Ultra High Definition Enhanced Vanilla Dragons (4096x8192204

Post » Sat Jun 16, 2012 5:42 pm

Very good work!

What about dragon skeletons? These could use some higher resolution texturing too.

EDIT: sorry, I didn't realize skeletons were retextured, too!
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Kaylee Campbell
 
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Post » Sat Jun 16, 2012 11:52 pm

The dragon skeletons are included in a higher resolution format..

as shown in the video and in the single picture located in the link to the skyrimnexus site.. just browse to the last image there (currently last) you'll see.
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Danger Mouse
 
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Post » Sat Jun 16, 2012 6:14 pm

Too high of a resolution and it apears like you scaled the texture up and pasted things over it.

Try adding a seperate detail overlay. Better textures and less memory usage :)
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cheryl wright
 
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Post » Sat Jun 16, 2012 2:25 pm

Not to be that ONE guy.. But I DL'd the mid-range version, and the textures just look... "off".. It looks like the dragons are made of stone or clay.. I'm downloading the retardo-huge textures now to take another look.
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Kill Bill
 
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Post » Sun Jun 17, 2012 3:08 am

Actually i used a detailed texture overlay Jack 254, Like i mentioned, short of taking the numerous hours it would take to completely rework the textures from scratch, there isn't much that can be done, There are some people that don't like what they refer to as being "grainy" appearance so I've currently in the works after i get one of the specific dragons done, 2 different types, the current type and a slightly milder version with less of the grain but some pop still present. Also the 2048x4096 versions are just reduced version of the 4096x8192 package.

My next version is going to contain the textureing applied at the native resolution for each instead of reduction. This should produce a "better" appearance for the lower resolution. And like i said i'll do up 2 different visual styles. I'll probably dub one Fine and the other as Bold.

If i have time today, maybe i'll get it all sorted this afternoon.
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P PoLlo
 
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Post » Sun Jun 17, 2012 5:03 am

I found 2048x4096 to be basically as low as anyone should go, and 4096x8192 as high as anyone would need to go, anything larger was just wasting vram. Obviously those running say eyefinity displays would most likely notice the largest difference from the ultra high definition textures vs the smaller ones.. but if your just doing 1080p only on lets say a 27" monitor... yeah chances are your not going to see much of a difference. That's the reason i provided both options. ;)

Thanks for the great pack, and you touched on something that intrigues me. I use a 23" monitor, 1680x1050 resolution. With that in mind, would gains be minimal on the higher res texture pack? I know that YMMV and what not, but it sounds like the lower res pack may just work fine for me. Get a little bump in texture quality, and save some vram overhead.
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Nims
 
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Post » Sat Jun 16, 2012 3:38 pm

Texture quality shouldn't impact things to much moving down... "shouldn't" is keyword..... basically the small the screen and smaller resolution.. the less of the details in the texture you'll be able to see unless your virtual eye is basically touch the texture.. You get far more "crush" to the texture on the smaller resolution/monitors so it's HARDER to see the extra detail. I don't think you'll necessarily get a performance boost.. but it will free up some vram.... just keep give it a try and see.. I suspect there may be texture detail changes.. this i hope to remedy in the next update to 2.0 soon.
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Svenja Hedrich
 
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Post » Sat Jun 16, 2012 2:31 pm

Well, anything's going to be better than some of the Vanilla textures lol, and as you mentioned even the lower pack is on avg 2x higher resolution. I'll try it out when I get home, thanks.
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Monika
 
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Post » Sat Jun 16, 2012 4:01 pm

technically speaking..

my lower package is 4x the resolution of the vanilla.. an the higher package is 16x the vanilla... or 4x my lower package..

as i double the width and then double the height of the vanilla for the lower which is (4x) and quadruple the width and quadruple the height for the high package which is (16x)

Some people have already mentioned they prefer the vanilla over these.. which is just fine... opinions are opinions.... i just can't stand a blurry stretched texture up close and personal and the shear lack of detail from a distance..

i myself can walk outside and see the little nuts/bolts on tin roofs and the little nail heads on shingles on a house from quite a distance, shouldn't i be able to see the appearance of a scaly surface? Not this dull flat vanilla texture appearance....
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Amy Cooper
 
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Post » Sat Jun 16, 2012 2:21 pm

managed to successfully upload a relatively unedited.. video of a fly around of the dragons up close with this package..

if you notice the eyes are even much much better quality. I think one of the first things that needs to be done is the texture model mapping for dragons ... at least for the eyes, needs to be increase significantly..... the default i think 20x20 texture resolution used for the eyes is just horrific. Reason the larger 4096x8192 using a nearly 80x80 texture resolution is significantly better.

http://www.youtube.com/watch?v=H3j91oAG2ko
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Ymani Hood
 
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Post » Sat Jun 16, 2012 11:07 pm

I'm having trouble seeing the improvement? What did you do scale up the textures hit sharpen and add some noise to the normal maps? 'Cause that's what it looks like you did.
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Trent Theriot
 
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Post » Sun Jun 17, 2012 3:47 am

definitely not..

read the thread I've explained it already...
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Eliza Potter
 
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Post » Sat Jun 16, 2012 5:12 pm

I did, you said you "tweaked" the original. Like I said these textures just look like you added some noise to the normal map. Can I see a side by side comparison before and after. Otherwise this just looks like a waste of vram....
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Caroline flitcroft
 
