Am I understanding co-op correctly? Disappointed.

Post » Fri May 27, 2011 11:10 am

As I understand it, the co-op is going to be completely separated from the campaign, which is solo. This is highly disappointing news.

I thought all the quests, and side quests were part of the same large world and you could just team up like borderlands sorta speak, but that isn't how it works at all. I think it works more like, for example, call of duty having its single player campaign, with co-op zombies on the side. As I understand it, rage will work the same way with co-op. I Also understand that they only have 8 levels, or something like that. How big are they? Is the co-op even sandbox?

Highly disappointed by this news. I was greatly looking forward to this game but now I don't know, it seems like a borderlands/fallout mix but with cheap co-op as a side option instead of it being the main focus without any collectable loot or rpg elements. I don't like that at all. So much for the hype on this game, this might be the biggest disappointment in 2011 for me. Was really looking forward to the next "BIG" borderlands-structured game in a post-apocalyptic theme. Sadly this game doesn't seem like its going to offer that at all. Way to cheap out on us bethesda//id. I hate when I get disappointed on this kind of scale.

Game won't come out for another few months. If at all possible, it should be delayed and the co-op should be re-worked into a borderlands type structure, not this on-the-side co-op gimmick feature. Probably wishful thinking, but I had to say something about this.

Also from what I understand its only 2 player? Wow, I haven't been this disappointed in a long, LONG time.
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Natalie Taylor
 
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Post » Fri May 27, 2011 3:23 am

i thihk your error was expecting this game to be like borderlands or fallout.
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jessica sonny
 
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Post » Fri May 27, 2011 3:59 pm

i thihk your error was expecting this game to be like borderlands or fallout.


Well, I could counter that with a simple question, why the hell are there quests in the first place, or "side-quests" for co-op in the first place if it isn't intended to be a rpg?

Makes no sense. I mean, why not refer to them as "missions"? Quests indicates a feature to an RPG. Not a simple shooter. They clearly false-advertised their game. Because I was under the impression that this was an RPG because when they talked about the game they used "quests" and "questing" multiple times, and never once said it "was not" a rpg.

I mean >???<

I can honestly only scratch my head at this.
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Isabel Ruiz
 
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Post » Fri May 27, 2011 4:55 am

Well, I could counter that with a simple question, why the hell are there quests in the first place, or "side-quests" for co-op in the first place if it isn't intended to be a rpg?

Makes no sense. I mean, why not refer to them as "missions"? Quests indicates a feature to an RPG. Not a simple shooter. They clearly false-advertised their game. Because I was under the impression that this was an RPG because when they talked about the game they used "quests" and "questing" multiple times, and never once said it "was not" a rpg.

I mean >???<

I can honestly only scratch my head at this.

We are hardly in the day and age where anything is a simple shooter..


This game was never intended to be an RPG. Any interview since the game was announced will illustrate that., "At its core, Rage is a FPS"
http://www.youtube.com/watch?v=1S5NUgCzdwA He says a lot of the same stuff in these interviews.. that its a shooter, so i dunno where youre getting that they never said itwas not an RPG.
IIRC, he was actually very cautious in the G4TV E3 hands on interview to point out that it is not an RPG, for the very rason that he didnt want RPG fans to get upset over it being labeled as such.


It has upgradable weapons, vehicles and some player upgrades and is an open world game, but it doesnt ever purport its self to be an RPG.
"Missions" may actually be the wording that Tim Willits used in a few interviews. but even if he didnt, a mission and a quest are essentially interchangable, i dont see the need to split hairs. But if people care to, split hairs a quest shouldnt be just for any RPG, but rather specific to the medievil time period.
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Brandi Norton
 
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Post » Fri May 27, 2011 5:17 am

We are hardly in the day and age where anything is a simple shooter..


This game was never intended to be an RPG. Any interview since the game was announced will illustrate that., "At its core, Rage is a FPS"
http://www.youtube.com/watch?v=1S5NUgCzdwA He says a lot of the same stuff in these interviews.. that its a shooter, so i dunno where youre getting that they never said itwas not an RPG.
IIRC, he was actually very cautious in the G4TV E3 hands on interview to point out that it is not an RPG, for the very rason that he didnt want RPG fans to get upset over it being labeled as such.


