Unreliable journal stats

Post » Thu Jun 07, 2012 2:08 am

Just ranting, I suppose (too many game hours logged in, now I'm becoming mental)...

There are some stats that the journal tracks that are meaningless (IMO, 'natch) - either because they're simply meaningless, or they are unreliable.

Fix my brain if you can or add your own opinions to compound my problems:

Bunnies slaughtered - really?
Days as a werewolf - beware: long after you cure yourself of lycanthropy, the game is still counting days and adding them to your total unless you apply a console fix after curing yourself.
Nirnroots found - if this were Oblivion, this stat meant something, but in Skyrim, nirnroots respawn, so what's the point of tracking them?
Dungeons cleared - your in-game map and the number in your journal will likely stop matching at some point
Hours slept and food eaten - this isn't Fallout New Vegas - you don't need food or sleep on any setting, so why bother?
Hours waiting - there is no ramification to this either - is it just to track how meaningless time passing is in the game?
Books read - would be great if it only counted books, but it also counts every note and recipe you read
Spells learned - great until (if) you become a vampire - then, every time your vampiric powers kick in, it adds your vampire powers to this number again... and again... and again...
Words of power and shouts unlocked - let it be known that your werewolf howl (if you went that route) is counted as a shout, and it will be included in these stats

Well, that's my two cents.
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john palmer
 
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Post » Thu Jun 07, 2012 5:08 am

Bunnies slaughtered - really?
I find it funny
Days as a werewolf - beware: long after you cure yourself of lycanthropy, the game is still counting days and adding them to your total unless you apply a console fix after curing yourself.
In need of fixing yes

Nirnroots found - if this were Oblivion, this stat meant something, but in Skyrim, nirnroots respawn, so what's the point of tracking them?
Perhaps it didn't grow back originally.

Dungeons cleared - your in-game map and the number in your journal will likely stop matching at some point
Are you sure not all dungeons are clearable.

Hours slept and food eaten - this isn't Fallout 3 - you don't need food or sleep on any setting, so why bother?
They tracked hours slept and waited back in Obilvion.

Hours waiting - there is no ramification to this either - is it just to track how meaningless time passing is in the game?
Once again they tracked this in Oblivion
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Conor Byrne
 
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Post » Thu Jun 07, 2012 6:33 am

LOL

I'm afraid I'm gong to have to compound your problems: :P

Murders - another stat rendered meaningless since killing members of an enemy Civil War faction is considered a crime at random
Bounties - see above
Assaults - I've actually seen deer I've hunted and goats count toward this stat
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Charlie Sarson
 
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Post » Thu Jun 07, 2012 11:03 am


Perhaps it didn't grow back originally.

Are you sure not all dungeons are clearable.

They tracked hours slept and waited back in Obilvion.

Once again they tracked this in Oblivion

Good point about the nirnroot; re: dungeons cleared stat, see my thread on the topic: http://www.gamesas.com/topic/1371088-list-of-clearable-dungeons/; re: eating/sleeping/waiting in Oblivion: that never made sense either, but for whatever reason - and in Fallout 3 - oops, I meant Fallout NV (gotta fix that in my original post) - I always tried to keep my hours waiting at 0. I just couldn't stand that idea that there was nothing I could be doing while "waiting." I liked that in Fallout NV you (if you chose the option) had to eat, drink, and sleep every so often.

LOL

I'm afraid I'm gong to have to compound your problems: :tongue:

Murders - another stat rendered meaningless since killing members of an enemy Civil War faction is considered a crime at random
Bounties - see above
Assaults - I've actually seen deer I've hunted and goats count toward this stat

See! I'm not even surprised. Ugh. I always knew something was up with the murder and assault numbers, but I never looked into it.
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Cccurly
 
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Post » Thu Jun 07, 2012 8:23 am

Days as Werewolf increases even if you don't transform for a while.

Take my stats for example:

441 mauls
24 transformations
267 days a werewolf

Unless this means days you have the ability to transform into it, then nevermind.
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Jhenna lee Lizama
 
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Post » Wed Jun 06, 2012 11:57 pm

Assault is bugged:

Most of the time, attacking a wild animal before it sees the player (no red dot on the map) results in an assault.

Same if you attack, for example, the Kynesgrove dragon before the transformation is completed. Stupid, stupid bug.
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Johnny
 
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Post » Thu Jun 07, 2012 12:59 pm

I have no idea how it tracks the Favorite Spells, Shouts, and weapons but it clearly doesn't seem to have anything to do with the amount of times I've actually used them.
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Céline Rémy
 
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Post » Wed Jun 06, 2012 11:54 pm

LMFAO

Fave Shout - Unrelenting Force on Self (Basically a fart mod that rockets you off into the direction of the crosshair)
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Symone Velez
 
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Post » Thu Jun 07, 2012 1:59 am

"Items Stolen" is way inaccurate. Stolen food and gold did not show up on my character's crime stats.