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Post » Sat Jun 16, 2012 8:56 pm

Sorry, i forgot i posted a little more detailed explanation of what I've done on the mod download comments section rather than here....

considering the massive level of compression required even to save the original + a portion of the newer high res texture, and upload it.. take into consideration the high level of jpeg compression to do it. without shrinking it down considerably which would defeat the purpose if i had.

warning, it's a 2mb jpeg, and has the original + the newer 4096x8192 texture applied... the link below is a 5120x2048 image. The original Texture on the left obviously, and my texture on the right.

http://img20.imageshack.us/img20/9961/dragoncomparisonorigina.jpg

Zero sharpening or contrast changes or anything was applied that would essentially screw with the color or brightness or per pixel "clarity" of the image in that sense.... texturing was applied with some restylized shadow tweaks. It's really not a difficult task for the just over 80 layers of individual pieced parts of the dragon to be textured... what took an outstanding amount of time is to actually CUT each peice of the dragon so that it could be categorized and later properly textured with it's own individual level of textured detail.
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SUck MYdIck
 
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Post » Sat Jun 16, 2012 7:08 pm

Ahhh I see now. Its just the scaled texture (blurry as ****) with some texture overlays. Looking at your texture it appears to me that the texture as clearly lost image quality. and you've thrown a high resolution bump overlay and some shadowing. Bleh. Colour me unimpressed. I will be avoiding this mod I'd suggest others not waste their time either.
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Emily Martell
 
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Post » Sat Jun 16, 2012 1:42 pm

The original texture is blurred from the start so what's the point of mentioning?

The original texture is to "small" for the model... resulting in stretching... in order to "enhance" the texture, there was only one thing to do, enlarge it.... and apply a texturization to it. At which point it really doesn't matter how blurred the original is because the new texture essentially "mostly" overrides it.

So you apply an image enlargement, which using the best methods to avoid color/image quality issues, strip the individual layers, apply an entirely NEW texture with the Color from the original being applied to the new so that it still is original color scheme aka vanilla. Add the styles to further enhance and avoid some of the problems with the original texture, flatten and save, Allowing the original model to have the texture automatically wrap it up producing a significantly improved appearance.

I could make a new texture doing essentially the same thing with solid color version of the existing texture, apply texture, and then manually drawing in the lines.. and when it was all said and done. .wouldn't look really all the much different.

Majority of the issues prevailent in the dragon is the model and how the textures are stretched, at least with a higher resolution one it doesn't happen as badly.

Frankly you haven't made really any significant valid point. You cannot deny there is a massive differences between the 2 side by side. I don't have a problem with your opinion.. i do however with the suggestion that people should even look/consider/try the mod and determine for themselves what they think.
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Alkira rose Nankivell
 
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Post » Sat Jun 16, 2012 11:46 pm

The only massive difference is you have a high resolution ugly bump texture on everything which OBLITERATES any detail that remained in the original art. Your super res image is just a mess of noise rather than anything cohesive. Yes you could have done the exact same thing you described with solid colours and it would look just as ugly.if not worse because you haven't done anything but throw a photoshop texture emboss onto it. These aren't high resolution textures they are scaled noisy textures that rely on the existing model, normal map and specular map to maintain any resemblance to the original work. Why waste all that memory space on something that does not improve the original at all.
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DeeD
 
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Post » Sat Jun 16, 2012 2:22 pm

again your opinion .. and no i didn't do that way.

Apply "noise" as you said to the original resolution made no apparent difference. You can call it whatever you want, but until someone is willing to spend a couple dozen hours working on a truely high resolution from scratch texture with easy little fine detail worked in without having to worry about the model crushing the texture, We really don't have any other valid options at the moment in order to try and retain the vanilla appearance. I called them Enhanced for a reason.

If you don't think they look better IN GAME then the originals, fine, you've clearly voiced your opinion, some agree and some clearly disagree with you. Aside from repeating the same thing you mentioned previously, it clearly sounds like you haven't even bothered downloading even one of the textures and did a before and after comparison in game for yourself. You don't want to "waste" the time. So be it, that's fine and that's fair.... what isn't fair is suggesting everyone else should ignore this glorious hunk of steaming crap you've dubbed it... you've already made that clear. I think we can move on...

FYI... i originally uploaded a test "version" of the texture changes... and i had immediate demand for all the dragons to be done up like i have..... so clearly i'm not alone in seeing at least a very presentable improvement. I just know that the vanilla textures are flat/blurry and ugly running at a high resolution making the main focus of the game look pretty terrible. I used what options i have. If you can do better, go for it, If i think it's genuinely better, i'll download it.. i have no qualms about it.
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cosmo valerga
 
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Post » Sat Jun 16, 2012 10:19 pm

looking at that MASSIVE jpeg, it sure seems like there is more detail to me. Stayed true to the original as well, which is nice.
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Lakyn Ellery
 
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Post » Sat Jun 16, 2012 9:38 pm

UPDATE: Recently did up parthurnax in a different style/idea...

numerous revisions later turned out this...

Vanilla Parthurnax
http://img515.imageshack.us/img515/5049/uhdeparthurnaxvanilla.jpg

UHDE Parthurnax v2.0p rev9
http://img252.imageshack.us/img252/335/uhdeparthurnaxv20.jpg

Parthurnax version is able for download at the same location...
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Ebou Suso
 
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