Ctrl+F couldn't find that line added to my SkyrimEditor.ini; false masters?
Oooh! That must have changed since the beta. Didn't even know >_< Just removed that line from my INIs and you're right, multiple masters can now be added/loaded without tinkering with the INIs.
*removes INI edit from OP*
Maybe I'm imagining things, but didn't one of the devs say something about not needing to set it as dependent?
Wouldn't doubt it, but per http://www.gamesas.com/topic/1350270-q-about-updateesp-and-updatebsa/page__p__20348637__hl__updateesm__fromsearch__1#entry20348637, I brought up here with a link to the pic of Update.ESM's guts 'cause it's a valid concern. Most plugins aren't going to conflict with Update.ESM, so I'd agree it's probably not needed but for instances where the pictured stuff is in one's mod or if one just isn't certain. Given Update.ESM's inclusion in a masterlist is harmless, it just
might be better for folks to include it. None of my plugins have it, but then again I always look at 'em with FO3Edit to make sure it's stepping on Update.ESM's toes.