Update 1.6 has mounted combat! Thread #3

Post » Thu Jun 14, 2012 7:17 am

http://www.gamesas.com/topic/1376250-update-16-has-mounted-combat/
http://www.gamesas.com/topic/1376293-update-16-has-mounted-combat-thread-2/



Bethesda has just released a http://www.gamesas.com/topic/1376243-new-beta-update-on-steam-168706/ and it contains mounted combat! I thought I'd post here to let console players know, since this is just really cool!

Video: http://youtu.be/yS2GG2tLh9Y

It's not perfect, but it's really fun and is an awesome edition to the game!

Let's try to keep discussion friendly... :P
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Nitol Ahmed
 
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Post » Thu Jun 14, 2012 4:29 am

I would like to say that this update bringing mounted combat is a long-waited and very welcome one. I was so excited as I saw the news that I immediately updated Steam, got the beta and loaded a game to grab my character's horse and try it.

This will be my (hopefully) brief report, hoping the developers will give it a look at some point:

-Horse archery is working, in my opinion, splendidly. I found hunting deers from the saddle amazing and chasing down the prey trying to aim right with the character bouncing all over the place due to the horse's gallop was challenging but felt extremely realistic and entertaining.
-I found perhaps a slight disappointment when I could not speak with NPCs met on the way from the horse's back. Which leads to a further point...
-Dismounting is, now that I dare engage monsters and enemies on the horse, a tad too slow and complex. It does not give me any feel of urgency in the way the character peacefully drops from the saddle without the least amount of worry for the troll charging at him with foam at its mouth. Now that combat has been integrated with the activity of riding, I would suggest perhaps elaboring a different animation for when the player dismounts with weapons drawn; this way, if I am in the middle of a fight I judge too challenging on horseback and need to drop on the ground, I'll do so swiftly and with sword in hand.
-I found a certain satisfaction noticing that a greatsword served me better from horseback then a simple sword. This is something I found very good, making weapons' reach important, especially against smaller targets. However...
-It feels like whereas archery was advantageous and fun, still remaining challenging and not growing unbalanced, melee combat from horseback sets the player in a far weaker position. Now this seems obvious, given the fact the game was developed with first-person, footed combat in mind. Though introducing mounted combat should give a fair advantage. Historically, it meant almost certain victory, to the point where riding foes had to be outnumbered to be defeated. This would probably be a little excessive in Skyrim since the player rarely faces more then two or three enemies in the open and can still count on companions to assist him. Still, the swings of the swords seemed to hit only at the very end of their arch, while it'd be useful to make the attack land from the start to the end, so that I can defend myself from attacks coming from the sides. Much like dragons would use their tails and wings to hit me if I'm not within their jaws' reach, I'd like to be able to fend off enemies left and right, else aiming the horse at the enemy risks to become busy-work. Another addition that could rapresent the advantage given by fighting on horseback would be making each landing strike from the saddle behave like a charged attack on foot; being attacked by a man above me should sets me off balance, force me on the defensive.
-The horses do feel a tad too delicate. Maybe it could be an idea to introduce a very expensive, trained warhorse with higher armour, good health and a stronger attack.
-If spears or lances are ever introduced, I can't refrain myself from askin for the ability to charge enemies! Maybe also make sprinting horses deal a small amount of damage to rapresent trampling.

That is all I could think of. I hope this can be of any use as a user's feedback. Thank you Bethesda, this game not only is more addictive then anything known to man but also keeps getting better!

P.S. I saw two threads were locked already ... I hope it's ok to discuss this topic :|
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nath
 
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Post » Thu Jun 14, 2012 4:10 am

I would like to say that this update bringing mounted combat is a long-waited and very welcome one. I was so excited as I saw the news that I immediately updated Steam, got the beta and loaded a game to grab my character's horse and try it.


That is all I could think of. I hope this can be of any use as a user's feedback. Thank you Bethesda, this game not only is more addictive then anything known to man but also keeps getting better!

Alex? Is that you?
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Rob Davidson
 
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Post » Thu Jun 14, 2012 2:41 am

Dismounting is, now that I dare engage monsters and enemies on the horse, a tad too slow and complex. It does not give me any feel of urgency in the way the character peacefully drops from the saddle without the least amount of worry for the troll charging at him with foam at its mouth. Now that combat has been integrated with the activity of riding, I would suggest perhaps elaboring a different animation for when the player dismounts with weapons drawn; this way, if I am in the middle of a fight I judge too challenging on horseback and need to drop on the ground, I'll do so swiftly and with sword in hand.
been a problem even without the mounted combat. the animation is just too long.

