In an attempt to make alteration more exciting to use in combat, I am making several "physics manipulation" spells, one of which is a damaging ability that would be Alteration's equivalent to a firebolt, a sort of main DPS spell that I intend to be a little like that spell that Harry Potter discovers at some point which simply cuts objects. This ability would have perks to boost the damage, and a perk that gives a chance if it hits an NPC in the head, to decapitate them.
So I got to thinking about how this guy accomplished his spell in the video, and I thought about it for a while. It appeared that when he was close enough to the target, he would actually enter the normal killmove with the target, but would not when he was far away.
I also read that sendanimationevent() actually causes events associated with an animation to occur, such as using the death animation will actually kill the actor or a weapon swing will actually do damage.
So, thinking about this, I concluded that this guy is likely sending the decapitate killmove animation to the target actor. I was wondering if someone could enlighten me as to how to find these animation event names that I could send with this function, or if I am even on the right track.
Thanks for your time.
