I'm looking to use IsNearPlayer to enable/disable objects without the player being around. Does it return true if the player is in the same worldspace?
For instance, my worldspace has no interior cells. If I use this function will it forever be returning false because the player will always be "near" the object?
What if the player is say, 8 cells away and still cannot view the object?
The wiki has this to say
Whether this object is too close to the player to safely unload. Will err on the side of caution -- might return true in cases where you could monkey about with the object without the player seeing it, but will only return false if it is definitely safe to monkey with the object because the player will not see it.
But I take that as the function will still return false if the player is near the object but is blocked from its view by a large static. Is there a certain distance away where the player is not considered "near"?
