Updates on 1.4! :)

Post » Thu Jun 21, 2012 1:24 am

http://www.bethblog.com/2012/01/19/news-on-the-creation-kit-and-game-updates/

NEW FEATURES
  • Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
  • General optimizations for memory and performance
  • Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
  • Improved compiler optimization settings (PC)
  • Long term play optimizations for memory and performance (PS3)
  • Memory optimizations related to scripting
  • Fixed crashes related to pathing and AI
  • Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
  • Fixed rare crash with loading saved games
  • Fixed issue with accented characters not displaying properly at the end of a line
  • Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
  • Fixed issue where dragon priest masks would not render correctly
  • Fixed issue where quests would incorrectly progress after reloading a save
  • Fixed issues with placing and removing books from bookshelves in the player’s home
  • Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
  • Fixed issue where the player house in Windhelm would not clean up properly
  • Fixed crash related to giant attacks and absorb spells
  • Fixed issue with ash piles not cleaning up properly
  • Fixed occasional issue where overwriting an existing save would fail
  • Fixed memory crash with container menu
  • Fixed infinite loop with bookshelves
  • Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
  • Fixed issue where transforming back to human from werewolf would occasionally not fail
  • Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
  • The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
  • In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
  • Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
  • Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
  • Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
  • In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
  • In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
  • Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
  • In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
  • “The White Phial” will now start properly if player already has a briar heart in their inventory
  • Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
  • Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
  • In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
  • In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
  • “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
  • Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
  • “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
  • In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
  • Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
  • Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
  • “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
  • Fixed rare issue where “Dampened Spirits” would not start properly
  • Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
  • Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
  • Fixed numerous issues with “Blood on the Ice” not triggering properly
  • In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
  • In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
  • Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
  • Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
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Nancy RIP
 
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Post » Thu Jun 21, 2012 8:15 am

Ash pile cleanup. Finally!
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Kelly James
 
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Post » Thu Jun 21, 2012 10:58 am

Fixed issue where transforming back to human from werewolf would occasionally not fail
It will now fail consistently? :smile:
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Tina Tupou
 
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Post » Thu Jun 21, 2012 1:28 am

I'm looking forward to this update.

Spoiler
Is it weird that I feel bad that a certain bar maid in a certain windy city only has until this patch to live?
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des lynam
 
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Post » Thu Jun 21, 2012 2:39 am

So there were broken quests. Hmm. Oh well at least that`s fixed. thanks, Bethesda.

No UI fix and no 1st person fixes for riding horses or being werewolves and I get the feeling Bethesda just don`t give a toss about providing that. No thanx, Bethesda.
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Noraima Vega
 
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Post » Thu Jun 21, 2012 9:49 am

@Blade Watcher: just wait until CK is finnished, fixing 1st person things shouldnt be to hard
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Ludivine Dupuy
 
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Post » Wed Jun 20, 2012 7:17 pm

No region block fix, dang.
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chinadoll
 
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Post » Thu Jun 21, 2012 12:11 am

So there were broken quests. Hmm. Oh well at least that`s fixed. thanks, Bethesda.

No UI fix and no 1st person fixes for riding horses or being werewolves and I get the feeling Bethesda just don`t give a toss about providing that. No thanx, Bethesda.

Seriously? The patch fixes about a dozen quest bugs and looks to vastly improve performance and stamp out general bugs...and it's the camera view you're worried about?
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Emmie Cate
 
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Post » Thu Jun 21, 2012 10:26 am

Seriously? The patch fixes about a dozen quest bugs and looks to vastly improve performance and stamp out general bugs...and it's the camera view you're worried about?

Yeah, I agree with this. We've been nagging Bethesda for an update for weeks and now they gave us one. We can't expect them to fix everything that's wrong in one instalment. They are fixing a lot of the game breaking stuff and I really hope PS3 players will find some joy at last.

Thanks Bethesda. This is good news. Please don't keep us hanging for so long again hmmm? :D
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louise fortin
 
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Post » Thu Jun 21, 2012 12:50 am

So there were broken quests. Hmm.
Not sure what you're trying to get at here. Bethesda never claimed there weren't broken quests.




no 1st person fixes for riding horses or being werewolves
You can only "fix" things that are broken. First-person werwolves and riding are design choices. From Bethesda's perspective there's nothing to "fix." They were meant to work that way. You may not agree with Bethesda's design decisions but that does not mean those decisions require "fixing."
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Chris Jones
 
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Post » Thu Jun 21, 2012 2:51 am

  • Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating

This was the most annoying bug for someone with OCD tendencies like myself. I wonder if it will affect current saves or only future ones. "Oh, I already found your flute for you." Would be nice but I'm not holding out hope. Also, will this patch remove quest items from your inventory after you've completed the quest? All in all though, I'm pleased with the progress.
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Melly Angelic
 
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Post » Thu Jun 21, 2012 7:27 am



Seriously? The patch fixes about a dozen quest bugs and looks to vastly improve performance and stamp out general bugs...and it's the camera view you're worried about?

