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- USBFP itself
I wonder why a mod project cannot be done by a community i mean an "open source" project where everyone who want to participate can do it if they got permission to do it. Maybe it the mod structure itself who cannot be done by a host project such as google code. Except for scripts/texts who can be put into google code then improved them i don't know if its possible with other stuff such as textures/meshes.
Using a bug tracker is really important to track these bugs and heard about request.
If google code or similar hosting project can be use (for text/script) this can be awesome.
Good luck and have fun.
Just to take these points you made:
- USKP is already a community project. Anyone is free to volunteer, and everyone working on it is a member of this community.
- USKP is already as "open-source" as is possible, given that Bethesda has not released the plugin file format. Read: it's not open source, but that's because it can't be.
- Putting individual scripts or text into a SVN system then having to copy/paste them back into the plugin whenever they're updated sounds like a hell of a job.
- USKP already has a bug tracker that is used in the manner you suggest.
I too agree with Thomas's point about most people not knowing their elbows from their knees (so to speak) when dealing with bugs. It's a very valid and important point. There needs to be some sort of vetting procedure.
EDIT: Disclaimer: I suppose I should point out that I'm not a member of the USKP team, so I might get some of the things I say wrong.
EDIT 2: OK, so when I made my above post I hadn't previously seen the discussion in the USKP thread, but I have now. Going with that knowledge, so far I'm just seeing an attempt at doing good that is unfortunately ill-advised and being pushed for by people who are feeling a bit impatient and do not really know what they're dealing with.
To put things in perspective, Kivan has been around for nearly 9 years. He knows what he's talking about and what he's doing. He's earned the respect of Bethesda's QA team to the point that they agreed to keep a dialogue open with the USKP people, to try and back-port fixes. He has a rock-solid reputation for delivering working, appropriate, well-made fixes. The two people I've seen posting in favour of the idea of this project have none of those things, by a very, very long shot.
Before anyone accuses me of being elitist, I'm not talking about having a high post count or being one of the "old guard" being a requirement to work on the USKP. I just think you should be able to demonstrate that you have an intimate knowledge of how Bethesda's Gamebryo-based games work, and have a reputation like Kivan's.
I would very much prefer to have the USKP in safe hands. The UOP is one of the finest examples of the work of
any modding community, and as such the bar for the USKP is very high indeed. We don't need what I can only see as being a second-rate project doing exactly the same thing.