"It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it. Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it."
Incidentally, Ubisoft's earlier PC titles have had some of the most notorious DRM garnering a lot of unsatisfied customers and bad press. In spite of this they announced this year that http://www.joystiq.com/2011/07/30/ubisoft-says-always-on-drm-is-a-success-fans-are-confused/. Perhaps there was some truth to that, I don't know, but industry anolyst Michael Pachter later claimed that http://www.pcgamer.com/2011/10/07/opinion-ubisoft-piracy-and-the-death-of-reason/ with no corresponding lift in console equivalents.
The issue of PC game sales being too low certainly doesn't seem to be an issue for all developers, seeing as this year we've had several high profile titles released on PC and performing well. Perhaps the issue just might have something to do with how Ubisoft views the platform and treats their customers?
