» Sun Jun 10, 2012 8:15 am
7 is just about right. 9 and 11 are fine, too, but you need to test it on those setting and see if you get any crashed and any other issues. The higher grids needed to load, the more elements that will be loaded in those grids. Elements you can't and won't be able to see, such as NPC's, items & objects and they won't function properly due to the game not meant to render them functional at that high; and once they're loaded, they will become erroneous.
It's essentially the same as changing the time scale and it messing up NPC's daily routine and tasks, whereas here in ugrids they will act on their own and not very stable.
Example: you need to follow an NPC who travels far and a scripted event won't start until all of the elements are loaded properly in place, but an unnecessary high setting for ugrids could break that sooner. Rule: Don't load what you don't need.