You just proved yourself wrong and gave a deaf ear to what I said. The co-op isn't a part of the main game at all. There are specific co-op "levels". There are 8 levels. Those "LEVELS" are most likely NOT sandbox. How do you have "levels" in sandbox gameplay? You don't. Thank you for proving my point... But please, continue blindly defending the game and giving a deaf ear to what is being stated. You've obviously hyped yourself way too much on this game, so much so that when the reality sets in when it gets released as it is you are probably going to be more disappointed than I am right now. I just remember this when it happens, "I told you so".
See, I may be riffing with you about his....... but, really I could care less about online million person DM/CFT co-op play, or really even full game campaign co-op play.
I will have people over and we will play co-op, don't get me wrong.
But we will be hanging out, drinking, talking, having BBQ and laughs.. and when it's all said and done, my friends have their own houses and lives, so they will probably not play for more than 10 hours in one sitting with me (which is fine with me, really), so the co-op they have is meeting all of my expectations. You can keep your "i told you so" because It's not "blindly following" a game developer that has consistantly given good results for longer than the majority of the posters on this forum have been alive- I have no reason to doubt Id software.
I care about the
actual game which is what the focus is going to be on. You could see this if you'd look past the shattering of all of your pre-concieved notions.. Upgradable weaopn's vehicles and players, without mucking up the pure FPS mechanics with stats that aren't necessary? Areas that i can roam arond, pick side
quests from or get on with the battle? AI that is gong to be different for every group that i encounter, requiring me to change up my gameplay while giving new weapons to add tot he arsenal in those different areas? Sidegames like racing, gambling? No clunky inventory system to toggle through? Both enemies and the player actually being able to use the environment? Yep. imunna be pretty dissapointed..

At best you're complaining about a non-issue.
Ive gone far enough out of my way to say that the
game editor is included with the pc release. I dont need to keep selling this point, but
If you want extra content, make it.As i've also said, the mods for this are gonna be huge. :twirl:
Here are some things that any gamer should be excited about because it means progress:
Rage is gonna be 60Hz on console -This is not just to look good, its better control response. But wait, Whats that? Id pioneering, yet again? Of course they are!
Megatexture- This is primarily looks, but for someone who likes to look around open world games, I am thrilled about the detail that they are putting in.. and not just the environment, but unique, layered clothing for those you encounter in game. but at the bery least, look at it from a technical standopoint, it's ID pushing the limits for all developers. raising the bar. again
No Porting -They don't have to re-write so that the game works with different platforms. its just works. I know I hate it when a developer takes extra steps that don't even effect me as a player, but instead make the gaming industry better and more seamelss. GRRRR Stop caring so much Id!
You can't please all the people all the time.. Play-styles and wish-lists aside, if you cant see this as an evolutionary step in gaming, sorry.
I am glad that i can.