Trust me PC guys. Fellow Geeks ... Want immersion!?! Play Ne

Post » Sun Mar 06, 2011 10:48 am

Hello there. I am quite a geek who thoroughly enjoys making my Fallout 3 and Fallout New Vegas Experiences as immersive as possible. I have had such a darned good time playing this game in 3d that I thought, "you know, I never really contribute ideas to the forums...usually I just ask for help...why don't I share how excited and fun this has been for me and maybe it will help one person enjoy the game as I have?" There are a few different 3d products out there, and I have been using Nvidia's 3d Vision combined with a huge 120 inch projection screen. Guys, let me tell you, Fallout 3 and F New Vegas are exceptional in 3d. WIth the click of a button I can swap from 3d to standard and the 3d truly makes it seem like you are peering down that street of rubble or that the nightskin you are fighting is right in your room.

it is very very fun and intense.

If any of you have the inclination to try 3D, let me tell you it was the best decision I have ever made in gaming and Fallout 3/ New Vegas are both exceptionally good and enjoyable.

All the best!!!!
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Dina Boudreau
 
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Post » Sat Mar 05, 2011 10:37 pm

will my quests work in 3d?
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Evaa
 
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Post » Sun Mar 06, 2011 10:45 am

i cant afford it.

i wish i could.......but i cant. sounds cool though.

@richard123456- uhhh what. of course
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Trevi
 
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Post » Sun Mar 06, 2011 11:16 am

I can't bring myself to buy a 3D TV or monitor. I just can't do it in good conscience. It's just so... silly.

Maybe when they have monitors that can be viewed without glasses, I'll consider it.
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Andrew Tarango
 
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Post » Sun Mar 06, 2011 5:53 am

I can't bring myself to buy a 3D TV or monitor. I just can't do it in good conscience. It's just so... silly.

Maybe when they have monitors that can be viewed without glasses, I'll consider it.



Trust me dude, its not. It works as a regular monitor also with just an extra feature. Once you played with it, you would love 3d. Honestly, Just immersively awesome!!!
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x_JeNnY_x
 
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Post » Sun Mar 06, 2011 8:40 am

I only have 1 working eye-ball, so 3D doesn't work for me (I can't even see real life in 3D, lol).
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Tasha Clifford
 
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Post » Sun Mar 06, 2011 8:42 am

If the game's not programmed in 3D, how's using a 3D monitor/projection system automatically going to make it 3D?
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Brian LeHury
 
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Post » Sun Mar 06, 2011 3:21 am

Nah, that's brand new technology. Call me a luddite, but i'll let you early adopters do the final testing first. After all, "no technology survives first contact with consumers" (or something) :D

I'm building a new computer in few years, so i may include 3D capability to the list. Depending on my socio-economical situation, of course :)
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Strawberry
 
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Post » Sat Mar 05, 2011 10:21 pm

Maybe someday but not right now :shrug:
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Shianne Donato
 
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Post » Sun Mar 06, 2011 7:47 am

I will pass on the 3-D myself for a while, the tech needs to mature some in my opinion. It could be pretty damn cool though, just right now it's not anything I am overly excited about. Once the glasses are way cheaper (I really love the idea of none), the glasses work with folk that have seriously strong eye glasses, and they figure out how to give it a decent viewing angle.
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Mandy Muir
 
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Post » Sun Mar 06, 2011 4:02 am

Trust me dude, its not. It works as a regular monitor also with just an extra feature. Once you played with it, you would love 3d. Honestly, Just immersively awesome!!!

i might eventually save up for a 3d tv, it will be a long time till i have the money to burn though
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Daddy Cool!
 
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Post » Sun Mar 06, 2011 1:09 am

will my quests work in 3d?


Didn't read any further than this post, lmao... :facepalm: :rofl:
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Ashley Hill
 
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Post » Sun Mar 06, 2011 4:53 am

If the game's not programmed in 3D, how's using a 3D monitor/projection system automatically going to make it 3D?


