» Fri May 27, 2011 4:31 am
I can see where you're coming from, Jeremy, I do agree that parts of the game were a bit of a stretch when it comes to being truly "lovecraftian," such as the final battle sequence, but do remember that first and foremost, they were trying to create a video game that is fun to play. A truly lovecraftian game wouldn't ultimately be that fun to play because there would be no way for you to truly take part in the horror that the character faces (and even if you could, would you really want to, and would that really be "fun"?).By masterful use of the sanity/insanity game mechanic, I think the DCotE folks brought us as close as possible to a true lovecraftian gaming experience without making a game that was boring and tedious.I honestly think it was a perfect balance and if they had sufficient time to really polish it (before the company went under and all that nonsense), it could have been one of the best games ever. Even with its glitches and shortcomings, I still regard it as one of the best games I've ever played.You also have to consider that not every person would react the same way in a lovecraftian scenario. Some people would go insane, some would be mentally bolstered enough to withstand some of the horrors they experienced, some would flee in terror, some would stand and fight, etc. The particular hero of DCotE was who he was. You weren't playing as a character from one of the lovecraft stories, you were playing as that particular character in a lovecraftian universe.I think they did an admirable job keeping the character consistent.