The popularity of Minecraft, sims and other "builders" can't be ignored. so it would be a damn right shame if gamesas did not add this into the mix.
My number one example is the process of building a railroad:
This will benefit all, lowering the travel time from point A to Point B. The users motivation for doing this is a low EXP bonus and a flat preset fee + an user-regulated fee (guilds that control certain goods have an interest in making their supply lines faster, so they fund the railway for it to build faster.)
The guilds can also regulate the supply of ore, wood and finished metal, for the process to be even quicker. So that the player doesn't have to grind ore, before going to the end of the track and adding their part of the track.
THIS PART IS IMPORTANT!
Do not make a sissy-ass-graph. For the "builder in us all" to really come out the actual tracks must appear in front of your eyes as you make your personal contribution. adding 0,001% to a global sum of something something is just not gonna cut it.
This kind of player pays player could be applied to buildings, courier services and allot of other stuff that would make the world truly dynamic, and a perfect subject/plaything for economics "experts" to test their theories, which at the moment seem to be lightyears of.
These mechanisms would work great all on their own in their own game, But placed in the regrowing Fallout online universe, omg what satisfaction they could bring. imagine defending the railway station you just helped build from raiders, or another guild, containing only ghouls. the joy the joy!
I know I have to piss someone of to get a really active post, but I'm not gonna do that since its my first post, sooo what do you think, would you help build the railway just for the exp (same as you would make doing other quests)? or do you need a buttload of cash to bother?
-Edit: removed some typos, no content changes made.
Last edited by Nightkin88 on Wed Nov 30, 2011 1:26 pm, edited 1 time in total.
