[DialogueQuest] Tweaking the conversation

Post » Tue Jun 19, 2012 7:12 am

Hello again :)

I encountered some problems that give me a headache. I followed the basic tutorial on CK wiki and was going to create my first quest, but ... :


Unsolved problem
Solved problem



Problem 1
- My quest isn't starting (Event is set to NONE and enabled at game start)
- After last dialogue line I put the (see the code below), but nothing happens. There is no quest update and I don't have acces to further dialogue options with another NPC.
GetOwningQuest().SetStage(10)

- I can not use option described in tutorial "Quest Starting Scene" (activate on enter location), because it has to start after typing "coc x" in the console.

Problem 2
I can't figure out how to activate dialogue options for two NPCs simultaneously.




I'll appreciate all your help and will update this post if I'll encounter any other (adequate to topic) problems.
User avatar
Javaun Thompson
 
Posts: 3397
Joined: Fri Sep 21, 2007 10:28 am

Post » Tue Jun 19, 2012 6:08 am

I can help you to create a simple quest but not here let's PM
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am


Return to V - Skyrim