(Unofficial) Patch notes compilation

Post » Tue May 10, 2011 2:04 pm

Here's everything I've collected about the latest patch, which currently is only live for the PS3 as of this writing. If you have anything concrete to add to this list, please post it.

- Companions now fast travel to the appropriate location when dismissed by the player
- Companions are now marked as indicators on the Pip-Boy map
- EC/ECP/MC ammo (standard) now has -2 DT
- EC/ECP/MC ammo (over charge) now has -5 DT
- EC/ECP/MC ammo (max charge) now has -10 DT
- Multiplas Rifle now consumes 3 units of ammo per shot (previously 6)
- Plasma Defender now consumes 2 units of ammo per shot (previously 3)
- All reputation safehouses have been updated with additional supplies (armor, weapons, ammunition, skill magazines)
- All-Purpose Science Suit (13 DT, 2 WG, +5 Science) can now be found in the Followers' Safehouse (previously cut content from Fallout 3)
- NCR Ranger Combat Armor can now be found in the NCR Safehouse
- HELIOS One infinite experience exploit has been fixed

Note: Need concrete numbers for the sniper rifle nerf. Have heard the DAM per shot has been lowered from 62 to somewhere in the 40s @ 100 skill. No idea about the crit multiplier or rate of fire.
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Danielle Brown
 
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Joined: Wed Sep 27, 2006 6:03 am

Post » Tue May 10, 2011 5:44 pm

Here's everything I've collected about the latest patch, which currently is only live for the PS3 as of this writing. If you have anything concrete to add to this list, please post it.

- Companions now fast travel to the appropriate location when dismissed by the player
- EC/ECP/MC ammo (standard) now has -2 DT
- EC/ECP/MC ammo (over charge) now has -5 DT
- EC/ECP/MC ammo (max charge) now has -10 DT
- Multiplas Rifle now consumes 3 units of ammo per shot (previously 6)
- Plasma Defender now consumes 2 units of ammo per shot (previously 3)
- All-Purpose Science Suit (13 DT, 2 WG, +5 Science) can now be found in the Followers' Safehouse (previously cut content from Fallout 3)
- NCR Ranger Combat Armor can now be found in the NCR Safehouse


Sounds about good. I can use the Laser RCW more effectively...
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Austin Suggs
 
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Post » Wed May 11, 2011 12:22 am

Here's everything I've collected about the latest patch, which currently is only live for the PS3 as of this writing. If you have anything concrete to add to this list, please post it.

- Companions now fast travel to the appropriate location when dismissed by the player
- EC/ECP/MC ammo (standard) now has -2 DT
- EC/ECP/MC ammo (over charge) now has -5 DT
- EC/ECP/MC ammo (max charge) now has -10 DT
- Multiplas Rifle now consumes 3 units of ammo per shot (previously 6)
- Plasma Defender now consumes 2 units of ammo per shot (previously 3)
- All reputation safehouses have been updated with additional supplies (armor, weapons, ammunition, skill magazines)
- All-Purpose Science Suit (13 DT, 2 WG, +5 Science) can now be found in the Followers' Safehouse (previously cut content from Fallout 3)
- NCR Ranger Combat Armor can now be found in the NCR Safehouse

dont forget the sniper rifles base damage was lowered
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Josh Sabatini
 
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Post » Tue May 10, 2011 11:01 pm

Still can't add cards to the caravan deck. The Helios One infinite experience trick is fixed. Companions names show up on the local map.
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Chris Jones
 
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Post » Tue May 10, 2011 11:06 am

There's already an active thread in this forum for discussing the patch, you're welcome to continue this http://www.gamesas.com/index.php?/topic/1146895-new-patch-finished/ or in the Hardware Issues forums.
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ashleigh bryden
 
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