Tweaking arrows to behave more like Oblivion ?

Post » Sat Jun 16, 2012 7:31 pm

Zemalf! How great to find you here!
Please view his invaluable 7 minute video that demonstrates the arrow trajectory issues and how he uses those 0.7 values.

2011-11-25
Skyrim Archery Tweak: More Like Real Archery Now is mandatory viewing and he maintains an exemplary gaming blog.
http://zemalf.blogspot.com/p/about.html
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Monika Krzyzak
 
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Post » Sun Jun 17, 2012 4:57 am

To be honest, I haven't really noticed whether or not if all the details of Skyrim's archery is accurate or not. I've been too distracted by the fact that arrows actually cause damage to enemies, unlike Oblivion, and actually hit the enemies, unlike in Morrowind where I once shot a total of about thirty arrows at two or three enemies, and about twenty-seven of those arrows went straight through the enemies without even inflicting any damage at all! I mean, really!? Are cliff chasers and guars made of frickin' milk or something? :verymad:

But if you guys feel that archery in Skyrim needs improvement, I'm all for it. :thumbsup:
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Taylor Bakos
 
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Post » Sat Jun 16, 2012 4:55 pm

I have seen so much back and forth about this topic that it's hard to know what to think about the whole thing. Here's what I know: Fire an arrow parallel to the ground, it flies in an arch without rising at all. Archers aim higher to account for this. In Skyrim, at a certain distance, the crosshair DOES show you where the arrow WILL HIT. After a certain distance, however, you need to make the adjustments. Whether or not this is realistic, whether or not the crosshair is a point of reference, your line of sight, or whatever else, it's horribly annoying in my opinion.

I was a crackshot in Oblivion and pretty much every game with Archery. Skyrim's archery felt weird, I could no longer hit a deer at 100 yards, and close shots had the arrows going over the target's head. We don't need an auto-tilt. We can easily aim higher to get the necessary tilt. All this did was infuriate me and make me hate Skyrim's Archery.

That's what I know. And thanks a ton for the simple fix. Maybe now I can enjoy my morning hunting trips.
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Rich O'Brien
 
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Post » Sat Jun 16, 2012 10:04 pm

Zemalf! How great to find you here!
Please view his invaluable 7 minute video that demonstrates the arrow trajectory issues and how he uses those 0.7 values.

2011-11-25
Skyrim Archery Tweak: More Like Real Archery Now is mandatory viewing and he maintains an exemplary gaming blog.
http://zemalf.blogspot.com/p/about.html

Oh wow, thanks for the kind words Supersnake :)

Not sure if you meant it that way, but you left out the video link (showing how the tweak changes how archery works and how it works by default, which I made after leaving my thanks/reply above):

http://www.youtube.com/watch?v=HMMTJta_fPs
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Talitha Kukk
 
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Post » Sat Jun 16, 2012 5:35 pm

Doh!

Only just noticed it for the first time this evening (I haven't played much Skyrim because of of Dark Souls addiction). I got the bow zoom perk and it's suddenly very obvious! There is actual auto-aiming, as in it's adjusting the flight path of the arrow left and right of your crosshair in order to make your arrow hit the target, not just vertically. I can do a fraps movie if anyone insists on seeing evidence.

For those that already know or are just willing to trust me, is there any way to turn it off? I don't mind the arrow arc'ing vertically, but the bloody horizontal auto-aiming is inexcusable!

Thanks

edit: Just been watching Zemalf's youtube video and I've been reading his blog. Good stuff! The thing is, and apologies if you have tested this, but I've only noticed it so far against actual NPC targets. Isn't it completely possible that shooting at a static archery range target is going to make the arrow trajectory behave normally? Ie,, it's only adjusting abnormally when you're firing at a 'living' target in game...

(Btw I don't mean this fix: http://www.skyrimnexus.com/downloads/file.php?id=758 or Duke Patrick's tweaks)
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Jonathan Windmon
 
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Post » Sat Jun 16, 2012 8:59 pm

Edit: Here ya go, video evidence: http://www.youtube.com/watch?v=ZpsMW4DKE0o

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
f1PArrowTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
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Darrell Fawcett
 
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Post » Sat Jun 16, 2012 5:37 pm

Oh wow, thanks for the kind words Supersnake :)

Not sure if you meant it that way, but you left out the video link (showing how the tweak changes how archery works and how it works by default, which I made after leaving my thanks/reply above):

http://www.youtube.com/watch?v=HMMTJta_fPs

Zemalf, my apologies for overlooking my omission. Indeed I want viewers to see your video, thanks for posting the link to it!
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latrina
 
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Post » Sun Jun 17, 2012 1:08 am

There is so much misinformation in this thread it's unbearable.

Bethesda made archery mechanics use REAL LIFE FIREARM mechanics in order to make it easier for players to hit targets at moderate distances. What they did is zeroed the bow range to around what appears to be 10 meters. What this means is the crosshair actually hits about 10 meters away not by manipulating the parabolic trajectory, but by rotating the launch point of the arrow by tilting it x degrees (i.e. F1Ptilt....). This is no way manipulates the timeuntilprojectiledeath which makes long range shots impossible. This also does not manipulate the trajectory or velocity of the projectiles.

If you need to hit a target CLOSER than 10 meters, aim underneath it. If you need to hit a target FARTHER than 10 meters, aim above it. It's not auto-aim, and anybody with rudimentary knowledge of ballistics would understand that. Here's a diagram:
http://upload.wikimedia.org/wikipedia/en/a/a8/TargetShooting3.gif

Its understood what they're trying to do, but they were wrong to do it; The cursor should factor in the parabolic path. So before you start talking about things that have nothing to do with the design principles of virtual control, you need to understand that the bow is a symmetrical object; which means the balance point is equal to half of its length and width. So If you align the arrow accordingly and aim the bow down, the **arrow's arc** will not exceed the original point of release. If you want to get technical, don't reference the slightest factors taken into consideration for a sniper scope when talking about a bow. your a dolt. its much easier to calculate the drop with out factoring a off axis orientation from the bow plain and simple.
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Romy Welsch
 
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Post » Sat Jun 16, 2012 7:51 pm

so you want them to have low damage and fly like they are made from paper !!!!

cause that's what archery was in OB, useless...
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Anthony Rand
 
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