Are there one or so lines of code to make the trigger trigger one time only?
Thanks!
If DoOnce == 0;do your stuffDoOnce = 1EndIf

Event OnActivate() If !IsActivationBlocked() ; Do Stuff once... BlockActivation(True) ; ...and block activation until... EndIfEndEventEvent OnLoad() ; ...ObjectReference reloads (player has left and returned) BlockActivation(False)EndEventMore than one way to skin this cat...
Event OnActivate() GotoState("DoneOnce") ; Do stuffEndEventState DoneOnce Event OnActivate() ; Do nothing EndEventEndStateScriptName Trigger01Script extends ObjectReferenceEvent OnTriggerEnter(ObjectReference akActionRef) if (akActionRef == Game.GetPlayer()) Disable() endifEndEvent
ScriptName Trigger02Script extends ObjectReferenceObjectReference property ParentTrigger autoEvent OnTriggerEnter(ObjectReference akActionRef) if (akActionRef == Game.GetPlayer()) ParentTrigger.Enable() endifEndEvent
