UAV overpowered and useless

Post » Sat Aug 06, 2011 4:13 pm

The UAV is suppose to be some sort of surveillance tool that operatives can use in order to make enemies show up on radar.
The problem with this ability is two things:

It is overpowered IMO
It cant really be used for surveillance

Why cant it be used for surveillance, because the thing flies so low that anyone can see and shoot it down and this makes it completely useless. Something like this should be used in order to bring up enemies so ur teamates know where the opposition or even mark out mines from a distance if an operative is unable to go in there.

The main reason that it is overpowered is the fact that the ability doesnt have a cooldown. I've been in matches when people send in one UAV after another and it makes it very hard and annoying to do things such as hacking or repairing objectives.

How to fix this?
Well I suggest give the operative more control by allowing the player to make it go up and down, at least then it can be more useful in surveillance. Even better is possible give it the ability to mark mines or people enemies.
I also suggest to give this weapon a cooldown and maybe a limit to how long it can be used. This way that it cant be used in order to just thrown in there as a kamikaze every single miniute. Tbh I dont mind the damage when it explodes though I do think it should be toned down but as long that it has a cooldown and a limit then at least operatives cant just use it to blow people up everytime and like most of the other abilties can be used tatically and with a bit of thought.

So what do u guys think?
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Skivs
 
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Post » Sat Aug 06, 2011 7:12 pm

What I think is that you should take what makes it useless (Being easily shot down) and apply it to your OP argument.
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Shianne Donato
 
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Post » Sat Aug 06, 2011 1:25 pm

Maybe overpowred was the wrong word to use. Okay fair enough it can be easily be shot down but the main problem is that the ability is that it doesnt have a cooldown.
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Yonah
 
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Post » Sat Aug 06, 2011 11:46 am

turrets dont have a cooldown either! and uav doesnt do a lot of damage even a non buffed medium can survive it( because i did) at point blank so??? how is it op? and its surveilance because you can check for enemies without going yourself and dieing i believe, though ability to go a little higher would be good because i would be able to get over obstacles instead of flying round them
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Charlotte Lloyd-Jones
 
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Post » Sat Aug 06, 2011 4:11 am

The link in my sig explains all.


I think the fact that it's really hard to fly in enclosed spaces (and hard to fly anyway), is easily damaged, and doesn't even do much more than fly around annoying people and blowing them up makes it pretty balanced.

If you hate it... well, lets just say you'll get a continuous stream of them if we ever meet. I have OP friends, too, so don't think they'll come one at a time. :chaos:
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Saul C
 
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Post » Sat Aug 06, 2011 7:53 am

I wouldn't call it overpowered but I'm in full agreement of it being pretty useless. Not only that but you don't receive and XP while using it. I used it a few times and I consider it a complete waste of an ability point, (although in all fairness none of the new abilities are really all that awesome).
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Louise Lowe
 
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Post » Sat Aug 06, 2011 8:57 am

I think turrets are different. They are fixed on one point and it is quite easy to escape their line of fire not to mention they are very easy to counter.
The UAV however is not a very good surveillance tool at the moment. It may pick out enemies but it is way to noticeable. Also unlike the turret it is not fixed on one place it can be moved around and because of this and its explosion function it is used as a kamikaze tool to blow people up rather than for surveillance. The explosion thing is probably there if the thing has been spotted so it can take out an enemy in the process.
I have been playing a light body type so that probably explains why I am instantly killed.
Like I said before overpowered may have been the wrong word to use but it still needs a cooldown.
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Sista Sila
 
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Post » Sat Aug 06, 2011 4:32 pm

I think the fact that it's really hard to fly in enclosed spaces (and hard to fly anyway), is easily damaged, and doesn't even do much more than fly around annoying people and blowing them up makes it pretty balanced.


I wouldn't call it overpowered but I'm in full agreement of it being pretty useless. Not only that but you don't receive and XP while using it. I used it a few times and I consider it a complete waste of an ability point, (although in all fairness none of the new abilities are really all that awesome).

