Travellers of Skyrim
Travellers of Skyrim adds 50 new NPCs that travel between over 30 locations in Skyrim.
10 Alchemist, selling poisons, potions and ingredients.
10 Apothecaries, selling cure / healing potions and a small amount of ingredients. Additionally they offer to cure the player for 50 gold.
10 Merchants, buying and selling various useful goods.
20 Mercenaries, offering their service for 500 gold like the existing hirelings.
Download at Skyrim Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=15501
Download at TES Alliance: http://tesalliance.org/forums/index.php?/files/file/1230-travellers-of-skyrim/
Details
The NPCs randomly choose to travel to one of the 18 inns in the world and profession specific locations (e.g. merchants visit general goods stores).
Depending on where they arrive the travellers will eat, chat or sit around before continuing their journey.
They are killable and re-spawn.
Travelling Alchemists (10)
The Alchemist are split up into: female and male Bosmer, Breton, Dunmer, Nord and Khajiit.
They wear hooded robes and sell: cure potions, restoration potions (health, stamina, mana), poisons and ingredients.
Beside inns they visit apothecaries.
Travelling Apothecaries (10)
The Apothecaries are split up into: female and male Altmer, Argonian, Breton, Imperial and Nord.
They wear plain robes and sell: cure potions, restoration potions (health, stamina, mana) and a small amount of ingredients.
Additionally they cure the player for 50 gold via dialogue.
Beside inns they visit apothecaries.
Mercenaries (20)
The mercenaries are split into conjurers, mages (Cryo-, Electro- and Pyromancers), rangers and warriors (one- and two-handed).
They work like the existing hirelings and cost 500 gold.
All the mercenaries visit castles and courts, inns and general goods stores. Ranger and warriors visit blacksmiths in addition to that.
Conjurers (4)
Female Breton, male Altmer, Argonian and Breton. They wear conjuration enchanting clothing and have access to healing, ward, (limited) destruction and summon spells.
Mages (6)
They wear destruction enchanting clothing and are split into:
Cryomancers (2)
Female Redguard, male Imperial. They have access to healing and ice destruction spells.
Electromancers (2)
Female Nord, male Bosmer. They have access to healing and storm destruction spells.
Pyromancers (2)
Female Altmer, male Dunmer. They have access to healing and fire destruction spells.
Rangers (4)
Female Argonian, Dunmer and Bosmer, male Redguard. They wear light armour (no helmet) and wield a sword and bow.
Warriors (6)
They wear heavy armour (no helmet) and are split into:
One-handed (3)
Female Imperial, male Khajiit and Orc. They wield a random one-handed weapon and shield.
Two-handed (3)
Female Khajiit and Orc, male Nord. They wield a random two-handed weapon.
Merchants (10)
The Merchants are split up into: female and male Breton, Imperial, Khajiit, Nord and Redguard.
They buy nearly every item and sell a randomized selection of wares including:
weapons, armours, enchanted robes, jewelery, gems, ingots, ores, food, drinks, ingredients, recipes, books, soul gems, spell tomes and hides.
Beside inns they visit general goods stores.
Optional Files
Since version 1.10 the mod includes optional files containing only specific travellers:
'TravellersOfSkyrim - Alchemists Vanilla.esp', 'TravellersOfSkyrim - Apothecaries Vanilla.esp', 'TravellersOfSkyrim - Mercenaries Vanilla.esp' and 'TravellersOfSkyrim - Merchants Vanilla.esp'.
They can be combined as you please.
In order to use them the 'TravellersOfSkyrim.esm' is required!
They can't be used in combination with 'TravellersOfSkyrim - Vanilla.esp'!
If you are using 'UFO - Ultimate Follower Overhaul':
1. Download 'TravellersOfSkyrim - UFO Compatibility Patch.esp' (Optional Files)
2. Set it to load after 'TravellersOfSkyrim.esm', 'UFO - Ultimate Follower Overhaul.esp' and the Travellers of Skyrim .esp file(s).