Just goes to show that you can't please some people no matter what you do. They could remake the whole game, fix every bug, make it run on an iPhone and still people would go "why is that bug in a tree stump outside of whiterun green, it should be blue!!! Beth svcks!!!"
Sad to see
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DAVId Bryant
 
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Post » Wed Jun 20, 2012 11:37 pm

HOLY [censored]!!!!!!

Now THATS an update!
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Sheeva
 
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Post » Wed Jun 20, 2012 7:27 pm

At first look they do seem to have addressed a lot of issues (assuming they don't create more).

Good job on them. Hoping they will apply on previous saves also.
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Nikki Lawrence
 
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Post » Wed Jun 20, 2012 7:25 pm

This is the patch I've been waiting for!

Too bad I'm pretty much done with Skyrim...
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Alan Whiston
 
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Post » Thu Jun 21, 2012 4:46 am

This is the patch I've been waiting for!

Too bad I'm pretty much done with Skyrim...

For [censored] sake, away with you and your negativity. You realise that was probably the most pointless post ever created on this forum? And that really is saying something.
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NAtIVe GOddess
 
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Post » Thu Jun 21, 2012 8:08 am

Here's hoping the Nord Hero Bow gets fixed in 1.5, thanks Bethesda!
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Josh Dagreat
 
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Post » Thu Jun 21, 2012 12:20 am

For [censored] sake, away with you and your negativity. You realise that was probably the most pointless post ever created on this forum? And that really is saying something.
Don't be a dike towards others :nono:

They have as much rights to voice their opinions as you do.
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Neil
 
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Post » Thu Jun 21, 2012 9:54 am

Improved compiler optimization settings (PC)

:banana: :foodndrink: :goodjob: :celebration: :rock: :tops: :clap: :laugh: :thumbsup: :yes:


Now THAT is the update I was wating for.
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JAY
 
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Post » Thu Jun 21, 2012 3:34 am

Our current update plan for the PC is to first release our updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed. This is an extra safety check for everyone going forward and should expedite and improve our updating process for our PC users. We’ll have more info soon on how this will work.
Fascinating. So this implies that patching the PC version will be an ongoing process. I can deal with that. I was afraid we would get stiffed with a patch that had the word "final" on the end of the version number that still failed to fix all of the issues, like the last Oblivion patch.
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Albert Wesker
 
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Post » Thu Jun 21, 2012 3:07 am

Pretty impressive list. And since they feel confident enough to publish that it must be pretty much ready to go.
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Marguerite Dabrin
 
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Post » Thu Jun 21, 2012 1:38 am

Don't be a dike towards others :nono:

They have as much rights to voice their opinions as you do.

Don't wag your virtual finger at me, this forum has enough people complaining about the game constructivley, without people who have no intention of contributing something useful adding to the fore.
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Quick Draw III
 
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Post » Thu Jun 21, 2012 7:20 am

For [censored] sake, away with you and your negativity. You realise that was probably the most pointless post ever created on this forum? And that really is saying something.

oh the irony......

on topic, looks like they've really put forth a good effort at addressing player concerns. here's hoping that trend continues...
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Dalley hussain
 
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Post » Thu Jun 21, 2012 8:51 am

WTB (PC)control fixes. No excuse for lack of ability to bind sets of spells/weapons to a single key, or lack of ability to keybind to any key. Not to mention the default keys showing in the menus instead of the keys you rebound functions to.
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Alexandra Ryan
 
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Post » Thu Jun 21, 2012 2:28 am

So there were broken quests. Hmm. Oh well at least that`s fixed. thanks, Bethesda.

No UI fix and no 1st person fixes for riding horses or being werewolves and I get the feeling Bethesda just don`t give a toss about providing that. No thanx, Bethesda.

Dude.. seriously stop whining and get some fresh air.

There are barely any problems technically at all. I can run this game on Ultra settings @ 60fps even in Whiterun and I have encountered a couple of bugs which are no big deal and now you are complaining about the most PETTY things.

This is a Fantastic patch, the game was fine for me before the patch and will now be even better.
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steve brewin
 
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