My main character is an operative and I have the ability. As an a frequent operative this is not a very good ability to have for someone who has to keep the enemy team on their toes.
Overpowered is probably the wrong term to use but the regen unit is a really good ability though I wish the radius was bigger.
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ShOrty
 
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Post » Sat Aug 06, 2011 5:45 pm

Is it useless? Not even close. Maybe you folks should...I dunno...actually experiment with it and find out HOW the UAV works before you run it into the ground. I experimented with it for about an hour, and I've found a number of uses for it (that I will NOT be giving away. Learn how to use it yourself) that make it invaluable as an Op. There's places it can be used attacking Shipyard, Terminal and CCity that are ingenious, because they're blind spots that Resistance players hardly even pay attention to. Does it svck that the UAV can't climb in altitude? Yes. But that can be worked around easily with some skillful piloting. Once you learn how the physics of it works, you can navigate the terrain with almost no detection. It's a UAV for crying out loud, why the hell are you flying it in enemy line of sight? Hell, I can get the damn think into and near ENEMY SPAWN POINTS without them even noticing. (Which ones? Again, find out yourself).

Bottom line, from what I read and the context of what I'm reading...a majority of you dislike the UAV because it's not "easy to use". But since when was being an Operative easy. Wasn't the argument for the 1st two months the game was out was how hard to use and useless the Operative class was in the 1st place? Do us a favor, stick to being Engineers and medics, and live the Operative work to the professionals, Kay?

[/thread]
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Horror- Puppe
 
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Post » Sat Aug 06, 2011 6:27 pm

i say withhold judgment on uselessness until people have had a chance to figure out the appropriate time to use it...(right now, we're all just spamming them to see how they work, am i right?)...

that said - agree with Oz...there are times it's definitely useful such as [-----------------------redacted-------------------------], [-----------------------redacted-------------------------], and [-----------------------redacted-------------------------]. :)
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Oceavision
 
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Post » Sat Aug 06, 2011 9:38 am

My main character is an operative and I have the ability. As an a frequent operative this is not a very good ability to have for someone who has to keep the enemy team on their toes.



I find it just as easy to disguise myself, go behind enemy lines, and then just spot and mark the hell out of the other team. And this method gets you truckloads of XP.
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Charleigh Anderson
 
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Post » Sat Aug 06, 2011 1:49 pm

Is it useless? Not even close. Maybe you folks should...I dunno...actually experiment with it and find out HOW the UAV works before you run it into the ground. I experimented with it for about an hour, and I've found a number of uses for it (that I will NOT be giving away. Learn how to use it yourself) that make it invaluable as an Op. There's places it can be used attacking Shipyard, Terminal and CCity that are ingenious, because they're blind spots that Resistance players hardly even pay attention to. Does it svck that the UAV can't climb in altitude? Yes. But that can be worked around easily with some skillful piloting. Once you learn how the physics of it works, you can navigate the terrain with almost no detection. It's a UAV for crying out loud, why the hell are you flying it in enemy line of sight? Hell, I can get the damn think into and near ENEMY SPAWN POINTS without them even noticing. (Which ones? Again, find out yourself).

Bottom line, from what I read and the context of what I'm reading...a majority of you dislike the UAV because it's not "easy to use". But since when was being an Operative easy. Wasn't the argument for the 1st two months the game was out was how hard to use and useless the Operative class was in the 1st place? Do us a favor, stick to being Engineers and medics, and live the Operative work to the professionals, Kay?

[/thread]


Pretty elitist post if you ask me. You think you're clever just because you can get a UAV into an enemy base in a game where it's possible to walk past the entire enemy team in disguise and then spawn **** them? It hardly takes any extra amount of "knowledge" or savvy to use this thing. You're just full of yourself.
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Jodie Bardgett
 
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Post » Sat Aug 06, 2011 12:08 pm

Pretty elitist post if you ask me. You think you're clever just because you can get a UAV into an enemy base in a game where it's possible to walk past the entire enemy team in disguise and then spawn **** them? It hardly takes any extra amount of "knowledge" or savvy to use this thing. You're just full of yourself.


