Unarmed/Exploisives (secondary) Build

Post » Sun Mar 06, 2011 4:14 am

Where do I put my SPECIAL? I was thinking something like 9 STR, 5 PER, 5 END, 6 AGI (+1 small frame for slayer), 9 INT, 5 Luck, 1CHA?

The final build would be: Unarmed, Explosives, Repair, Medicine and Science...This is going to be my BoS guy....not going energy weapons yet thats for another build but perty much he is a bruiser who likes to explode things and is very smart....Is that much INT not needed? I heard that INT was less important in F: NV
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cutiecute
 
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Joined: Wed Sep 27, 2006 9:51 am

Post » Sun Mar 06, 2011 8:21 am

anyone?
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renee Duhamel
 
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Joined: Thu Dec 14, 2006 9:12 am

Post » Sun Mar 06, 2011 8:00 am

Brick (Explosives and Unarmed Beserker)

Special:
(Example 9 [Stat Pre- Implant] > 10 [Stat Post-Implant])
Str- 9 > 10
Agl- 3 > 4
Intl- 6 > 7
Per- 3 > 4
End- 9 > 10
Luck- 7 > 8
Chr- 3 > 4

Tag:
Explosives
Unarmed
Melee Weapons/Medicine

Perks:
*Heavy Handed
*Loose Cannon
Educated (4/ INTL 4)
Comprehension (4/ INTL 4)
Demolition Expert 1 (6/ Expl 50)
Demolition Expert 2 (6/ Expl 50)
Demolition Expert 3 (6/ Expl 50)
Toughness 1 (6/ END 5)
Toughness 2 (6/ END 5)
Stone Wall (8/ STR 6 and END 6)
Strong Back (8/ STR 5 and END 5)
Pyromaniacs (12/ 60 Explosives)
Splash Damage (12/ 70 Explosives)
Percing Strike (12/ 70 Unarmed)
Unstoppable Force (12/ STR 7 and MW 90)
Paralyzing Palm (18/ 70 Unarmed)

Stats:
Barter- 30
Energy Weapons- Doesn't Matter
Explosives- 100
Guns- Doesn't Matter
Lockpick- 95
Medicine- 50
Melee- 90
Repair- 75
Science- 75
Sneak- Doesn't Matter
Speech- 30
Survival- 50
Unarmed- 100

I just made this character last week. Hes a freaking beast, like nothing can damage him. I walked up to a powder ganger shooting me in the head with a shotgun and just whacked him to death rofl.
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Ownie Zuliana
 
Posts: 3375
Joined: Thu Jun 15, 2006 4:31 am

Post » Sun Mar 06, 2011 6:51 am

Brick (Explosives and Unarmed Beserker)

Special:
(Example 9 [Stat Pre- Implant] > 10 [Stat Post-Implant])
Str- 9 > 10
Agl- 3 > 4
Intl- 6 > 7
Per- 3 > 4
End- 9 > 10
Luck- 7 > 8
Chr- 3 > 4

Tag:
Explosives
Unarmed
Melee Weapons/Medicine

Perks:
*Heavy Handed
*Loose Cannon
Educated (4/ INTL 4)
Comprehension (4/ INTL 4)
Demolition Expert 1 (6/ Expl 50)
Demolition Expert 2 (6/ Expl 50)
Demolition Expert 3 (6/ Expl 50)
Toughness 1 (6/ END 5)
Toughness 2 (6/ END 5)
Stone Wall (8/ STR 6 and END 6)
Strong Back (8/ STR 5 and END 5)
Pyromaniacs (12/ 60 Explosives)
Splash Damage (12/ 70 Explosives)
Percing Strike (12/ 70 Unarmed)
Unstoppable Force (12/ STR 7 and MW 90)
Paralyzing Palm (18/ 70 Unarmed)

Stats:
Barter- 30
Energy Weapons- Doesn't Matter
Explosives- 100
Guns- Doesn't Matter
Lockpick- 95
Medicine- 50
Melee- 90
Repair- 75
Science- 75
Sneak- Doesn't Matter
Speech- 30
Survival- 50
Unarmed- 100

I just made this character last week. Hes a freaking beast, like nothing can damage him. I walked up to a powder ganger shooting me in the head with a shotgun and just whacked him to death rofl.


Hmm, i may try this character out.
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marina
 
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Joined: Tue Mar 13, 2007 10:02 pm

Post » Sun Mar 06, 2011 4:51 pm

hey thanks! Only thing that you miss in that build is not having 7 AGI for slayer thats a good build :)
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Nick Swan
 
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Joined: Sat Dec 01, 2007 1:34 pm

Post » Sun Mar 06, 2011 8:21 am

anyone else?
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josh evans
 
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