It has upgradable weapons, vehicles and some player upgrades and is an open world game, but it doesnt ever purport its self to be an RPG.
"Missions" may actually be the wording that Tim Willits used in a few interviews. but even if he didnt, a mission and a quest are essentially interchangable, i dont see the need to split hairs. But if people care to, split hairs a quest shouldnt be just for any RPG, but rather specific to the medievil time period.


no, a mission and a quest are two completely different things in the gaming industry. They have used the word " quests " and "questing" many times. Which they should not have done. And why wouldn't you add collectable loot to a open sandbox styled shooter game? This is like some cheap verison of fallout or borderlands with many LACKING features. All it has going for it right now are its interesting visuals and that's it to be honest. It's completely lackluster and completely lacking in everything aside from its "visuals".
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LuBiE LoU
 
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Post » Fri May 27, 2011 8:45 am

no, a mission and a quest are two completely different things in the gaming industry. They have used the word " quests " and "questing" many times. Which they should not have done. And why wouldn't you add collectable loot to a open sandbox styled shooter game? This is like some cheap verison of fallout or borderlands with many LACKING features. All it has going for it right now are its interesting visuals and that's it to be honest. It's completely lackluster and completely lacking in everything aside from its "visuals".



Look, These guys have been working hard on this title for more than 6 years. They invested so much efforts and love to create it and you just appear from nowhere to scrap it all at once and say how "cheap" it is.
Anyway, it is your right to voice your opinion, but I think it is very unjustified, especially since the game is still not released.

If you ask me I am completely astonished by everything I saw so far. The whole concept about the multiplayer sounds superb.
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Calum Campbell
 
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Post » Fri May 27, 2011 3:06 am

no, a mission and a quest are two completely different things in the gaming industry. They have used the word " quests " and "questing" many times. Which they should not have done. And why wouldn't you add collectable loot to a open sandbox styled shooter game? This is like some cheap verison of fallout or borderlands with many LACKING features. All it has going for it right now are its interesting visuals and that's it to be honest. It's completely lackluster and completely lacking in everything aside from its "visuals".

Id are the originators of the FPS genre. But i know, they don;t know what theyre doing.. right?

sotp expting this game to be like other games.
it is its own game...

and yes, its going to have superb visuals.
megatexture meaning that no two square feet in the game will look the same.
601hz refresh on console- it not only look better, but the controller resonse will be better than any console game has ever achieved.
software that allows them to write the games to just be compatible with PC< 360 or PS#3.. no ports necessary.
Lackluster? thats three innovations right there that NO ONE else can lay claim to.
The AI is going to use all of the terrain available to get to you and defend themselves. this AI will be way smarter than borderlands and F3 combined. .





youre outta your element, donnie
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Kat Ives
 
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Post » Fri May 27, 2011 1:08 pm

Let me put it this way, The single player may be sandbox, but the co-op isn't, and neither is the gameplay itself. The gameplay itself is linear in the sense that it never really progresses or will ever truly change. Theres no loot or anything. It's just a sandbox shooter. It's the Same thing is CoD but sandbox campaign instead of tunnel vision. THere's no problem with that, but the gameplay itself is tunnel-visioned and has no rpg aspect to it. Which hurts it in the long run.

Why do that when you can add more replayable features to it. I don't see where the replayability is with this game at all. And the co-op is still a joke, no matter how you look at it.
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Allison C
 
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Post » Fri May 27, 2011 7:56 am

Let me put it this way, The single player may be sandbox, but the co-op isn't, and neither is the gameplay itself. The gameplay itself is linear in the sense that it never really progresses or will ever truly change. Theres no loot or anything. It's just a sandbox shooter. It's the Same thing is CoD but sandbox campaign instead of tunnel vision. THere's no problem with that, but the gameplay itself is tunnel-visioned and has no rpg aspect to it. Which hurts it in the long run.