-The horses do feel a tad too delicate. Maybe it could be an idea to introduce a very expensive, trained warhorse with higher armour, good health and a stronger attack.
ohnoes.. here comes horse armor dlc
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I love YOu
 
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Post » Thu Jun 14, 2012 5:49 am

Alex? Is that you?

Hmmm nope..


been a problem even without the mounted combat. the animation is just too long.

ohnoes.. here comes horse armor dlc

True, animation is a bit slow. Didn't feel like a problem before since I just avoided using horses but now that I'm trying to fight on one, it's a little messy :\

Also, I think horses already look bulky and sturdy enough to be considered warhorses. It's more a matter of statistics then of armoured models :)
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djimi
 
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Post » Thu Jun 14, 2012 4:08 pm

Just ride further from the enemy before getting off. Why does everyone seem to want to dismount right on top of the enemy? It's not that hard to sprint a little ways and then get off. No enemy in the game besides a dragon in flight can keep up with a sprinting horse.
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Chloe Yarnall
 
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Post » Thu Jun 14, 2012 9:07 am





-Horse archery is working, in my opinion, splendidly. I found hunting deers from the saddle amazing and chasing down the prey trying to aim right with the character bouncing all over the place due to the horse's gallop was challenging but felt extremely realistic and entertaining.



That sounds unbelievably satisfying.. I did not know archery was possible from horseback, hunting deer like this is going to be epic.
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Donatus Uwasomba
 
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Post » Thu Jun 14, 2012 9:05 am

This is looking very cool !!! I must say : )

Finally a good reason to get on a horse :wink:

Thanks for the youtube video too
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Maddy Paul
 
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Post » Thu Jun 14, 2012 4:53 pm

P.S. I saw two threads were locked already ... I hope it's ok to discuss this topic :|

They were locked for exceeding 200 posts, as every thread here is. The moderator closing it would have made it clear if they didn't want another one.
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FLYBOYLEAK
 
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Post » Thu Jun 14, 2012 6:40 pm

Alex? Is that you?
Yeah. Because I would create a second account just to further praise Bethesda. :facepalm:
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Naazhe Perezz
 
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Post » Thu Jun 14, 2012 10:09 am

I've been thinking about this feature a bit. I am quite excited about this feature, because not being able to swing a weapon while on horseback always felt like an unfortunate and artificial limitation. I am happy that Bethesda is introducing this feature, and that they are introducing it for free. That said, there are a few things that I would like Bethesda to do with this:

1) First, of course, is to iron out any bugs with the system for the official patch release.
2) Next, they should, if possible, seek to fill out inconsistencies in the system, like not being able to use magic on a horse and any other omissions that players find.
3) Finally, if Bethesda is interested in developing this further, I hope they will increase the use of horses in the world. Followers should be able to ride horses in order to keep up with you while you are on horseback. Enemies should ride horses and engage in mounted combat where appropriate.

Any other thoughts? I think that that would help to fill out this feature, which I think adds a lot of enjoyment to the game.
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Ann Church
 
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Post » Thu Jun 14, 2012 5:45 pm

Probably been said a bunch, but the mounted combat really reminds me of M&B.
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Charles Mckinna
 
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Post » Thu Jun 14, 2012 1:59 pm

I'd like to be able to use my left hand as my main hand and use a shield with my right hand. Is that too much to ask?
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Cayal
 
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Post » Thu Jun 14, 2012 4:57 pm

Just ride further from the enemy before getting off. Why does everyone seem to want to dismount right on top of the enemy? It's not that hard to sprint a little ways and then get off. No enemy in the game besides a dragon in flight can keep up with a sprinting horse.

I tried doing this, however, because of how slow the animation for dismounting is, I usually would need to reach the next city to have enough room. Else the enemy has long since caught up xD It's a bit too tricky for something that involves nothing more then letting yourself fall down. Also, finding myself with sheathed weapons after those precious seconds spent dismounting sort of leaves me open for a butchering...