[color=#fafafa !important][/color][img]http://www.google.com/uds/css/small-logo.png[/img]

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Hussnein Amin
 
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Post » Thu Jun 07, 2012 1:36 pm

If you go to a standing stone that you've already discovered, that stat will still go up.
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KRistina Karlsson
 
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Post » Thu Jun 07, 2012 1:51 pm

I don't take the stats too seriously myself. I just look at them from time to time to see what all I have done. I will use the stats to help with a non crime character or something like that.

Hours Waited/Rested might seem useless, but RP'rs that want to make sure their character sleeps enough use those.


Bunnies slaughtered - really?

If you like hasenpfeffer like I do, this is an important stat.
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Chloe Lou
 
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Post » Thu Jun 07, 2012 9:26 am

Wings Plucked: 232

Unless this is a euphemism, I am clueless about what this means. I've never even tried to kill a hawk. And while I've tried hitting them, I'd need a shotgun for those birds near Riverwood which may or may not be pheasant...
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Matt Bigelow
 
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Post » Thu Jun 07, 2012 3:22 am

Wings Plucked: 232
Butterflies. You butterfly-murdering Dovahkin. :)

I'm not sure if Torchbugs and Bees also count for this stat.
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roxanna matoorah
 
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Post » Thu Jun 07, 2012 1:06 pm

I never pay much attention to the stats to be honest but then I never did in Oblivion either.
The way I look at it is that IRL I don't have a scoresheet to refer to so why should we have one in game?

Also: we actually have a house bunny so if I had my way they would be unkillable.
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Kira! :)))
 
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Post » Thu Jun 07, 2012 1:03 pm

Butterflies. You butterfly-murdering Dovahkin. :smile:

:laugh:
I have that count, and the bunnies count, proudly on 0. Animals slaughtered came to something like 240, though, which is strange because I use Kyne's Peace constantly and don't hunt.
I wonder if those poor horses which I accidentally ran off a cliff or into the mouth of a dragon count towards the slaughtered animals number... .
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chirsty aggas
 
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Post » Thu Jun 07, 2012 8:30 am

I have no idea how it tracks the Favorite Spells, Shouts, and weapons but it clearly doesn't seem to have anything to do with the amount of times I've actually used them.

I have questioned this, too, but lacked the diligence to investigate thoroughly

"Items Stolen" is way inaccurate. Stolen food and gold did not show up on my character's crime stats.


See, that stinks - especially if you're playing a rogue-type... IMO, if it's identified by red text, and you lift, it has to count. But since picking up a bunch of coins or looting a couple of hundred from a chest would add hundreds to "items stolen" perhaps it would have been better if the game (accurately) tracked the total value of items stolen instead of the item count.


If you go to a standing stone that you've already discovered, that stat will still go up.


Really? That's absurd. Gotta check that out myself - no disrespect intended - but that's just ridiculous if true...


:laugh:
I have that count, and the bunnies count, proudly on 0. Animals slaughtered came to something like 240, though, which is strange because I use Kyne's Peace constantly and don't hunt.
I wonder if those poor horses which I accidentally ran off a cliff or into the mouth of a dragon count towards the slaughtered animals number... .


I hate that I have a "bunnies slaughtered" count of 1 - IMO it's a stupid stat, and since I've never attacked a bunny, I'm assuming one got caught up in an area effect spell (unbeknownst to me).

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Andrew Perry
 
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Post » Thu Jun 07, 2012 1:29 am

Butterflies. You butterfly-murdering Dovahkin. :smile:

I'm not sure if Torchbugs and Bees also count for this stat.

:ohmy: omg, enlightenment!

I do so love to brew up some Fortify Enchanting...
The blue ones taste nice, but the orange seem to last longer...
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lexy
 
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Post » Thu Jun 07, 2012 5:24 am

Bunnies slaughtered - really?

I consider this my in-game conscience. As long as it's 0, I can live with everything else. :P
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kristy dunn
 
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Post » Thu Jun 07, 2012 1:43 am

I consider this my in-game conscience. As long as it's 0, I can live with everything else. :tongue:
QFT
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Matt Bee
 
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Post » Thu Jun 07, 2012 2:28 am

See, that stinks - especially if you're playing a rogue-type... IMO, if it's identified by red text, and you lift, it has to count. But since picking up a bunch of coins or looting a couple of hundred from a chest would add hundreds to "items stolen" perhaps it would have been better if the game (accurately) tracked the total value of items stolen instead of the item count.


On the flipside, I am currently playing a mostly lawful character. She has only stolen food to survive when she couldn't afford (or make) potions. She's the type to do something like keep track of how much she has stolen and consider it a milestone when that number no longer goes up. (For ex, becoming a Thane in Whiterun makes you a friend of the palace, and you can then take food, books, and many other items freely, marking a turning point in her life., so it's not just related to having enough coin to buy stuff.)
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Josh Sabatini
 
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Post » Thu Jun 07, 2012 7:58 am

I've killed 4 rabbits. And resurrecting them does not work properly. Oh well lol.
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Danny Blight
 
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Post » Thu Jun 07, 2012 5:35 am

If you go to a standing stone that you've already discovered, that stat will still go up.

Just checked this in my game and could not confirm it - despite revisiting and reactivating standing stones, the count remained at 13 (the correct total maximum number).
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Chris Ellis
 
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