First thing to do is decide exactly what you want to do in the gaming industry. Many people say they want to be a "Game Designer" well that can be be an EXTREMELY broad term to go by at times. Game Designers can do a variety of things and usually have harsh requirements put on them. However that isn't to say the position of "Game Designer" doesn't exist in the gaming industry. The best place to start is looking at 1 of 3 areas of Programming, Art, and/or Sound for an appropriate career choice.
Here's a short list of some of the sub categories within those 3 primary areas:
Programming
- Artificial Intelligence (AI)
- Dynamic Environments
- Graphics
- Database (For Online Games)
- Online Coder
Art
- Level Design
- Character Design
- Item Design (weapons, armor, consumables, etc... including 2d and 3d models)
- Model Design
- Animation
Sound
- Sound Effects
- Voice Overs
- Music
- Ambient Sound
Once you decide what to do it's best to start looking at job opportunities to see what they require from applicants. Programming, Sound and Artistry will all have broad varying requirements with a few "key crucial" areas. About 75% of the programming jobs that I have seen what 2 to 3 years of programming experience with a specific language or comparable language (C, C++, Java, Pearl, etc...) with a possible BA in computer sciences. It's always best to go to look up atleast 7 to 10 different jobs at several companies to get a general idea of what they are searching for in applicants. Some job listings are self explanatory wanting a "Senior" position filled or just a regular position filled.
For those looking for a bit more help I HIGHLY recommend the http://www.gamasutra.com/ website. I subscribed to this site after attending the 2007 Game Developer Convention (GDC) to help get me some insight as to where to go in the gaming industry. It has several useful hints as to where to go, who to talk to, and what to look at in the gaming industry with several useful links. Here's a link to the http://www.gamasutra.com/jobs/ listings of various companies and developers out there looking for people.
Second thing many people talk about or ask about are schools specifically designed for teaching people about the gaming industry. It's been close to 4 years since I talked to developers about this subject however the impression I got is these schools are fine however learning from a regular institution leaves you more flexible. Sad fact of reality is you might not be able to get into the gaming industry or it may take some time. If you leave yourself flexible learning about say C++ getting a BA in computer science you have a much better chance at a temporary job till you get into the industry opposed to just having gaming knowledge. When it comes down to it don't hesitate to contact the company that you are looking at for a job asking them questions.
For those that want to be truly professional think about your resume and business cards early. It was during a small convention at GDC that a professional told everyone in the room Keep It Simple when it comes to your card. Have your name, contact info and then if you like a boarder with a small image don't make things too glitzy on your card. With your resume you want a straight forward setup like you would see when applying for any other job. From what i've seen, experienced and been told a business card can tell an employer quite a bit about a person along with their resume.
The third and final thing I will talk about is actually going into the industry. Many including myself have fallen prey to the belief that we could get right to our jobs of Level Designing, Programming, etc... even entry level positions by just having our experience. Really this just doesn't happen and often you will be looking at QA testing as your first start in the gaming industry. This is really what gets you in the door because you get to know people in the industry and through this job can get into other areas. I don't have it on hand at the moment however there is a company out there that specializes in finding people QA positions within the gaming industry.
One thing that you might have to expect is to move to reach an area to do testing to get into the industry. Most jobs happen in Texas (Austin, Dallas), California, Washington State (see several jobs for Nintendo Here), and a few scattered state jobs dependent upon the company. Having familiarity with QA testing with public/private betas does get you noticed however I am unsure if it helps out your chances Talked to a lady at the Midway booth during GDC and mentioned to her I was familiar with the Non-Disclosure Agreement which got me some attention. Some QA positions will want you to have prior experience as a tester sometimes required experience just as a final mention.
Hopefully this will give some people info and help them out putting them on the right path for their fav job. I'll update this main area when I get more information to make it more streamlined.
