User Interface Annoyances

Post » Sun Jun 19, 2011 9:55 am

On Xobx 360: "Migrating Server... press B/red to cancel".... This should _NOT_ be "B". I have been dropped out of nice team matches because I am, for instance, browsing the scoreboard and just as I decide to "go back" to, say, look at awards the dialog box pops up and then I am back at the menu.

Totally unnecessary. backing out of server migration should be X or Y (yellow or blue) just so it isn't part of the normal A/B green/red menu navigation that people are doing naturally right then.
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Gavin boyce
 
Posts: 3436
Joined: Sat Jul 28, 2007 11:19 pm

Post » Sun Jun 19, 2011 12:40 am

Buff targeting should be resolved _BEFORE_ the network transaction is initiated.

Currently guy gets blue halo, I press X, there is a delay, sometimes guy is gone and I end up getting attached to a different guy or to a command post.

More commonly, there is a guy on the ground and I am trying to pass him a tube of wake-up-juice, and some other entity steps in front of me and gets a health boost from 99% healthy to 100% healthy.

I understand that there are race conditions in the code, but Cummon!

If the game has given me the blue halo and the button prompt, it _knows_ what I am aiming at already. It doesn't have to consult with the far end _before_ initiating the transaction. If anything it should look _back_ in time about .25 seconds to pick the target of a buff. That's about the human decision, press button, and wireless remote signaling delay.

_After_ the action is resolved 100% locally in the console, and enqueued, _then_ the game should check the validity of the selection and target on the net and execute the action.

Preferably without spinning my character around if its, say "pass ammo" instead of buff health. (Buffing health will animate you stabbing empty air with an injector right after your target runs past you, which is _FAR_ better than refilling ammo, which will spin you around to face the person who ran past you and leave you getting shot from behind while you decorate a wall with Splash Damage?...8-)
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john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Sat Jun 18, 2011 7:32 pm

Why can I not dress my character for both teams? When I go to play online, or indeed while playing the campaigns, I _will_ end up playing both sides eventually. The appearance screen should have a button at the bottom that lets me switch from "Security View" to "Resistance View". The fixed stuff (tattoos etc) would stay the same but the face paint and clothing choices would be unique by team.

Devs: I understand that the game pre-calculates and pre-models the figures, but it _does_ change them to random stuff when you switch teams, I've seen it do that when I scroll through the campaign screens. In terms of storage etc, _storing_ two sets of the relevant five-or-six selections cannot be _that_ prohibitive can it?
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louise fortin
 
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Joined: Wed Apr 04, 2007 4:51 am


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