» Sat Jun 16, 2012 1:42 pm
The original texture is blurred from the start so what's the point of mentioning?
The original texture is to "small" for the model... resulting in stretching... in order to "enhance" the texture, there was only one thing to do, enlarge it.... and apply a texturization to it. At which point it really doesn't matter how blurred the original is because the new texture essentially "mostly" overrides it.
So you apply an image enlargement, which using the best methods to avoid color/image quality issues, strip the individual layers, apply an entirely NEW texture with the Color from the original being applied to the new so that it still is original color scheme aka vanilla. Add the styles to further enhance and avoid some of the problems with the original texture, flatten and save, Allowing the original model to have the texture automatically wrap it up producing a significantly improved appearance.
I could make a new texture doing essentially the same thing with solid color version of the existing texture, apply texture, and then manually drawing in the lines.. and when it was all said and done. .wouldn't look really all the much different.
Majority of the issues prevailent in the dragon is the model and how the textures are stretched, at least with a higher resolution one it doesn't happen as badly.
Frankly you haven't made really any significant valid point. You cannot deny there is a massive differences between the 2 side by side. I don't have a problem with your opinion.. i do however with the suggestion that people should even look/consider/try the mod and determine for themselves what they think.