No. I think I'm clever because it took me all but an hour to figure out how to use the UAV effectively. Your response tells me you're obviously one of the many people who can't, and is generally butt hurt because of it. Deal with it. Further more, it seems to me the only point you latched onto in my post was the "getting it into spawn points" part. Yet you completely ignore the part about me saying that learning the physics of it, and how to navigate the terrain makes it invaluable...which makes your entire post mute. Enjoy your fail, cuz ya' failed hardcoe on that one. Kthanxbai.
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Logan Greenwood
 
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Post » Sat Aug 06, 2011 11:40 am

I use it to take out enemy mines or turrets... or simply find turrets.
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Nick Jase Mason
 
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Post » Sat Aug 06, 2011 11:13 am

probably too early to know for sure...but does anyone know if when you use the UAV to add people to radar is it persistent? (meaning they stay on it till they die, or is there a cool down). also does it mark turrets on radar?
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Manuel rivera
 
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Post » Sat Aug 06, 2011 12:09 pm

It marks enemy positions turrets and mines for the duration of time that it's activated. Once it's taken out, all become unmarked again. Which is the reason why the UAV should be used in stealth behind enemy positions.
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Tasha Clifford
 
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Post » Sat Aug 06, 2011 7:44 am

Marking is useful, but the map in this game is horrendous. They really need to add some more details to the minimap.
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Erich Lendermon
 
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Post » Sat Aug 06, 2011 6:02 pm

The UAV is suppose to be some sort of surveillance tool that operatives can use in order to make enemies show up on radar.
The problem with this ability is two things:

It is overpowered IMO
It cant really be used for surveillance
I disagree, i saw i player using it brilliantly the other day, he was hidden in an air duct , crept up nicely on some enemies, allowing him the knowledge of their position.

Why cant it be used for surveillance, because the thing flies so low that anyone can see and shoot it down and this makes it completely useless. Something like this should be used in order to bring up enemies so ur teamates know where the opposition or even mark out mines from a distance if an operative is unable to go in there.
I will agree it is too low, and isnt used to its full potential at all

The main reason that it is overpowered is the fact that the ability doesnt have a cooldown. I've been in matches when people send in one UAV after another and it makes it very hard and annoying to do things such as hacking or repairing objectives.
All abilities should have cooldowns, other than buffs. in this sense it is OP

How to fix this?
Well I suggest give the operative more control by allowing the player to make it go up and down, at least then it can be more useful in surveillance. Even better is possible give it the ability to mark mines or people enemies.
I also suggest to give this weapon a cooldown and maybe a limit to how long it can be used. This way that it cant be used in order to just thrown in there as a kamikaze every single miniute. Tbh I dont mind the damage when it explodes though I do think it should be toned down but as long that it has a cooldown and a limit then at least operatives cant just use it to blow people up everytime and like most of the other abilties can be used tatically and with a bit of thought. I agree, this whole dlc was a lil under thought and rushed, hopefully they will listen and release a mini fixer-upper.

So what do u guys think?


This is the next ability ima work on unlocking, then i'll report back with my thoughts.
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Laura Wilson
 
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Post » Sat Aug 06, 2011 8:22 am

It has a cooldown but by the time they kill the uav it has refreshed so they can deploy another and it seems endlesss but its not
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Kit Marsden
 
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Post » Sat Aug 06, 2011 3:10 am

As with every Operative ability, using the UAV properly will take time and practice.

I disagree that it is either overpowered or useless (I also must admit I cannot see how anything can be both. Sounds like a shotgun spread complaint, no?)

The UAV is balanced because:

1-It has unlimited range BUT moves very slowly.
2-It can deal lethal damage BUT turns in a very sluggish manner.
3-It allows the Operative to kill and observe while away from the frontline BUT renders the Operative absolutely vulnerable.
4-It has a fast cooldown BUT it can be destroyed.

You will see that these counterbalances can be interchanged.

Yes, I would love to have a recon droid like the one in Star Wars: Battlefront, that moves fast, turns on a dime, fires an onboard weapon, allows for orbital bombardment to be called down on its position and can detonate to kill nearby soldiers.

But THAT would be a tad overpowered, no?