Why do that when you can add more replayable features to it. I don't see where the replayability is with this game at all. And the co-op is still a joke, no matter how you look at it.

where do you get that the co-op wont be sandbox?

if you thought it was an RPG< that is your mistake- again this game has never veen advertised as an RPG. EVERY interview is clear about that. every single one..
games also do not have to have to be an PRG to be good, or have replay value.
also, no it wont make you just do the main story, but in an open world. there are a multitude of things you will be able to do outside of the main story..

you can think its going to hurt the game in the long run. but mark my words. the mods for this game are going to be huge..
This company either directly or indirectly though WAD's essntially pioneered everyting that youre talking about.

heh.. go tot he rage site.. the newest video is the "defribulator upgrade mission"
;)
but hey, Id isnt paying me to sell this game to you, so i guess you can be disapointed.
i just figured you should at least be informed.
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lilmissparty
 
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Post » Fri May 27, 2011 1:42 pm

what makes you think the co-op is sandbox? It isn't a part of the main game at all.
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Pumpkin
 
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Post » Fri May 27, 2011 1:37 pm

It isn't a part of the main game at all.

how does that mean its not sandbox, again?

and i thinkt here is a misconception., that i may be partly resonsible for in this diagloe thread. the game its self is not sand boxc, but open world.

then agwin, theres nothing to make us believe that the co-op game levels will be linear..
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Heather M
 
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Post » Fri May 27, 2011 7:39 am

how does that mean its not sandbox, again?

and i thinkt here is a misconception., that i may be partly resonsible for in this diagloe thread. the game its self is not sand boxc, but open world.

then agwin, theres nothing to make us believe that the co-op game levels will be linear..


once again, where is this proof you have that co-op is sandbox ?? Oh , right. There was none.

I have more evidence supporting my theory than you do, based on the fact taht co-op isn't a part of the main game that IS sandbox. These co-op levels are probably very small and linear, partly because they AREn'T part of the main game, at all.
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Phillip Brunyee
 
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Post » Fri May 27, 2011 1:26 pm

once again, where is this proof you have that co-op is sandbox ?? Oh , right. There was none.

I have more evidence supporting my theory than you do, based on the fact taht co-op isn't a part of the main game that IS sandbox. These co-op levels are probably very small and linear, partly because they AREn'T part of the main game, at all.

no, that really doesn't mean theres more evidence in your favor.
qute the contrary, the game has been stated that it will be open world, so until we are told otherwise, that should be the expectation, if there is one to be made
:mohawk:
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Josh Sabatini
 
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Post » Fri May 27, 2011 2:35 pm

no, that really doesn't mean theres more evidence in your favor.
qute the contrary, the game has been stated that it will be open world, so until we are told otherwise, that should be the expectation, if there is one to be made
:mohawk:


You just proved yourself wrong and gave a deaf ear to what I said. The co-op isn't a part of the main game at all. There are specific co-op "levels". There are 8 levels. Those "LEVELS" are most likely NOT sandbox. How do you have "levels" in sandbox gameplay? You don't. Thank you for proving my point... But please, continue blindly defending the game and giving a deaf ear to what is being stated. You've obviously hyped yourself way too much on this game, so much so that when the reality sets in when it gets released as it is you are probably going to be more disappointed than I am right now. I just remember this when it happens, "I told you so".
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Thema
 
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Post » Fri May 27, 2011 4:19 am

Really, how do you know what they mean by 8 levels, your right, to em that also indicates not being open world, but they could be open world levels.

And stop getting so mad, if you dont like it dont buy it.
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Lizzie
 
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Post » Fri May 27, 2011 1:59 pm

Let me put it this way, The single player may be sandbox, but the co-op isn't, and neither is the gameplay itself. The gameplay itself is linear in the sense that it never really progresses or will ever truly change. Theres no loot or anything. It's just a sandbox shooter. It's the Same thing is CoD but sandbox campaign instead of tunnel vision. THere's no problem with that, but the gameplay itself is tunnel-visioned and has no rpg aspect to it.


I think you are confused about what sandbox means. How can a game be sandbox and linear at the same time? Sandbox means free-roaming, lots of optional content, you can go where you want, and play in a style which suits you best (can be stealthy, or go and blow things up etc, there is no right way to play it). Looting or RPG aspects have nothing to do with a game being sandbox, even the old-school GTAs were sandbox games, and they had none of those. You say the game is like COD except its sandbox, but how can it be like COD, when one of the defining characteristic of those games is how insanely linear they are to a fault, while Rage as even you admit it is open world. Not every sandbox game is an RPG, and not every RPG game is sandbox.

