i will probably use 44 for capes, might as well use the same one if you want. make sure your bsdismember node in your nif file also points to 44 or else it will be invisible. and set the priority level to 10 in CK for both male and female.
you can create a crafting recipe same as any other armor. just follow the crafting recipe tutorial.
Great find, I hadn't had time to test this theory.
I wonder if we should start a thread about modded slot conventions. Not everyone will agree/be aware of it, but in the hopes of having most outfit mods working with the same goal, it would be nice.
I think it is a must and could be usefull to plan a list of the numeric conventions ...
also eventually add a list of the possible attachments needed I for one woudl be interested in :
cape
double scabbards
backpack
belt
other than that the shoulderpads etc would need to be mutual exclusive of a whole armor slot like if an armor has already pauldrons then it shoudl be modded so that covers the pauldrons slots , while if is bare on top then could have those slots open for them ... but how to organize this?