrolls game 'simpler'.
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~Amy~
 
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Post » Sun Jun 10, 2012 12:59 am

Yeah, sorry if I came off as a jerk, but it's a bit annoying because people like this are the reason the Elder Scrolls keeps getting dumbed down.
lol "sorry I came off as a jerk", following another comment of exactly same kind
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Mr. Ray
 
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Post » Sun Jun 10, 2012 3:59 am

Your post made even more less sense than you think mine did...

I said the people that are unable to play the game because it's "too overwhelming" and "too complicated" are more than likely the reason they keep making each Elder Scrolls game 'simpler'.

No, the origional post is by a person that doesn't like open ended games, which the the main freaking point of Elder Scrolls titles. Making an open ended game more accessible for people that don't want to learn nerdy stuff like die rolls is not even close to the same thing as making a open ended game for people that don't like open ended games. The equivalent would be if EA Sports marketed their American Football games at an old folks lawn bowling club.
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Emily Jones
 
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Post » Sat Jun 09, 2012 11:49 pm

You obviously like linear games and can't handle the epicness the Elder Scrolls has to offer.

So sorry for you.

I just mentioned Dragon Age and Mass Effect that are not linear games. I think you judge a bit fast.
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Laura-Lee Gerwing
 
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Post » Sun Jun 10, 2012 3:32 am

I just mentioned Dragon Age and Mass Effect that are not linear games. I think you judge a bit fast.

Sorry, but they are linear games. They have a beginning, middle and end. You can't play them out of sequence and areas are off limits until certain quests have been done. Maybe not as linear as corridor shooters, but not open ended in any sense of the word.
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Chelsea Head
 
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Post » Sun Jun 10, 2012 9:27 am

Well it`s not an issue to measure dikes about.

The simple solution is like eating a big choc bar... Don`t try to take it all in at once. Eat little bits. take your time and just explore where you want to go. Do things as they happen.
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Kelly Upshall
 
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Post » Sat Jun 09, 2012 8:32 pm

There is the MQ and plenty of good quest lines - become a mage, companion, etc...

Play the MQ for a bit, and go back and forth with the other story lines.

This should be enough guidelines. God knows once you actually enter a dungeon, etc., that it is linear enough! :-)

R
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Sanctum
 
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Post » Sat Jun 09, 2012 5:12 pm

I have explored alot. I am starting to think that discovering and clearing dungeons is not the way to go. Sure, some of the dungeons are fun enough, and the loot is not bad, but I am getting the feeling that it's like coming to a place that is not fully activated via a quest. Maybe I am overthinking..

And I have so many misc quests so far - is that normal? And is one supposed to make them all, or are they just as incentive of killing random mobs in the world so that it doesn't feel like grinding?
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Matt Fletcher
 
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Post » Sat Jun 09, 2012 11:07 pm

Maybe I am overthinking..

This. Don`t worry, you haven`t broken anything.
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Maya Maya
 
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Post » Sat Jun 09, 2012 5:12 pm

I have explored alot. I am starting to think that discovering and clearing dungeons is not the way to go. Sure, some of the dungeons are fun enough, and the loot is not bad, but I am getting the feeling that it's like coming to a place that is not fully activated via a quest. Maybe I am overthinking..
You are definitely overthinking it. The radiant quests like clearing a bandit camp will automatically choose one that hasn't been cleared recently and if you go through a quest related one you won't experience all of it or it will just give you the quest like you came across it accidentally.
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Blackdrak
 
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Post » Sat Jun 09, 2012 8:15 pm

I have explored alot. I am starting to think that discovering and clearing dungeons is not the way to go. Sure, some of the dungeons are fun enough, and the loot is not bad, but I am getting the feeling that it's like coming to a place that is not fully activated via a quest. Maybe I am overthinking..

I'd recommend that you stop treating Skyrim like a game. Think of it as a place.

Things happen in this place. Big things, small things. Get involved in a particular thing, like join a guild, work as a freelance mercenary and do all the bounty jobs you get from innkeepers. Pick one thing and stick to it. Games like this are too big to do everything with one character. Create an assasin, join the Dark Brotherhood. When you are done with that, start a new character and become a warrior fighting for Skyrims independence.

Don't try to take everything in at once. Jack of all trades are never the best way to play a game. Especially not a game like this.
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maria Dwyer
 
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Post » Sun Jun 10, 2012 9:03 am

Isn't this kind of like going to the forum of a football manager game and commenting that you don't like football games? No game is going to appeal to everyone. That's okay.
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Jason White
 
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Post » Sat Jun 09, 2012 6:31 pm

It's like a rollercoaster ride which has no meaning.

I hate those. I only ride on meaningful rollercoasters.
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carla
 
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Post » Sun Jun 10, 2012 1:50 am

Speaking of open-ness, I feel like I can't even do that here. My latest playthrough I've made a game out of exploring as much as I can, but avoiding certain zones from being marked as visited on my map. I heard that once you visit somewhere, it's scaled to the level you are when you found it?

So yeah, this requires some funny manuevering from time to time. It's like playing that kid's game "Operation".
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Emzy Baby!
 
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Post » Sat Jun 09, 2012 5:57 pm

Thing is elder scrolls is doing something that's never been done. Most rpg games are linear, some painfully so. It takes time for some people to get used to them and the forum is the place to go for advice or help. If you treat that person like he s a idiot and drive him away, that is the reason they can't make the transition.

I was same way but I adjusted very quickly.
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Alba Casas
 
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Post » Sat Jun 09, 2012 11:17 pm

Enough of the faffing around...
Some folks like the freedom of open games, while others like linear games where they can maintain a certain sense of plot and story while remaining more detached.

Yeah, sorry if I came off as a jerk, but it's a bit annoying because people like this are the reason the Elder Scrolls keeps getting dumbed down.
Partly. All sorts of things are going wrong with the series... and linear fans are only part of it. More particularly, the "realism"-obsessed and the "challenge"-obsessed carry a heavier responsibility for these failures.


What? People that don't like this kind of game are the people that Bethedsa are designing the game for? Did you think before posting that?
They're designing it for themselves... so they can make money.
I guarantee you the folks at Bethesda don't really give a toss what sort of people like their games, as long as they can get as many people buying the game as possible... so they make as much money as possible.
And sure, it has ended up open and free for the most part thus far.... BUT as time progresses, we'll see (as with most other companies) that the games will deviate towards the tastes of the general idiot populace.... and everything that once made it special will be lost.
That... is how the world works.
Fans of the series are no more important than Idiot 9106A who buys a copy on a whim, plays it for 5 minutes and then puts it down. We all pay the same in the end... except that 100 idiots are 10 times as valuable to Bethesda as 10 long-term fans.
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Strawberry
 
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