Also, this sentence doesn't make any sense: "The single player may be sandbox, but the co-op isn't, and neither is the gameplay itself". Sandbox is a term used to describe the gameplay, how can the SP be sandbox and not be sandbox at the same time?

What you want is not a sandbox game, but a sandbox RPG, and those two are different terms, with the latter being the smaller set. The fact that Rage is not what you want (basically another Fallout or Borderlands) doesn't make it a bad game at all.
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Assumptah George
 
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Post » Fri May 27, 2011 7:42 am

Stop with the whining, the game hasn't come out yet and you don't know how well it will play.
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Gemma Archer
 
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Post » Fri May 27, 2011 4:05 pm

Stop with the whining, the game hasn't come out yet and you don't know how well it will play.


yaeh, neither do you. But the fact remains that the co-op is completely separate from the main game. And there are around 8 "levels". In fact if anything the way it was stated by developers indicates its the farthest thing from being sandbox. Open your eyes people. It isn't a part of the main game. Let me say that again. ITS NOT A PART OF THE MAIN GAME!!! and there are 8 LEVELS! lol...

As to the person above, how can you have sandbox with linear elements???, its simple, make a sandbox atmosphere and limit the actual core gameplay. Pretty simple. All sandbox means is making something limitless or what appears to be "seemless" . All Linear means is making something with limits and obstructions. You can use the terms for anything.
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Rich O'Brien
 
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Post » Fri May 27, 2011 6:58 am

If you don't like the way it sounds then don't get the game and stop complaining about it.
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Nitol Ahmed
 
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Post » Fri May 27, 2011 3:59 pm

If you don't like the way it sounds then don't get the game and stop complaining about it.

That should really be the "law" of the forum.
You'd think that most threads would be supportive and for people "hyped up" to play Rage, but here we are.

And the comparisons are really not any good. Funny, people compare it to Fallout and Borderlands, and then when id does something to prove it's not, all of a sudden people say "No, add that stuff that was in Fallout and Borderlands!" That's the saddest part of all.

-of course, everything is opinion...
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Kelli Wolfe
 
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Post » Fri May 27, 2011 6:20 pm

I'm not gonna talk any smack on Id here. No doubt they've taken great pains to make the game as good as they can.

That being said, having some slack-ass co-op thing on the side which you have to unlock is STUPID. Everyone wants a full-on coop through the entire epic experience. This announcement really killed my expectations for the game, as co-op with my gaming partners was my main focus.

You know what? This is one case where I could see that the publisher coming down and making policy within their holdings could really elevate the value of their investments. Think about it. Id and Bethesda are both making these grand, sweeping games built from the ground up to showcase their brand-new technology in their new game engines. Both of these games practically SCREAM for smaller, more intimate set cooperative modes. It's the kind of thing that takes your game to the next level. It's the kind of thing that sells your tech. It's also the the kind of thing that both of your boneheaded development studios have neglected to include within their work.
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TASTY TRACY
 
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Post » Fri May 27, 2011 2:33 pm

the co-op will have missions to complete the campaign mode, I mean do the missions and some of the stories of the campaign mode, and that's rage is more original and not the co-op that many games have they are the same and neither is equal to rage
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Penny Wills
 
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Post » Fri May 27, 2011 11:40 am

You just proved yourself wrong and gave a deaf ear to what I said. The co-op isn't a part of the main game at all. There are specific co-op "levels". There are 8 levels. Those "LEVELS" are most likely NOT sandbox. How do you have "levels" in sandbox gameplay? You don't. Thank you for proving my point... But please, continue blindly defending the game and giving a deaf ear to what is being stated. You've obviously hyped yourself way too much on this game, so much so that when the reality sets in when it gets released as it is you are probably going to be more disappointed than I am right now. I just remember this when it happens, "I told you so".

