Using another than default idle animation

Post » Thu Jun 21, 2012 1:51 pm

Hi!


I just want to make a friendly dwemer centurion sphere standing in another than the idle 'sphere mode' default animation, let's say combat_idle.hkx.
How could I do that? I am searching in packages but I don't really find anything relevant...

I suppose I could use a script, but isn't a bit overkill since I want it to always play this animation, not in a specific moment?
User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Fri Jun 22, 2012 12:31 am

Have you tried giving it a package with the play specific idle section enabled and set to the combat idle?

I've not had a lot of luck with that approach, admittedly, but this sounds the sort of thing it was intended for
User avatar
IsAiah AkA figgy
 
Posts: 3398
Joined: Tue Oct 09, 2007 7:43 am

Post » Thu Jun 21, 2012 5:58 pm

I'm not extremely familiar with packages, but I think you might want to try setting the sphere's AI to whatever triggers the anim you want. So if you want it to look like it's walking/standing, I would try placing whatever 'travel' packages on it, and somehow set it NOT to shut off. You could also try creating a custom AI package... which is what I did to enable drawn weapons for mannequins.

Outside of that, scripting would be the easiest way... especially if the sphere is kinda like a statue (not meant to patrol or whatever). Simply set the onCellAttach event to either playAnim or doing a [debug.sendAnimationEvent(sphereRef, "yourIdle")].
User avatar
Richard Dixon
 
Posts: 3461
Joined: Thu Jun 07, 2007 1:29 pm

Post » Thu Jun 21, 2012 9:45 pm

Well, I already tried to do a custom package with 'Use specific idles', problem is there are only a few of the game animations available in the list, and not the one I want (and in fact it seems there are only npcs animations, not creatures ones)

I suppose I will go for a script...thanks for the help!
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am


Return to V - Skyrim