(Sorry to bump my own reply, but I'm really curious as to the answer...)
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Thomas LEON
 
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Post » Sun Mar 06, 2011 12:38 pm

(Sorry to bump my own reply, but I'm really curious as to the answer...)


I'll hazard a guess. I'd assume the GPUs driver/software takes the 2D, and offsets a second copy to make the 3D effect. They do it with movies not originally done in 3D so I'd assume it's the same for games.
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KU Fint
 
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Post » Sun Mar 06, 2011 1:26 pm

I'll hazard a guess. I'd assume the GPUs driver/software takes the 2D, and offsets a second copy to make the 3D effect. They do it with movies not originally done in 3D so I'd assume it's the same for games.


I guess I'd have to see it to believe it. You can't just offset the complete image and get 3D. Different depths would have to offset different amounts, and I'm just not buying that you can take a 2D game and run it through a magic projector and get good results... Personal opinion without having seen it at work though.
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Monique Cameron
 
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Post » Sun Mar 06, 2011 4:42 am

If the game's not programmed in 3D, how's using a 3D monitor/projection system automatically going to make it 3D?

The driver handles it. All of the 3-D positional information is available to the device driver. It just renders each frame as two frames from a slightly different angle. No special programming in the game is required.

I guess I'd have to see it to believe it. You can't just offset the complete image and get 3D. Different depths would have to offset different amounts, and I'm just not buying that you can take a 2D game and run it through a magic projector and get good results... Personal opinion without having seen it at work though.

Again, it's not just taking the final 2-D rendered image and doing something with it. The device driver is actually shifting the PoV before the frame is rendered, so you're actually getting the frame rendered from two different angles with all of the perspective geometry changes and all.

Nah, that's brand new technology. Call me a luddite, but i'll let you early adopters do the final testing first. After all, "no technology survives first contact with consumers" (or something) :D

It's actually really old technology. I had a Sega Master System in the '80s with 3-D glasses that used exactly the same principles to produce a 3-D effect...I even had 3-D shutter classes that plugged into the system. I also had an nVidia GeForce 3 in 2001 that did almost exactly the same thing the new ones do. It's an old technology that they try to re-introduce every 5-10 year to see if it will catch on. It hasn't yet. :P

It's interesting, but until there's a way to do it with no flicker at a reasonable price point I'll have to pass. The flicker gives me a headache.
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Monique Cameron
 
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Post » Sun Mar 06, 2011 8:49 am

If you can't afford a 3D system, check THIS out:

http://www.youtube.com/watch?v=mudweYKciog
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Farrah Lee
 
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Post » Sun Mar 06, 2011 6:32 am

The driver handles it. All of the 3-D positional information is available to the device driver. It just renders each frame as two frames from a slightly different angle. No special programming in the game is required.


Again, it's not just taking the final 2-D rendered image and doing something with it. The device driver is actually shifting the PoV before the frame is rendered, so you're actually getting the frame rendered from two different angles with all of the perspective geometry changes and all.


It's actually really old technology. I had a Sega Master System in the '80s with 3-D glasses that used exactly the same principles to produce a 3-D effect...I even had 3-D shutter classes that plugged into the system. I also had an nVidia GeForce 3 in 2001 that did almost exactly the same thing the new ones do. It's an old technology that they try to re-introduce every 5-10 year to see if it will catch on. It hasn't yet. :P

It's interesting, but until there's a way to do it with no flicker at a reasonable price point I'll have to pass. The flicker gives me a headache.


Thanks for the information. It just seems to me like it would be 2D items in 3D space... then again, I haven't seen it, so I can't make an informed decision.
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Poetic Vice
 
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Post » Sun Mar 06, 2011 3:34 am

Mmmmm...might be a cheaper option for me to simply turn this little key at my workdesk and then hit this red button...better stay in the bunker for a bit longer, but what the hey! Total immersion...
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Dona BlackHeart
 
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Post » Sun Mar 06, 2011 1:58 pm

If you can't afford a 3D system, check THIS out:

http://www.youtube.com/watch?v=mudweYKciog

HHH is so damn cool. I am on the fence if I want to try that now.
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Jordan Moreno
 
