Trouble With Quest

Post » Wed Jun 20, 2012 12:41 pm

I've made a dummy quest in order to simply have a mage drop from the sky with my spell tomes so my spells can be learnt, nothing is happening when I load a save though at all. Now I will fix the script to check if the player is outside once I know it's atleast running. All I've done is give the quest an ID, ticked Start Game Enabled, Run Once, created a stage and set it to Start Up Stage and attached this script:

Scriptname PR001MBQuestScript extends Quest Message property MageMessage autoActor property Mage autoEvent OnReset()Game.GetPlayer().PlaceAtMe(Mage, 0 , 0, 10000)MageMessage.Show()CompleteQuest()EndEvent

Any ideas why it's not running at all. First time making a quest in Skyrim and I only did one or two in Oblivion as I hated using them.

Thanks for any and all help. :)
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anna ley
 
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Post » Wed Jun 20, 2012 1:19 pm

how is it supposed to start? have you marked "start game enabled" on the quest data tab?
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Jynx Anthropic
 
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Post » Wed Jun 20, 2012 10:38 am

how is it supposed to start? have you marked "start game enabled" on the quest data tab?
As I said in the OP, Start Game Enabled is enabled. Is there anything else I have to do to make the quest fire or the script fire?
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Bellismydesi
 
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Post » Wed Jun 20, 2012 7:02 am

use a clean save each time you test any quest or script

better yet COC into the test area from the main menu. dont load a save at all
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Dawn Farrell
 
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Post » Wed Jun 20, 2012 6:56 am

use a clean save each time you test any quest or script

better yet COC into the test area from the main menu. dont load a save at all
Still nothing, but that doesn't help anyway, can't have people using it to have to start a new save. But even when starting a new game, nothing.
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Jon O
 
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Post » Wed Jun 20, 2012 3:52 pm

Have you tried using OnInit() instead of OnReset() ? Might work.
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Naughty not Nice
 
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Post » Wed Jun 20, 2012 5:48 pm

Have you tried using OnInit() instead of OnReset() ? Might work.
Nevermind, went with my gut and got rid of the quest all together, just placed an activator down and will have location in ReadMe :P.
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Maeva
 
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