What I'm currently doing is (after the user does the action once) creating a MISC object with no .nif model, then add the following script:
Event OnInit()
Utility.WaitGameTime(24)
Self.Delete()
endEvent
When the player attempts the action in question, I then use one of the GetNearest() functions to see if the invisible MISC item is nearby. If it is, I dont let him do that action. After 24 hours, the item self-destructs, allowing the user to perform the action one more time.
Is this the best way, or is there a better/safer method?
1) Is the timer I'm using "safe" ie not gonna crash down the line?
2) Is there a better object to use than a MISC (markers dont have scripts)?
3) Is it safe to display a 3d object that has no .nif?
