Tutorials on how to get TES Snip or FNV Edit to work with Sk

Post » Tue May 15, 2012 3:53 pm

I was wondering if someone who has gotten TES Snip or FNV Edit to work with Skyrim could explain how or point me in the direction of a tutorial?
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Josee Leach
 
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Post » Tue May 15, 2012 7:09 pm

FNVEdit doesn't work entirely as you will run into errors on the new structures in the format, you won't be able to use it for editing but you can use it for viewing. I just copied my Skyrim.esm to my Fallout data folder then disabled everything but Skyrim.esm when I loaded FNV.
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Louise Dennis
 
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Post » Tue May 15, 2012 12:55 pm

OK. Well people seem to be using TES Snip but I get errors when loading Skyrim.esm
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Nadia Nad
 
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Post » Tue May 15, 2012 5:44 pm

OK. Well people seem to be using TES Snip but I get errors when loading Skyrim.esm
same here
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Hot
 
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Post » Tue May 15, 2012 4:49 pm

I seem to be able to open Skyrim.esm in TESSnip without issues. What method are you trying to use?

I've copied Skyrim.esm into fallout new vegas/data, opened FOMM, right-clicked on Skyrim.esm and selected "Open in TESSnip..." and it loaded just fine.

Cipscis
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Cccurly
 
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Post » Tue May 15, 2012 8:47 am

Edit:

Was looking at the wrong version of TESsnip.

Opening it in TESsnip will work but your very limited to what you can do and see correctly, the RecordStructure.xml file would need to be updated to support Skyrim.
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Javier Borjas
 
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Post » Tue May 15, 2012 10:18 am

I have just been opening it by opening TES Snip and choosing open. I do not have FNV installed anymore. Any work around to get this working with your method without it?
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Isabell Hoffmann
 
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Post » Tue May 15, 2012 12:02 pm

I have just been opening it by opening TES Snip and choosing open. I do not have FNV installed anymore. Any work around to get this working with your method without it?

I too do not have FNV installed anymore so I'd love to see a workaround as well. I wonder if anyone can do the necessary edits/upgrades to TESSnip to get it working for Skyrim...
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Alexander Lee
 
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Post » Tue May 15, 2012 11:20 pm

I too do not have FNV installed anymore so I'd love to see a workaround as well. I wonder if anyone can do the necessary edits/upgrades to TESSnip to get it working for Skyrim...
at least until a proper SkyrimEdit comes out :D
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Hayley O'Gara
 
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Post » Tue May 15, 2012 3:54 pm

Installing FOMM and then go to Start Menu > All programs >FOMM folder >TESsnip worked for me

Alternatively create a fake FalloutNV.exe file in your Programs\Skyrim folder and tell FOMM that your Programs\Skyrim folder is your FalloutNV installation directory
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Anthony Rand
 
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Post » Tue May 15, 2012 7:54 am

If you're just viewing, don't waste your time with FNVedit. There's a Skyrim Viewer on the Nexus that can view the .esms and has made headway with decoding the new subrecords. You can use it to figure out what the variables mean, and then jump to TESsnip (the NV version works fine for me, and the program doesn't care if the .esm is in the Skyrim directory or the NV directory) to make your changes. Probably best to paste them into a Skyrim .esp than editing the .esm itself, of course.
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Mr.Broom30
 
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Post » Tue May 15, 2012 9:41 am

That solution works! Thanks sylkwyrm!
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barbara belmonte
 
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Post » Tue May 15, 2012 2:42 pm

Woah lol! Everything is undefined so I think I will pass on modding till they officially release something lol.
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Lillian Cawfield
 
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Post » Tue May 15, 2012 4:49 pm

Woah lol! Everything is undefined so I think I will pass on modding till they officially release something lol.

TESsnip (built into FOMM) works fine just like it does with the other games.

Of course it depends on whether TESsnip is actually the right program for the stuff you want to do. It is an excellent complenmentary to the toolset, as you can do things and see information with TESsnip that aren't possible or even visible with the Toolset or FNVEdit. As a standalone modding-tool TESsnip is mainly useful for editing gamesettings or global variables, everything else requires a lot of trial and error or intimate knowledge of the ESP structure.
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Sherry Speakman
 
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Post » Tue May 15, 2012 9:53 am

Yeah, it's not gonna work for what I wanted I believe. I was attempting to change the amount of rings and necklaces you could wear.
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neen
 
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Post » Tue May 15, 2012 8:22 am

Yeah, it's not gonna work for what I wanted I believe. I was attempting to change the amount of rings and necklaces you could wear.

This is certainly not done on ESP level so the Creation Kit wouldn't help much. There is a slight chance that this is done by the UI but more likely it's hard-coded in TESV.EXE.

Some ingenious scripting with or without SKSE might allow you to keep the enchantings active when the items get auto-unequipped. Visibly wearing a second ring might be possible as well, but not a second necklace or a ring on each finger.
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Liii BLATES
 
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Post » Tue May 15, 2012 6:20 pm

i was wonding can use tessnip to add damage to a sword or axe or mace
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Tom Flanagan
 
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Post » Tue May 15, 2012 4:39 pm

I was thinking more along the lines of them not being visible, just equipable.
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Evaa
 
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Post » Tue May 15, 2012 10:38 pm

Could be possible. I've been digging in to all of it. Very likely possible with the CK - difficult without, but probably still within the realms of possibility.

I'd be able to guide someone through how to use it, but it's pretty complex. Most of the strings tend to be compressed in some sort of manner, and numbers can be read in quite odd ways.
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james tait
 
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