» Wed May 23, 2012 3:04 pm
It could be that the spell effect, even though it's non-hostile, is still enough to trigger "almost hostile" NPCs to become hostile.
What I mean by this is that NPCs that are wary of you in the first place, like Imperial guards with prisoners, who will draw their blades and warn you off if you draw close (but don't always attack) might aggro if hit with ANY spell effect controlled by the player, even a healing spell or other non-agressive spell.
No way of being sure of this, this is just me speculating, but it seems reasonable.