.Unarmed.

Post » Fri Feb 18, 2011 10:41 pm

This is a matter of personal taste. Everything you pointed out and critisized I think is actually a step in the direction of being more awesome. Specialization would only concern me in a more teamwork oriented game. So if I was actually travelling around with like 5 companions, each with their own special set of skills, I could understand the emphasis on teamwork and need for specialization rather than just having a single character superstar do everything while everybody else just stands around doing nothing. As it is, though, all Fallouts currently in the series places a lot of emphasis on the player's PC, firmly placing him in the spotlight at all times, and thus all games can be completed without recruiting a single companion (and often I found them to get underfoot more often than be helpful). With so much emphasis on the individual player character, my view is that it's a good thing the PC is able to get such a broad spectrum of knowledge by investing in only one skill category. It makes me feel less limited in what I am able to do in the Fallout universe, and have a greater impact on the environment since I know how to do so much.
Its not preference, its character based RPG's. The single most common complaint about Oblivion was that making a character that excelled at everything, and mastered all guilds was all but unavoidable (as well as being incredulous).

**If you had a team of five specialist, and four of them were killed, the remaining PC would be limited to what they knew (as it should be); and you can start an RPG like that with one PC, and play the character for all their worth.


I have no problem with limiting my self, or using my imagination. This is a Role Playing game after all. Plus I'm used to playing D&D. We will agree to disagree. It doesnt invalidate either of our opinions, because they are just that, opinions.
This method always results in simplified roles.
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Sat Feb 19, 2011 11:46 am

Does it matter? The skill dictates proficiency regardless of handicap.

Well, yeah.

Let's just take this line "Consider that now you cannot create a sharpshooter who is not also a minigun expert"
Aaaand change it: Consider that you cannot create a gunslinger who is not also a sniper expert
Consider that you cannot create a gunslinger who is not also an automatic rifle and SMG expert
Consider that you cannot create a gunslinger who is not also a shotgun expert
Pistols handle differently from sniper rifles, just cause you've spent your entire life dedicating yourself to pistols and ONLY pistols does not mean you know how to handle a shotgun or sniper rifle.
So, let the STR stat take care of it. :)

(Big Guns was the most laughable one of them all, good riddance.) :)

(Oh and I hope that trait "One Hander" is back and significantly decreases any weapon other than pistols accurcy and increases pistol accurcy a fair bit.)
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Sat Feb 19, 2011 3:19 am

Well, yeah.

Let's just take this line "Consider that now you cannot create a sharpshooter who is not also a minigun expert"
Aaaand change it: Consider that you cannot create a gunslinger who is not also a sniper expert
Consider that you cannot create a gunslinger who is not also an automatic rifle and SMG expert
Consider that you cannot create a gunslinger who is not also a shotgun expert
Pistols handle differently from sniper rifles, just cause you've spent your entire life dedicating yourself to pistols and ONLY pistols does not mean you know how to handle a shotgun or sniper rifle.
So, let the STR stat take care of it. :)

(Big Guns was the most laughable one of them all, good riddance.) :)

But training (Guns) raises all of your gun proficiencies equally (FO1 was bad enough, but this is combining combined groups).
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Sat Feb 19, 2011 4:05 am

Its not preference, its character based RPG's. The single most common complaint about Oblivion was that making a character that excelled at everything, and mastered all guilds was all but unavoidable (as well as being incredulous).

**If you had a team of five specialist, and four of them were killed, the remaining PC would be limited to what they knew (as it should be); and you can start an RPG like that with one PC, and play the character for all their worth.


This method always results in simplified roles.



Richard "dike" Mantis: My quintessential noir alcohol driven private eye. He looks like Sterling Hayden

"Old Bone Tooth": The wiley hermit prospector-esque survivalist. Looks like Lee Marvin in Paint Your Wagon

Xarnac The Conqueror AKA "The Scourge of Betelguese": My titular character is inspired by an alien Orson Welles with an orange tan (Since hes from the Betelguese System) and a blue pompadour.

Dr. Strangeglove: An eccentric scientist who strives for results, foregoing ethics and danger in the process. A neo-noir Frankenstein? Looks like Vincent Price

Dominic The Whale AKA Nicky Pork Chops: A stereotypical mobster, cold and calculating. A sociopath degenerate gambler, who has more bastard sons than Zeus. He looks Like Edward G. Robinson

Edgar Lumis: A drug addicted thieving scumbag, whos only motivation is a quick fix. His demeanor gets him into lots of trouble that his quick tongue gets him out of. He would be more dangerous if he wasnt such a coward. looks like Pete Lorre

How will any of my "Roles" be simplified, they will be the same characters they always were.
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Sat Feb 19, 2011 3:08 am

But training raises all of your weapon proficiencies equally (FO1 was bad enough, but this is combining combined groups).

