ah yes it just renames the original recycling recipes into enhanced ones.. the normal ones give 1 ammo per 4 empty the enhanced 1 per 3... also vigilant recycler simply also boosts the rate of gaining empty cells...
Still the best recycler can do is recycle about 30% of spent ammo into new ammo... useful but not mind blowing.
Hnd loader on the other hand makes a whole slew of new realy good ammos with NO downsides.
I realy wish recycler had let you make say pulsar ammo.. 2-3 even 4 shots for every normal shot but each shot does less damage and damages gun less too... nova ammo.. massive damage but greatly slowed rate of fire... meteor rounds.. knockback and stagger chances.. and aurora rounds.. cause a dazziling light flash can confuse targets and make them frenzy.
But instead we just have rather boring energy ammo choices.
Thank you for the advice

I think I will give up on the recycler then and take the other two perks.
You should try to make a mod for these ammo types. Thay sound well to me

BTW. My character is rather stealthy, lockpicking, silver-tongue talker who also likes to use different guns when possible. I think I will
not make him an Unarmed specialist.
Basically, I would like to have perks that add some new animations or unique options without really making the game easier (like increasing damage etc.).
The Perks I have planned to take so far are:
1. Lady Killer, 2. Confirmed Bachelor, 3. Educated, 4. Comprehension, 5. Hand Loader, 6. Pack Rat, 7. Strong Back, 8. Jury Rigging, 9. Meltdown, 10. Nuka Chemist, 11. Better Criticals, and 12. Nerves of Steel.
Do you have any other recommendations?
Cheers