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Post » Sun Mar 06, 2011 10:09 am

The new DS is going to have a 3D screen w/o glasses (Which seems interesting). So 3D tvs without glasses shouldn't be to far off down the road, especially with the hollywood craze of spamming 3D movies.
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Naomi Ward
 
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Post » Sun Mar 06, 2011 6:10 am

I've got enough to worry about with sitting down, adjusting my chair, mouse wires, keyboard, headset, loading Teamspeak (for most things) without having to worry about adding a huge monitor and glasses to put on. Playing a computer now is like getting ready to go into space with all the stuff you need to equip, don;t want more.
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Scotties Hottie
 
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Post » Sun Mar 06, 2011 7:45 am

The new DS is going to have a 3D screen w/o glasses (Which seems interesting). So 3D tvs without glasses shouldn't be to far off down the road, especially with the hollywood craze of spamming 3D movies.


Have they shown off how it works yet? I am under the impression that since DS has two screens, it's going to be that really stupid cross-eyed 3D which means it won't work for some people (like me).
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Dustin Brown
 
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Post » Sun Mar 06, 2011 12:18 pm

Thanks for the information. It just seems to me like it would be 2D items in 3D space... then again, I haven't seen it, so I can't make an informed decision.

Well, the 3-D effect is produced by showing each eye the image from a slightly different angle since that's how human depth perception works. The glasses have LCD shutters that cover one eye and then the other and alternate at a certain frequency. The display then alternates the two versions of the frame at the same frequency, so when the image for the right eye is being displayed the left eye is being "covered" by the LCD shutter. The effect is that each eye only sees the version of the image that was rendered for it.

When your video hardware is going to render an in-game image it's sent information about the 3-D geometry, the "camera's" point of view (and field of view), and textures that should be applied to 3-D surfaces (in a nutshell). It uses this information to render a 2-D image based on what the "camera" would see given the 3-D scene and the position of the "camera." So, the video driver has all of the geometry information it needs to render the given 3-D scene from just about any angle. All the driver has to do at that point is to slightly offset the point of view of the "camera" to simulate the slightly different angles each eye would see the scene from. Each frame is then rendered twice...once for each eye.

It's the same way they shoot 3-D movies, except you're dealing with two virtual points of view instead of two cameras. The way you end up with the two sets of frames is different, but the effect is exactly the same.
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Angus Poole
 
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Post » Sun Mar 06, 2011 8:52 am

Well, the 3-D effect is produced by showing each eye the image from a slightly different angle since that's how human depth perception works. The glasses have LCD shutters that cover one eye and then the other and alternate at a certain frequency. The display then alternates the two versions of the frame at the same frequency, so when the image for the right eye is being displayed the left eye is being "covered" by the LCD shutter. The effect is that each eye only sees the version of the image that was rendered for it.

When your video hardware is going to render an in-game image it's sent information about the 3-D geometry, the "camera's" point of view (and field of view), and textures that should be applied to 3-D surfaces (in a nutshell). It uses this information to render a 2-D image based on what the "camera" would see given the 3-D scene and the position of the "camera." So, the video driver has all of the geometry information it needs to render the given 3-D scene from just about any angle. All the driver has to do at that point is to slightly offset the point of view of the "camera" to simulate the slightly different angles each eye would see the scene from. Each frame is then rendered twice...once for each eye.

It's the same way they shoot 3-D movies, except you're dealing with two virtual points of view instead of two cameras. The way you end up with the two sets of frames is different, but the effect is exactly the same.


Right, I understand how normal 3-D works with the shuttered glasses. I just don't understand how you can just read into a program that's running and pull this 3D information and shift the camera location all without hindering performance as now you're doing twice the rendering seeing how every moment standing still involves 2 different images to render instead of 1. It's really cool if it works, but not having a way to test it right now, I'm a bit skeptical. Please note that I'm not saying that it doesn't work. I understand the theory behind it, but I'm still a bit skeptical.
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Lil Miss
 
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