See, I may be riffing with you about his....... but, really I could care less about online million person DM/CFT co-op play, or really even full game campaign co-op play.
I will have people over and we will play co-op, don't get me wrong.
But we will be hanging out, drinking, talking, having BBQ and laughs.. and when it's all said and done, my friends have their own houses and lives, so they will probably not play for more than 10 hours in one sitting with me (which is fine with me, really), so the co-op they have is meeting all of my expectations. You can keep your "i told you so" because It's not "blindly following" a game developer that has consistantly given good results for longer than the majority of the posters on this forum have been alive- I have no reason to doubt Id software.

I care about the actual game which is what the focus is going to be on. You could see this if you'd look past the shattering of all of your pre-concieved notions.. Upgradable weaopn's vehicles and players, without mucking up the pure FPS mechanics with stats that aren't necessary? Areas that i can roam arond, pick sidequests from or get on with the battle? AI that is gong to be different for every group that i encounter, requiring me to change up my gameplay while giving new weapons to add tot he arsenal in those different areas? Sidegames like racing, gambling? No clunky inventory system to toggle through? Both enemies and the player actually being able to use the environment? Yep. imunna be pretty dissapointed.. ;)

At best you're complaining about a non-issue.
Ive gone far enough out of my way to say that the game editor is included with the pc release. I dont need to keep selling this point, but If you want extra content, make it.
As i've also said, the mods for this are gonna be huge. :twirl:


Here are some things that any gamer should be excited about because it means progress:

Rage is gonna be 60Hz on console -This is not just to look good, its better control response. But wait, Whats that? Id pioneering, yet again? Of course they are!

Megatexture- This is primarily looks, but for someone who likes to look around open world games, I am thrilled about the detail that they are putting in.. and not just the environment, but unique, layered clothing for those you encounter in game. but at the bery least, look at it from a technical standopoint, it's ID pushing the limits for all developers. raising the bar. again

No Porting -They don't have to re-write so that the game works with different platforms. its just works. I know I hate it when a developer takes extra steps that don't even effect me as a player, but instead make the gaming industry better and more seamelss. GRRRR Stop caring so much Id!

You can't please all the people all the time.. Play-styles and wish-lists aside, if you cant see this as an evolutionary step in gaming, sorry.
I am glad that i can. :)
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Jesus Duran
 
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Post » Fri May 27, 2011 5:51 am

I don't see what problem is, people are just saying what they want from the game. And to be fair, the elements that make borderlands and fallout are the things that make them proven winners with hundreds of thousands of copies sold...

The COD series excells at making linear shooters, and really they don't appeal to me; the most I've paid for a fps in recent years was 8 bucks for bad company 2 when it was on sale with steam, and I got my money's worth out of the one play through I did. However I paid 50 for assassin's creed 2 and 40 for Just Cause 2, and 30 for Borderlands goty; and I am still playing those games to death; because they is simply more to them. These arent the days of goldeneye or perfect dark when we simply didn't expect as much from a game for almost the same amount of money. SO, what I mean is I expect alot for my money, I want value; even if this is slated as a "sandbox game with direction." Which, I consider my three examples to be; so if anything I am extremely hopeful for this game.

Likewise, saying if you don't like don't buy it, is that really constructive? We wouldn't be here if we weren't interested in the game in the first place; not to mention while I am sure that the game is largely set in stone as far as scope, it doesn't hurt anyone to discuss it or make suggestions to anyone who might actually read their own forums.
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Guy Pearce
 
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Post » Fri May 27, 2011 2:37 pm

yaeh, neither do you. But the fact remains that the co-op is completely separate from the main game. And there are around 8 "levels". In fact if anything the way it was stated by developers indicates its the farthest thing from being sandbox. Open your eyes people. It isn't a part of the main game. Let me say that again. ITS NOT A PART OF THE MAIN GAME!!! and there are 8 LEVELS! lol...

As to the person above, how can you have sandbox with linear elements???, its simple, make a sandbox atmosphere and limit the actual core gameplay. Pretty simple. All sandbox means is making something limitless or what appears to be "seemless" . All Linear means is making something with limits and obstructions. You can use the terms for anything.


Yeah and neither have you so how would you know?
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Alex Blacke
 
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