You lost me.
User avatar
Dagan Wilkin
 
Posts: 3352
Joined: Fri Apr 27, 2007 4:20 am

Post » Fri Feb 18, 2011 9:51 pm

Having too few skills is bad yes but having redundant ones is just as poor. Unarmed had absolutely no benefit to a character unless they specifically ignored the fact that they had buckets of guns, ammo and melee weapons. You say you shouldnt have to pretend but to run around fighting with your fists in Fallout 3 you had to pretend there werent weapons everywhere and anywhere.
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Sat Feb 19, 2011 10:38 am

Richard "dike" Mantis: My quintessential noir alcohol driven private eye.

"Old Bone Tooth": The wiley hermit prospector-esque survivalist.

Xarnac The Conqueror AKA "The Scourge of Betelguese": My titular character is inspired by an alian Orson Welles with an orange tan (Since hes from the Betelguese System) and a blue pompadour.

Dr. Strangeglove: An eccentric scientist who strives for results, foregoing ethics and danger in the process. A neo-noir Frankenstein?

Dominic The Whale AKA Nicky Pork Chops: A stereotypical mobster, cold and calculating. A sociopathic degenerate gambler, who has more bastard sons than Zeus.

Edgar Lumis: A drug addicted thieving scumbag, whos only motivation is a quick fix. His demeanor gets him into lots of trouble that his quick tongue gets him out of. He would be more dangerous if he wasnt such a coward.

How will any of my "Roles" be simplified, they will be the same characters they always were.
How many of those stepped out of the Vault?

*and don't they all strangely have relatively averaged skill? Any of them that are a match for any other with pistols are a match also with any rifle.


You lost me.
Adding skill points to to a combined skill multiplies the benefits because you gain expertise in every weapon covered by the group regardless of how unrelated they are. Small guns improved by 10 gives you improved marksmanship with every possible pistol and rifle you can find... Now in [New Vegas] this extends to every firearm in the game including weapons your PC has never seen, and specialized military weaponry.
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Sat Feb 19, 2011 5:33 am

How many of those stepped out of the Vault?


Adding skill points to to a combined skill multiplies the benefits because you gain expertise in every weapon covered by the group regardless of how unrelated they are. Small guns improved by 10 gives you improved marksmanship with every possible pistol and rifle you can find... Now in [New Vegas] this extends to every firearm in the game including weapons your PC has never seen, and specialized military weaponry.

They all stepped out of the vault technically but again I role play their backgrounds etc. How would Xarnac a orange tanned alien come from a vault? Obviously he couldnt of. With this new Fallout I wont have to imagine so much since the PC background is a mystery... for now anyways.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Sat Feb 19, 2011 4:59 am

You say you shouldnt have to pretend but to run around fighting with your fists in Fallout 3 you had to pretend there werent weapons everywhere and anywhere.


That's more of the fact that the Fallout 3 skills didn't actually matter all that much, not enough to make a real difference anyway, and that - as you said - guns and ammo were everywhere (not to mention healing supplies). You are right that Fallout 3 basically forced one to "pretend", but that still shouldn't be the case. It's a question of balancing the skills properly (and the amount of available firepower, I might add).
User avatar
marina
 
Posts: 3401
Joined: Tue Mar 13, 2007 10:02 pm

Post » Sat Feb 19, 2011 6:20 am

They all stepped out of the vault technically but again I role play their backgrounds etc. How would Xarnac a orange tanned alien come from a vault? Obviously he couldnt of. With this new Fallout I wont have to imagine so much since the PC background is a mystery... for now anyways.
Isn't their background the role? (that being an infant who grew up in a tin cave ruled by a mad patriarch, and escaped death into the wasteland, to search for their father)
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Fri Feb 18, 2011 10:41 pm

Adding skill points to to a combined skill multiplies the benefits because you gain expertise in every weapon covered by the group regardless of how unrelated they are. Small guns improved by 10 gives you improved marksmanship with every possible pistol and rifle you can find... Now in [New Vegas] this extends to every firearm in the game including weapons your PC has never seen, and specialized military weaponry.

Ah, got it.
...Don't have a comeback yet, I'll come back tomorrow.
User avatar
YO MAma
 
Posts: 3321
Joined: Thu Dec 21, 2006 8:24 am

Post » Sat Feb 19, 2011 12:44 pm

Isn't their background the role? (that being an infant who grew up in a tin cave ruled by patriarch, and escaped to search for their father)

I role play, like a lot of people do. having every character be a Vault Noob is boring. If you dont like role playing/making up different backgrounds other than the one provided, thats your prerogative. Neither of us are right or wrong, its what we like or dislike to do.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Sat Feb 19, 2011 4:14 am

I role play, like a lot of people do. having every character be a Vault Noob is boring. If you dont like role playing/making up different backgrounds other than the one provided, thats your prerogative. Neither of us are right or wrong, its what we like or dislike to do.
Well... for me, roleplaying is endeavoring to play the role.
While I don't think anyone is wrong to play their game however they see fit, I don't see how it is possible
to play out of context PC's and not break continuity and screw up the story. :shrug:

(Take Planescape as an example.)

