blackthane, i like to go for effectiveness, and i will need all the help i can get fighting dragons, though i could get rid of warmaster and sweep from 2h, reflect from hvy armor and the light armor smithing perks, but that knocks it down to lvl 29, not sure about dragonsmithing. i still need ~20 more perks
Deadric is stronger in stats than dragon armors. As I've mentioned though, you can spec any armor for AR 567, and only hide/fur and mixed armor with no headgear requires 2~4 more perk points. If you ask me, I'll do it just for the looks since I can spec it with fortify skills and perks to maximize AR. You might want to hit up Youtube for some videos showing how the various armors of Skyrim look like.
As for where to spend your remaining perk points, here are some suggestions:
- level archery, get all 5 bowsman perks and just 1 zoom will suffice. I'm not sure how good the 3 perks for critical damage are...
- level conjuration, go for the buffs on atronach and summon 2 of them. They are useful as tanks when you're soloing, and definitely a life saver if you're still on 1.2 where resistances don't work. However this tactic might cause regrets by next week as everyone should be seeing resistances working again.
- level alchemy, invest about 7 perks for maximum potion effectiveness, and 1 more for Poisoner if you plan to use poisons against dragons. These are awesome in stacking damage, but there's the hassle of finding/buying ingredients...
- level destruction with 7 perks for Augemented Fire/Frost/Storm. These stack with enchanting's Fire/Frost/Storm Enchanter on weapon enchantments. If you're not using bows, go for Impact in destruction tree as well (2 more perk points). Impact is awesome as a successful stagger neutralizes a dragon's breath weapon!
- if you have 3 words for Marked For Death shout that helps with damage too.
If you're pretty confident at finding cover and baiting the dragon's AI into landing on the exact rooftop, pillar (with an adjacent pillar for cover), or bridge (bait it to do its breath weapon, run directly under it and snipe), you can actually fight dragons without being hit once by their breath weapon. This takes some practice, experimentation and experience. In open environment fights with dragons that spawn outside Riften/Whiterun, the generic guards that don't matter will act as tanks for you. It can prove problematic when named NPCs become tanks and you take too long in finishing off the dragon. Expect to witness a roasted Alvor or Faendal as you engage dragons in Riverwood.
I recommend either bows or destruction against dragons for any character. Conjuration gets old after an hour. You can do it but be warned that the novelty wears thin fast. Summoned atronachs also have the undesired effect of friendly fire turning NPCs and guards against you in the middle of a skirmish with a dragon. Ranged attacks are mandatory if you want to solo dragons, although range is not necessary if you have no desire to make progress in the MQ; no dragon will ever spawn as you explore Skyrim. Certain dragon fights take place on isolated mountain tops where you can't jump on its back to get backstab multipliers or send an arrow up its hide for stacked damage. To give you an idea, Marksman potion + fortify destruction + 3* backstab damage = 50% off an ancient dragon's life on masters difficulty. Dragons are not going to land until you manage to get their HP down to 50%; and in certain fights within city walls like Windhelm, they will never be grounded as they have the tendency to stand on rooftops all day long while breathing fire. Dragonrend is another popular tactic that melees employ against dragons, though you only get it near tthe end of the MQ.
As for speech, you can put points into it to unlock Lucan Valerius' 10 000 septims for barter, or you can join the Thieves' Guild and complete 5 jobs for each hold: Soltude, Makarath, Whiterun and Windhelm. You get the option to do another 4 special jobs, and once that's done you have access to 3 fences that have 4000 septims for barter. If you pursue the main Thieves' Guild quest, you can unlock another 4 fences, making a total of 7 fences with 4000 septims for barter all over Skyrim.
Or you can stop leveling at 29 and focus on exploring and completing quests, that's one option too.