Maybe even allowing the UAV to gain altitude is a bit much. If I went with that I would make it so the Operative loses control of the UAV once it is set at a high altitude, so that the UAV remains stationary, observing its section of the battlefield. Then another one would have to be spawned and the first one would remain in position until destroyed.
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JD FROM HELL
 
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Post » Sat Aug 06, 2011 6:07 pm

I do agree on the Cooldown. I'm playing my Light Soldier/Op right now throughout the DLC and I CAN keep doing the UAV as long as I have supplies. They initially kinda set it up like the Engy's Turret. You can place one down just so long as you have supplies to do so.

And it should be like the UAV in Bad Company. How you can use LB-RB to maneuver Up and Down. IDK entirely about the "Marking" enemy thing... but it could work possibly..

I just hate playing Campaign/Freeplay with people and they're just chilling back near the Deployment Area standing still controlling the UAV.. like DUDE come help me out with the objective instead of just constantly flying your toy roflcopter around... O.e
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Nathan Barker
 
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Post » Sat Aug 06, 2011 3:59 pm

I do agree on the Cooldown. I'm playing my Light Soldier/Op right now throughout the DLC and I CAN keep doing the UAV as long as I have supplies. They initially kinda set it up like the Engy's Turret. You can place one down just so long as you have supplies to do so.

And it should be like the UAV in Bad Company. How you can use LB-RB to maneuver Up and Down. IDK entirely about the "Marking" enemy thing... but it could work possibly..

I just hate playing Campaign/Freeplay with people and they're just chilling back near the Deployment Area standing still controlling the UAV.. like DUDE come help me out with the objective instead of just constantly flying your toy roflcopter around... O.e



im sorry you have to deal with that but as you know that guy aint gonna have much going for him.. I just got best overall at like 7 thousand playing the whole map as op...I used my uav when it was called for like at sec tower if they plant a charge there are many ways to get the upper hand with just 1 op... From an undisclosed location :toughninja: I hit the charge with an EMP, and launch a caltrops right behind them and went behind cover and navigated my uav right up in the group hiding by the charge and got all 3 of them which allowed our engies to remove it in time and without running into a trap...not gonna lie i fell kinda invincible when you do something like that as an op... :celebration:
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sunny lovett
 
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Post » Sat Aug 06, 2011 5:28 am

UAV is everything the developers said it was. If your complaining about the fact that it shows on the radar to enemies, then just know that the UAV still works as a Radar even when not active, this means you can disingage it at any time. From what I've noticed it can one hit kill, but it's not going to be a one hit kill every time. It's also much better to send in a couple of these UAV's to clear small rooms rather than moving in yourself.
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roxanna matoorah
 
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Post » Sat Aug 06, 2011 5:36 am

What he said ^

Most people aren't using the UAV right anyways. You don't have to spot people with it, it acts like a proximity radar. Fly it over to a semi-hidden spot near a enemey spawn, press X to exit it and leave it there.. and look @ your HUD. Red dots everywhere. This is also why you can plant it and walk away as opposed to remote controlling it immediately. Plus, it is great at taking out/spotting enemy mines around objectives. The flight isn't bad once you sort it out... you can zip around with it pretty easily, just dont bump walls, etc..

As far as the OP thing goes, thats just stupid. The only thing it could 1 hit kill, just like a Grenade (non-shot) btw, is an un-armored Light class that isn't playing as a Soldier.

My only complaint is that it is so flippin loud.
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Solina971
 
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Post » Sat Aug 06, 2011 7:16 pm

The UAV is a well balanced ability to me because it takes some knowledge to use and its hard to kill someone with it.
Its best used for.
1. Scouting ahead to the next objective so you know the locations of turrets, mines, and hidden enemies.
2. Watching or quickly checking an objective your defending without giving away your position.
3. Disrupting crowds of enemies with suicide bombs.
4. Easily killing enemy snipers/campers.

Though I didn't like how Oz said it, it is true you have to learn the basic physics of the UAV before effectively flying it. After about ten minutes of practice you should be able figure out how to get over certain obstacles that seem impassable. It also helps to be able to turn the UAV around a corner without having to turn its view.

And don't forget that some people are still not used to the UAV, its fairly easy to surprise or sneak around human players who haven't learned to counter the UAV yet.
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trisha punch
 
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