Also, I know all mage-character players will hate my gut for saying this, however I do see why they'd leave magic and shouts out of mounted combat. I can see my horse tossing me the hell off the saddle if lightingbolts suddenly exploded from my hands or I shout loud enough to make the earth tremble. :\
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Fiori Pra
 
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Post » Thu Jun 14, 2012 5:27 am

I've been thinking about this feature a bit. I am quite excited about this feature, because not being able to swing a weapon while on horseback always felt like an unfortunate and artificial limitation. I am happy that Bethesda is introducing this feature, and that they are introducing it for free. That said, there are a few things that I would like Bethesda to do with this:

2) Next, they should, if possible, seek to fill out inconsistencies in the system, like not being able to use magic on a horse and any other omissions that players find.

It would be my expectation, having not actually played with the patch, that mounted combat included magic.
3) Finally, if Bethesda is interested in developing this further, I hope they will increase the use of horses in the world. Followers should be able to ride horses in order to keep up with you while you are on horseback. Enemies should ride horses and engage in mounted combat where appropriate.
So do I. Including a patch like this should introduce mounted enemies to leveled lists, particularly in the wilderness and along roads..
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Ricky Meehan
 
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Post » Thu Jun 14, 2012 10:10 am

I played around with the Horseback combat, and here are my impressions.

Melee- Very easy to do, seems like your weapons swings in a good arc that will hit most times if the target is right next to you.
Archery- I wanted this to work so bad. Maybe it is just me but from horseback lining up to hit a target from any real distance is very hard since the arrow doesn't seem to follow to the crosshair. Anyone have a suggestion?
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Mari martnez Martinez
 
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Post » Thu Jun 14, 2012 4:25 am

P.S. I saw two threads were locked already ... I hope it's ok to discuss this topic :|

We close threads at 200 posts as a matter of rule. However, discussions on popular topics like this can and will continue in new threads. :)

So, please discuss your experiences with mounted combat and what you think about it. We will make a new thread when this one fills up.
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Lavender Brown
 
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Post » Thu Jun 14, 2012 12:41 pm

Yay time to annoy Beth to release killmoves for mounted combat :D
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Dark Mogul
 
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Post » Thu Jun 14, 2012 10:53 am

i think i might actually get a horse now, shooting my bow from shadowmere just seems really cool now :)
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Kim Bradley
 
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Post » Thu Jun 14, 2012 2:12 pm

I tried doing this, however, because of how slow the animation for dismounting is, I usually would need to reach the next city to have enough room. Else the enemy has long since caught up xD It's a bit too tricky for something that involves nothing more then letting yourself fall down. Also, finding myself with sheathed weapons after those precious seconds spent dismounting sort of leaves me open for a butchering...

It's not that complicated. I did it all the time when I was using a mount on my thief character. Never had any issues like that.
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liz barnes
 
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Post » Thu Jun 14, 2012 4:46 pm

all in all, after having a few sessions with it, I've determined that this patch is...

pretty good.

haven't really discovered any bugs (except for the mod incompatibility issues that pop up with every Skyrim update), and the horse combat works just as I always imagined it would.
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Blackdrak
 
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Post » Thu Jun 14, 2012 3:13 pm

Anyone noticed an issue in the beta (which actually has nothing to do with mounted combat). Immediately after subscribing to the beta I noticed that some objects I had only just placed prior to 1.6 were now top-heavy, which makes them very hard to position as they are always upside-down :(
This included bottles, statues and general clutter. Really quite random...
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Bad News Rogers
 
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Post » Thu Jun 14, 2012 6:27 am

It would be my expectation, having not actually played with the patch, that mounted combat included magic.

So do I. Including a patch like this should introduce mounted enemies to leveled lists, particularly in the wilderness and along roads..

Boar riding http://images.uesp.net/e/e4/BM-creature-riekling-mounted.jpg anyone? :P
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Matthew Warren
 
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Post » Thu Jun 14, 2012 3:28 pm

A few of things I would like improved:
  • I would like to have complete free-look with the mouse and steer with WASD. Trying to aim when the target is close causes the horse to turn. I can't ever draw a bead on enemies that are right on my butt. I need to sprint away, turn and face them. This gets tedious.
  • First person perspective.
  • I can't hit crap with melee weapons, bows work great.
  • Auto-aim is very frustrating. Arrows are flying in a shotgun pattern around targets at long ranges.
  • There is currently no crosshair I.D. of NPC's, monsters, or objects. I have to get off the horse to see who or what something is named.
  • Some enemies don't know what to do with you when you are mounted. DSragons will attack from the air but when they land they just stare at me while I turn them into pin-cushions.
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Marquis deVille
 
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Post » Thu Jun 14, 2012 10:40 am

Has there been any indication as to when this might come out? Sorry if that's been asked a thousand times.
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Chloé
 
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