I can buy any game for any given console and it'll work on any version of that console.
Your "console" (which I might add, it isn't a console by definition) does not have this ability. You can search for your "steam games" and the ones that will work will be right next to the ones that don't. Not it may work on your Steam "console", but someone else may get better performance then you. Or, the reverse, because of your Steam "console" now other PC users get worse performance.
It's the same as modular console, it's just a bad idea. and someone will get the short end of the stick due to implementing it, always.
Now, on the other hand, if Valve were to team up with Asus to produce some gaming laptop and have it ship by default with Steam an a Steam game or two, that makes sense, but shipping a Windows PC as a console is just dumb and only limits and breaks things.
Your "console" (which I might add, it isn't a console by definition) does not have this ability. You can search for your "steam games" and the ones that will work will be right next to the ones that don't. Not it may work on your Steam "console", but someone else may get better performance then you. Or, the reverse, because of your Steam "console" now other PC users get worse performance.
It's the same as modular console, it's just a bad idea. and someone will get the short end of the stick due to implementing it, always.
Now, on the other hand, if Valve were to team up with Asus to produce some gaming laptop and have it ship by default with Steam an a Steam game or two, that makes sense, but shipping a Windows PC as a console is just dumb and only limits and breaks things.
Really? So I can buy a Playstation 3 game, put it in my PS2, and it works? Steam Engine 1/2 would be roughly equivalent to PS2 / PS3 relationship-wise, only with some degree of forward compatibility due to scalable games (about 5 years worth). Honestly, nobody would lose except MS / Sony. And random, wanton incompatibility does not happen like that. Proper hardware with no crazy software problems will run pretty much any game.
And what does it matter if someone gets better performance on other machines? If the game is certified for the machine, that means it includes a config for that specific version of Valve's platform that gets a minimum average of a certain framerate at 1080p. Do Xbox users constantly scream "OMG PC GAMERS HAVE BETTER FPS AND GRAPHICS! IM MAD!" at their screens while playing Skyrim or something? Valve controls the certification and can adjust any costs on the fly to attract publishers.
And no, this wouldn't break anything or make PC gaming worse. If anything it would increase the market share and force Sony / MS to keep up. As it is a lot of PC games are already "Just better resolution, AA, and performance." It'd make things better. It would also be a big win for game publishers. Higher % from each sale, no $7-8 console fee, and most importantly no used market, which a lot of publishers are upset about. EA puts "online passes" on all their games now to curb used game sales.