Install & Unistall
Install
Manually:
1. Extract the .rar file to 'Steam\SteamApps\common\Skyrim\Data'.
2. Start the Skyrim Launcher, click 'Data Files', place a check mark beside the 'TravellersOfSkyrim.esm' file and besides the .esp file (e.g. TravellersOfSkyrim - Vanilla.esp) you chose to download.
Or simply use a mod manger of your choice.
Uninstall
Regardless of the installation method dismiss any active mercenaries before uninstalling the mod!
Manually:
1. Start the Skyrim Launcher, click 'Data Files', remove the check mark beside the 'TravellersOfSkyrim.esm' file and besides the .esp file (e.g. TravellersOfSkyrim - Vanilla.esp) you chose to download.
2. Delete the 'TravellersOfSkyrim.esm' and any Travellers of Skyrim .esp files file from 'Steam\SteamApps\common\Skyrim\Data'.
3. Delete 'm0tos_ApothercaryCureScript.pex', 'm0tos_newscript.pex', 'TIF__02007FC1m0tos.pex', 'TIF__02007FCAm0tos.pex' and 'TIF__02009559m0tos.pex' from the 'Scripts' folder inside of 'Data'.
4. Delete the folder named after the Travellers of Skyrim .esp you chose to download inside of 'Data\Meshes\Actors\Character\FaceGenData\FaceGeom' and 'Data\Textures\Actors\Character\FaceGenData\FaceTint'.
Or simply use a mod manger of your choice.
Recommended
Since the cure dialogue and parts of the hire dialogue aren't voiced I recommend to use 'Fuz Ro D'oh' (requires SKSE):
http://skyrim.nexusmods.com/downloads/file.php?id=14884
Compatibility
Tavellers of Skyrim is not compatible with mods that remove any of the travel locations (all inns, courts and castles, general goods stores, apothecaries and blacksmiths).
A detailed list can be found here: https://sites.google.com/site/travellersofskyrim/travel-locations
If you are using 'UFO - Ultimate Follower Overhaul' have a look at the 'Optional Files' section above.
Any other mods are fine.
Mods that are confirmed to work by community members:
- Whiterun with Whiterun Outdoor Market
- Tytanis - the Ultimate Mod
- Riverwood Redux and Riverrun Smelter (loaded after Riverrun Redux)
- Enhanced Rorikstead by Ench (esp ExRorikstead)
- Ivarstead Expanded
- 2012-05-05, added the 'TravellersOfSkyrim - UFO Compatibility Patch.esp'
- 2012-05-01, Version 1.20 - new AI packages, moved spawn points and a small bug fix
Moved all spawn points to a cell created by the mod in order to provide a higher compatibility.
All traveller types received a new AI package with locations fitting their profession.
Fixed the 'Travelling Conjurer''s class.
A clean save is required! (How to do it: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save) - 2012-04-26, Version 1.10 - new mod structure and merchants
Added travelling merchants.
Added TravellersOfSkyrim.esm, TravellersOfSkyrim - Vanilla.esp, TravellersOfSkyrim - Alchemists Vanilla.esp, TravellersOfSkyrim - Apothecaries Vanilla.esp,
TravellersOfSkyrim - Mercenaries Vanilla.esp and TravellersOfSkyrim - Merchants Vanilla.esp.
Loot tweaks for apothecaries and alchemists.
A clean save is required! (How to do it: http://arwenevecom.ipage.com/Skyrim/Skyrim-Tips.htm#Clean_Save) - 2012-04-22, Version 1.01b - added missing files
Fixed broken curing und hiring.
A clean is recommended! - 2012-04-20, Version 1.01 - bug fixes
Removed opposite gender animations from several mercenaries.
Corrected the female conjurers voice.
Fixed the Cryomancers typo.
Changed the voices of female Argonian, Breton, Imperial, Khajiit, Nord and Redguard mercenaries in order to fix a hiring / dismissing bug.
No clean save is required! - 2012-04-18, Version 1.0 - Initial release.
to Tamara for testing the compatibility with several mods.
to Arwen for her 'How to Do a Clean Save'.
to Bethesda for their great games.
to LHammonds for the Readme Generator this file was based on

Contact
You can find me on the Nexus Sites, the official Elder Scrolls forums and TES Alliance as 'm0nster'.