** On the topic of Unarmed and Melee skills though... Personally, I would rather they let players specialize with varied classes of weaponry, and have the option of outclassing others in their particular area of expertise... Something like Oblivion's method even; where the PC gains restricted combat moves for advancing their skill to well above average.

Im the DM, I can do what ever I want to do. My characters are more interesting/unique than anybody elses I have seen. Anyhow Boardwalk Empires is about to come on, so im off of here. Ill leave you with this to http://www.youtube.com/watch?v=kZrB--1Mk6c.
I agree, you've got great characters.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Sat Feb 19, 2011 3:53 am

Well... for me, roleplaying is endeavoring to play the role.
While I don't think anyone is wrong to play their game however they see fit, I don't see how it is possible
to play out of context PC's and not break continuity and screw up the story. :shrug:

(Take Planescape as an example.)

Im the DM, I can do what ever I want to do. My characters are more interesting/unique than anybody elses I have seen and cant be accomplished with the default beginning ( Again with the beginning of this Fallout it wont require as much imagination). Most of my character didnt even go through the main quest, so the story meant nothing. I made up my own stories. Anyhow Boardwalk Empire is about to come on, so im off of here. Ill leave you with http://www.youtube.com/watch?v=kZrB--1Mk6c to ponder.
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Sat Feb 19, 2011 12:47 am

Its not preference, its character based RPG's.


So what if I WANT to play a character who is good at a wide variety of different things?

It really does boil down to personal taste of RPG mechanics. It's subjective - not objective.
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Sat Feb 19, 2011 8:59 am

So what if I WANT to play a character who is good at a wide variety of different things?

Good?
I guess you could raise all skills to 65.
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Sat Feb 19, 2011 12:52 am

Good?
I guess you could raise all skills to 65.


And accept the fact that you can't be perfect.
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Sat Feb 19, 2011 7:10 am

I agree, you've got great characters.

Thank you and thats only half of my characters. I really do need to get off though, it was nice conversing with you, whether we agree or not.
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Sat Feb 19, 2011 12:17 am

I think the reintroduction of damage threshold will make unarmed a lot more viable.
User avatar
Destinyscharm
 
Posts: 3404
Joined: Sun Jul 23, 2006 6:06 pm

Post » Sat Feb 19, 2011 10:57 am

I think unarmed will have a wide variety of attacks and that it should have the lowest AP cost of any weapon. Also no wear and tear on fists.

And yes melee/unarmed should effect knockout with a specific key sequence.
User avatar
Far'ed K.G.h.m
 
Posts: 3464
Joined: Sat Jul 14, 2007 11:03 pm

Post » Sat Feb 19, 2011 11:34 am

I think unarmed will have a wide variety of attacks and that it should have the lowest AP cost of any weapon. Also no wear and tear on fists.

And yes melee/unarmed should effect knockout with a specific key sequence.

Actually... in FO2 http://fallout.wikia.com/wiki/Unarmed attacks could (potentially) cost more AP's than any other weapon.
User avatar
Jesus Sanchez
 
Posts: 3455
Joined: Sun Oct 21, 2007 11:15 am

Post » Fri Feb 18, 2011 11:31 pm

I think the reintroduction of damage threshold will make unarmed a lot more viable.


How? Unarmed isn't exactly the best play style for punching through armor. If anything, you're probably going to have to play Unarmed and Melee to be truly effective. Throwing Spears will probably make killing enemies on ledges much easier.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Fri Feb 18, 2011 9:11 pm

If you're the one wearing the damage threshold armor some opponents will barely be able to hurt you, so you'll be free to run up and fisto them or whatever. If you dumped your points into unarmed and guns, you could save all of your ammo for the things that were harder to kill. But yeah, punching people in power armor probably won't work very well (unless there's something like the deathclaw gauntlet that ignores DR).
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Sat Feb 19, 2011 2:00 am

I dont really care about unarmed. I mean, I have respect for people who use it and get the sneak criticals and what not, but for most people, it is useless. Maybe there will be special unarmed moves in VATS, like there is melee. Who knows?
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Sat Feb 19, 2011 3:00 am

How? Unarmed isn't exactly the best play style for punching through armor.

http://fallout.wikia.com/wiki/Deathclaw_gauntlet
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

PreviousNext

Return to Fallout: New Vegas