Tweaking Vampires

Post » Mon Jun 18, 2012 3:05 am

Hello, I was wondering if anyone could point me in the right direction for tweaking vampire stats. Things i'm looking to adjust are run speed, jump height, carrying cap, some skills, etc etc etc.

The best i can figure right now is editing each racevampire object in the ck indiviually, but that doesn't seem quite right to me, and i have yet to find anythign regarding jump heights in the ck.
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Dalton Greynolds
 
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Post » Mon Jun 18, 2012 1:40 am

There may be a better way to do it, but at the moment I'm using:

game.getplayer().hasspell(vampireSpell)

to check if the player is a vampire, where "vampireSpell" is a property set to the vampire muffle spell (which all vampires have, I'm pretty sure.) So if you wanted you could create a perk that boosts the player however you want, but add a condition that checks for that spell.
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Ross
 
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Post » Mon Jun 18, 2012 2:07 am

I was hoping avoid messing around with scripts until i'm more comfortable with it. Pretty noob over here.

Still, i find it weird there's no blanket template for vampirism.
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James Shaw
 
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