Unarmed Executions

Post » Sun Jun 17, 2012 4:52 am

I just had a small idea, nothing special.
I don't know about you, but going behind someone and slitting their throat or sticking a dagger in their back is incredibly satisfying for me. So i thought, why not add unarmed executions. Simply sneak up behind unsuspecting prey, and snap their neck! Just a nice, simple grab-n-twist.

Please, tell me what you think
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butterfly
 
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Post » Sat Jun 16, 2012 11:10 pm

It would certainly provide a little extra flavour for those who choose to follow the pugilist's path. I like it.
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Andrea Pratt
 
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Post » Sat Jun 16, 2012 8:40 pm

I'm pretty sure we've already got some of those. :P
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Dina Boudreau
 
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Post » Sat Jun 16, 2012 9:09 pm

Hmmm, I thought there was. I wish unarmed was viable soooooo bad.
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BaNK.RoLL
 
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Post » Sun Jun 17, 2012 3:16 am

It would there is. Found this http://www.youtube.com/watch?v=4sandcB-iwU that shows them.
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Quick draw II
 
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Post » Sun Jun 17, 2012 12:55 am

Hmmm, I thought there was. I wish unarmed was viable soooooo bad.

No, those are just finishing moves. Multiple punches to the face, and grabbing the throat and throwing them to the ground. I'm talking stealth kills.
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Latisha Fry
 
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Post » Sat Jun 16, 2012 7:55 pm

It would there is. Found this http://www.youtube.com/watch?v=4sandcB-iwU that shows them.

Again, those are FINISHING moves, i'm talking about executions
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Symone Velez
 
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Post » Sat Jun 16, 2012 8:26 pm

wtf is the difference between a finishing move and an exicution
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Sammygirl500
 
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Post » Sun Jun 17, 2012 4:57 am

wtf is the difference between a finishing move and an exicution

Oh boy.. if you sneak up behind someone with a dagger or sword, you'll kill them in one blow.That's an execution. If you're in the midst of combat, and you decide to thrust your sword into their chest, that's a finishing move.
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teeny
 
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Post » Sun Jun 17, 2012 2:50 am

Hmmm, I thought there was. I wish unarmed was viable soooooo bad.
same here.
my khajit characters need it.
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Silvia Gil
 
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Post » Sat Jun 16, 2012 5:25 pm

It is perfectly viable depending on difficulty. My main annoyance though is I hate fighting and not actually getting more skilled at fighting (no skill for unarmed)
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Schel[Anne]FTL
 
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Post » Sat Jun 16, 2012 8:01 pm

It is perfectly viable depending on difficulty. My main annoyance though is I hate fighting and not actually getting more skilled at fighting (no skill for unarmed)

Personally, i was disappointed with how they did the unarmed for Khajit, they're still punches. I was hoping for actual slashes, such as the attacks that werewolves are capable of.
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Chris Guerin
 
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Post » Sun Jun 17, 2012 3:11 am

Personally, i was disappointed with how they did the unarmed for Khajit, they're still punches. I was hoping for actual slashes, such as the attacks that werewolves are capable of.
yep.
khajit barely get any love in this game.
-there not allowed in the city
-always see them dead in streets,strongholds,caves...
-no unarmed skill tree (I would like to make a khajit like in the lore,you know,khajit martial arts are bada**)
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Sakura Haruno
 
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Post » Sun Jun 17, 2012 1:45 am

It is perfectly viable depending on difficulty. My main annoyance though is I hate fighting and not actually getting more skilled at fighting (no skill for unarmed)

I completely agree.
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LuBiE LoU
 
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Post » Sun Jun 17, 2012 12:08 am

I completely agree.

As do i, where's our damn martial arts!
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Juan Suarez
 
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Post » Sun Jun 17, 2012 1:15 am

It. would. be. AWESOME!
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Sabrina Steige
 
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Post » Sun Jun 17, 2012 5:10 am

There was two forms of unarm stealth kill camera within the game due to the 1.5 update, but since the 1.6 update removed/overwrote the mechanic; all you see is the 'in combat' kill camera, even when in 'stealth mode.'
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quinnnn
 
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Post » Sun Jun 17, 2012 5:23 am

I think if they were going to put this in they should have kept HtH.
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Rachyroo
 
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Post » Sat Jun 16, 2012 9:15 pm

wtf is the difference between a finishing move and an exicution

No worries... you ought to be confused because he's trying to detail the use of the word differently, however, they're actually the same thing.

A finishing move is an execution, and an execution is a finishing move.

You could specify meanings between the two for a special case scenario, but they mean the same thing from a general perspective as the end result (and purpose) of them is the same.

So although he's confusingly attempting to define a non-existent line between them, he's essentially wanting a new execution/finishing move added.

It probably won't happen though simply on the grounds that most people couldn't care less about H2H, given that it's completely inviable. Can't say I wouldn't mind dabbling with some Splinter Cell in Skyrim though :happy:
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Darren
 
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Post » Sun Jun 17, 2012 3:13 am

there already is unarmed stealth kills. There is a neck breaker and a back breaker that I've come across.
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kat no x
 
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Post » Sat Jun 16, 2012 4:24 pm

No worries... you ought to be confused because he's trying to detail the use of the word differently, however, they're actually the same thing.

A finishing move is an execution, and an execution is a finishing move.

You could specify meanings between the two for a special case scenario, but they mean the same thing from a general perspective as the end result (and purpose) of them is the same.

So although he's confusingly attempting to define a non-existent line between them, he's essentially wanting a new execution/finishing move added.

It probably won't happen though simply on the grounds that most people couldn't care less about H2H, given that it's completely inviable. Can't say I wouldn't mind dabbling with some Splinter Cell in Skyrim though :happy:

While there isn't a formal distinction (though I'm not sure you will find 'finishing move' in many dictionaries), execution has the connotation of killing someone outside of the heat of battle, as you can commonly see commented on in both criminology and crime fiction when referring to killing a helpless (either through restraint or unawareness) victim.
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Stephanie Kemp
 
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Post » Sun Jun 17, 2012 2:48 am

OP is probably describing the 6x "Backstab" bonus and the 15x "Assassin's Blade" bonus. Unfortunately, since there is no Unarmed skill, there is no Unarmed perk tree. However, there is an Unarmed perk in Heavy Armor and a +unarmed enchantment so it should be possible with a mod. The killcam animations are another story. The modder would have to use one of the existing unarmed killcams.
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Dalia
 
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Post » Sun Jun 17, 2012 6:24 am

There's also a sleeper hold finisher. Hey, OP, did you know that there are already Unarmed ''executions''? Just not the one you were wishing for. A Neck snapping Killcam would be nice tho.
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Hope Greenhaw
 
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Post » Sun Jun 17, 2012 6:57 am

snip

Indeed. As I mentioned, you can specify a pseudo definition for them on a special per-case basis, but from a general standpoint they have the same essential meaning (prime example being, some dictionaries will give you the definition of "execution" as being "a finishing blow.") Skyrim of course has no specification to differentiate between the terms.
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DAVId Bryant
 
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Post » Sun Jun 17, 2012 5:40 am

Hmmm, I thought there was. I wish unarmed was viable soooooo bad.
Play as a Khajiit and can the unarmed damage enchantment. Hell, in the begining of the game, your claws are a better choice than a sword.
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sally coker
 
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